March 9 Hotfixes, Method's Mythic Guides, Garona's Abilities, Blue Tweets/Posts
09.03.2015 um 11:40
In today's news we have new Mythic Blackrock Foundry guides from Method, information on why
Garona die Halborcin
has two abilities instead of three, and some recent blue tweets including one covering visual changes to the popular
Schärpe des Schattenmonds
Hotfixes for March 9
Licht der Morgendämmerung
should now correctly benefit from Critical Strike, Multistrike, and Haste.
Raids and Dungeons
ability no longer plays the level up sound effect when used.
Rune der klammernden Erde
now deal less damage on Raid Finder difficulty.
Der Immergrüne Flor
should no longer incorrectly strike multiple targets.
Der Thron des Donners
should now be slightly less murderous, periodic damage dealt should no longer incorrectly scale up as the player was healed.
Fixed an issue with the disenchant window that that may cause a player to be disconnected from the game.
Method's Mythic Blackrock Foundry Guides
Our Mythic guides from Method continue with
Hans'gar and Franzok
! We now have four mythic guides, all with strategy videos as well as written tips:
Mythic Beastlord Darmac
Mythic Hans'gar and Franzok
Also be sure to check out their
World First Blackhand Kill Video
--strategy video and guide coming soon!
Videos for the two new guides are below:
Garona's Number of Abilities
While a 6.1 preview blog listed the legendary follower
Garona die Halborcin
as having 3 abilities, she only has 2 on live servers. Crithto explains why this change was made:
Ultimately, adding another ability didn’t feel Legendary to us especially given that most players have solid ability coverage across their existing group of followers. Instead, we put the extra “Legendary” into a trait that acts like an ability that can counter anything (
). This felt awesome and like the right direction to take Legendary followers.
Learn more about Garona with our
Legendary Ring Guide
and see how
helps your mission success with our
Recent Blue Tweets
Below are some of the most interesting Blizzard tweets in the past few days. Catch up on more tweets with our
Blue Tweet Tracker
Some of these are covered in the tweets above, but CM Rygarius has posted on the forums about undocumented changes:
Offloading some of the information I've been tracking down in no particular order.
Hammer of Wrath
concerns, I've verified that it was only a tooltip update in Patch 6.1 and there were
no further changes
to the ability. Also, the ability does not and should not be benefiting from Sword of Light as it's not a melee attack.
I noticed that Find Weakness for sub rogues has been nerfed in pvp for 6.1. Before the patch It was at 100% armor bypass now its at 50%, this change has only affected pvp. This was not posted in the patch notes.
Tooltip for the ability Find Weakness stated that it "Bypasses less armor on players.". Additionally, the ability itself no longer exists as of Patch 6.0.2 back on October 15, 2014.
Find Weakness’ effects have been merged into baseline Ambush, Garrote, and Cheap Shot for Subtlety Rogues.
I Understand we want blizzard to be more open about stuff. But lets be honest it might sometimes be hard or insane to document every single little tweak ever. So trying to nitpick every little bit of something even with something that doesnt really affect gameplay in anyway other than aesthetics. lets not try to be too nit picky and just help blizzard understand where were coming from.
Thanks, I've been trying to investigate credible claims. A number of purported inaccuracies were actually noted in the patch notes or hotfix blog.
Re: Shadowmeld, Cretch appears to be referring to this:
Looks like it doesn't drop combat in 6.1. Is that just PVP Cretch or everywhere?
The Shadowmeld's (Night Elf racial) functionality received a bug fix to address a number of issues with the ability that wound up affecting its behavior in PvP combat. We're working on a hotfix that's undergoing testing but not ready to be implemented yet that will restore Shadowmeld back to the way it worked (while keeping the bug fixes intact).
Gladiator's sanctum work orders got stealth nerfed to be 20 bones per order instead of 10 when WoD launched
Show me your patch notes on that
Got clarification on that one, thanks for bringing it to my attention. The change has been updated in the
6.1 Patch Notes
Work Orders for Gladiator's Sanctum shipments now cost 20 Broken Bones (up from 10). Additionally, shipments now award less gold but increased the chance of receiving an item or bonus Honor Points.
Also, the ability does not and should not be benefiting from Sword of Light as it's not a melee attack.
Wait, what? Now I'm a little confused. It seemed to be before 6.1.
And this tweet -
- implies that losing the Sword of Light modifier on the PTR was unintentional. Miscommunication somewhere I guess.
Regardless, appreciate you looking into it, Rygarius.
There was a bug that only occurred during the 6.1 PTR. Clarification for that was posted for that later in the conversation chain.
To clarify, it's currently a bug on the PTR which will be fixed in the next build.
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