League of Explorers - Hall of Explorers Guide
10.12.2015 um 14:00
It's time for the final wing of the League of Explorers and it doesn't look like things are going to be getting to be getting easier. If you missed our preview to the wing, including all the cards you will receive, you can check it out
by clicking here.
Our Heroic Guide will be coming very shortly, but you can view the Heroic Guides for
Temple of Orsis
the Ruined City
Hall of Explorers Guide
We created the Staff of Origination but it was stolen from us. Time to get it back!
Arch-Thief Rafaam has taken the Staff of Origination and animated a museum!
has 30 health and uses his 0-cost hero power, , at the beginning of his turn. His hero power will give both players a random card that costs 0, so hope for good RNG and possibly a Turn 2 or . His deck consists of mostly beast minions, but also includes two secrets, and . Watch out for his big minions, and . His deck is listed below, but can contain any card in Hearthstone because of his hero power.
Skelesaurus Rex's Normal Deck
Archmage Rafaam has animated Lothar's armor. It's platemail armor, so it's going to be tough to take down.
has the hero power, which means that his hero can only take one damage at a time from any source. Every point of armor from or healing from is another attack that must hit his face. The Steel Sentinel's deck consists of mostly low health minions with charge and weapons. You'll have to try to survive his onslaught until he's topdecking at which point, you can start to develop a board to slowly whittle him down. Once you do develop a board, keep your health high to avoid dying to a weapon or charge, and be ready for a at any point.
The Steel Sentinel's Normal Deck
It's time to face off Archmage Rafaam himself! However, he has a few tricks up his sleeve.
At the start of the match, Archmage Rafaam will steal your deck and use it for himself. However, Elise Starseeker will give you a premade deck to use. In addition, Archmage Rafaam's Hero Power is which means you'll have to deal with whatever RNG feels like throwing your way.
If you do decide to create your own deck, make sure to fill it with the worst cards possible. For example, if you're playing mage, draft cards that have 1 health, so you can use your hero power to take them out at any point. The premade deck that you're given has tech cards such as , , , and , so don't be afraid to put in secrets so you can steal them back. Rare Spear will account for a significant amount of removal, so be sure to add in some rare cards such as .
Due to the Staff of Origination, Archmage Rafaam will be immune for the majority of the encounter. However, starting on Turn 4 and every third turn thereafter (7, 10, etc.), he will be vulnerable for attack. In addition, on these turns, he will summon a random 5/5 boss from League of Explorers. Determine the priority of killing the card, and do as much damage to him as possible in those short windows.
During this encounter you will not get your normal hero power. Instead, you will get a 0-cost which will give you an 0-cost artifact. These cards are listed below and once you cycle through them once, your hero power will summon a 1 mana .
Archmage Rafaam's Normal Deck
Boss Cards (On Vulnerable Turn)
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