SUCH a BORING instance after 5 times....
all these guys are easy if you have the right group and know what you are doing. it is an easy 40 man raid even if you haven't been there before. you can pick it up fast and it is an easy one if that is your first 40 man raid besides bg's.
Did you know?
Destruction specced Locks can be very valuable in raids. When fighting a boss that deals AOE's, a destruction specced Lock can save time, health, mana spent for decursing, healing, etc. A destruction specced Lock usually has the range of their Immolate and Shadow Bolt spell increased. This means if you pay attention to your Lock, and stay next to or behind them, you can avoid AOE damage from the Boss you are fighting. With my UI, I can back away from the Boss until only my destruction talent enabled spells are usable. This is out of range for most AOEs the Bosses can throw. The dance can then begin, going forward to fight, and when the warning for AOE comes, your raid peeps can back up with the Lock to avoid the AOE.
Perhaps one of the most usefull tutorials for Molten Core Raiding.
How-to Loot a Corehound:
1) Target Corehound.
2) Get within Range of Corpse
3) Right-Click or Shift+Right-Click corpse.
4) Congradulations you have just made you GM or raid leader happy.
But you say "How do I know when the Corehound can be looted?"
Tips to know when it is possible to loot the corehound:
1) The corehound has stopped DPS on the raid.
MC for a Rogue:
Lucifron (DPS gear)
Very simple fight. Just DPS each marked add and then move on to the next add. Once both are dead start DPS?ing Lucifron. One thing you have to watch out for is his curse however. It will deal 2000 damage to you if not decursed. You can survive one or two, but it is best to get out of his curse range and bandage up and/or wait for a heal or two. Once you are back up, continue the DPS until Lucifron is dead.
Magmadar (FR gear)
For this boss, wait until the MT leaves 5, count ?em, 5 sunders. This is very important so as you don?t take away the MT hate. Once the 5 sunders are in place, start DPS?ing Magmadar in the rear unless you want to be fried. Every now and then Magmadar will spit hot blobs of lava at a random person. Stay far away from those. They can do a hefty amount of damage to you in a short amount of time. Now if you want you can drink a Greater FR Potion to lessen the damage. It can and will save your life. Magamdar will also use an AoE fear every now and then. Have your trinket on so that you can nullify the fear. Only use it if you know you are being feared into one of those blobs of lava that he leaves. Otherwise just let it run out. Just follow the steps and Magmadar will be down in no time!
Gehannas (A little of FR and DPS gear)
Gehannas has 2 adds here just like Lucifron. Let the OT?s get their aggro and DPS the marked add and then the unmarked add. Once both are dead start using RANGED DPS!! NO MELEE WHATSOEVER!! Gehannas has a Rain of Fire AoE that can hurt a lot if you stay in it. If you see yourself taking damage from it, MOVE OUT OF IT! Just keep up the ranged DPS until either the raid leader says move in for melee or until Gehannas is dead.
Garr (DPS gear)
A lot of adds on this fight. Each will have their own mark and there will be either a tank or warlock on each one. When the fight begins, there will be one add with a Hunter?s Mark. That will be the first target to DPS. Once the add HP is down to about 20%, the raid warning will spam that it is exploding. That is your signal to move as far as possible before it explodes. Just keep on repeating until raid leader signals to DPS Garr. Garr will not explode here. Just DPS the hell out of ?em. A special thing about Garr that makes him different from the other elementals such as himself is that he can have bleed effects on him. So when the DPS begins on Garr, start using your Rupture. Once Garr is down, DPS will be back on the adds. Just do what you did with the ones from before and all will be good. For the last one, if you want to have some extra fun you can stick around and let that one explode in your face if HP permits!!
Baron Geddon (DPS gear)
This is fun fight since you can be a living bomb! This fight is a RANGED DPS ONLY fight. I repeat RANGED DPS ONLY!! No one should be in melee range whatsoever. Before you start the RANGED DPS, let the MT get his aggro by waiting for the 5 sunders. Once the sunders are in place start shooting. Just keep the RANGED DPS on 'em thru out the fight. Sometime in the fight you may get a whisper and a warning saying that you are the bomb. When you do either run somewhere behind the raid or run into the cave. It all depends where you are at. After you get blown up bandage yourself up and get back to doing RANGED DPS. Just rinse and repeat and Baron will be done in no time.
Ahhh nothing feels good than killing a disgruntled mage. No I don't mean Magflare!! (j/k Mag!!) This is another RANGED DPS fight. Shazzrah has a mean Arcane Explosion and it gets even meaner when he puts his curse on ya that makes the AE a lor worse. Like with Baron, let the MT get his aggro. Once the sunders are in place, start the shooting. Every now and then Shazzrah will teleport to a random person. When that happens, STOP ALL DPS!!! I cannot stress that enough. When he teleport, don't run around like a chicken with its head cut off. Run towards the MT if you happen to get Shazzrah's attention. Once the MT regains his aggro, continue with the RANGED DPS. Just rinse and repeat.
Golemagg (Mix of FR and DPS)
Golemagg has two lil pet doggys that he has with him. I know they may look cute and all, but they are not a rogue's problem. Golemagg is the main target. The two pooches will be tanked seperately. When the fight starts, let the MT get his aggro. Once that is done start the DPS. Every now and then when you hit Golemagg you'll get a DoT called Magma Splash. This can stack up to 20 times. It may not seem bad early on, but if you can get enough on you it can turn your good day to a bad one. If you get more than 5 on you stop your DPS and let it run out. Anymore than 10 and you are in serious doo doo. If you want you can drink a Greater FR Potion to help deal with it. When Golemagg is at about 20% health, he will start throwing a angry fit. That's when you run out of melee range and start doing RANGED DPS until he is dead. I know you are getting tired of doing RANGED DPS, but it's necessary so that you don't get killed.
Sulfuron Harbringer (DPS Gear)
Like the other Naga related bosses in MC, Sulf has his own henchmen to try and take care of his dirty work. But these adds can heal each other. In order to do this fight we have to make sure the adds don't heal each other at all. What will happen at the start of the fight is that there will be a tank on each add. One at a time the adds are going to be brought up the hill to where we can DPS it at. This is so that they cannot be within viewing range of their heals. Once the add is in position, start the DPS. If you see the add casting a spell, use Kick. This will cancel his spell and he will have to wait. Now since Kick has a CD not every rogue should kick. There should be a order at which we will kick the mob. Also try and make a macro to let the other rogues know that you are about to kick. Just repeat on the other adds and then we can DPS Sulf with no worries.
Majordomo Executus (DPS Gear)
Another Naga with henchmen. Starting to see a pattern with all these henchmen and Naga?? Anyways Domo is a straight-up wuss!!! The man has 8 adds with him, 4 elites and 4 healers. Once the adds are down Domo will submit. Just attack which ever add the ADD MT/boss/ w/e has targeted. Now if it's a healer, STUNLOCK IT!!!! I saw it with my own eyes. If we can stunlock the healers, it can help stop the damage that the tank is recieving from it. The elites are not stunable however. Just have to take them down the 'ol fashioned way. Just keep on attacking and don't still the tanks aggro. Domo will submit and then we will have his box of goodies.
I haven't fought past Domo with a rogue, so sorry for not being able to support rogues past that point.
Tanking Guide (2)
Early on they are with the giants, then later double destroyers. Heavy melee attack. Random knockdown effect at the feet of it.
How to: Easy to tank but sometimes difficult to taunt them first. the knockdown effect is random so it can sometimes happen few seconds after being pulled to you and making you unable to taunt them right off. In this case chase it down if the hunter ran away and bring it back to infront of the raid away from the other giant/destroyer. Build aggro quick due to knockdown will pause your aggro building for a few seconds.
Rating: 3-6 (due to random knockdown)
Combo of 3-4 mobs. Flamewalker,Flameguard,Lava ReaverX1-2.
Flamewalker: Heavy fire attacks and random fireballs. AoE reduce of FR (dispellable)
Flameguard: Heavy fire attacks. AoE reduce of Armor. (not dispellable)
Lava Reaver: Medium melee based attack, also has cleave. Pyroclasm fireballs at random that stun and do heavy fire damage(resistable)
How to: The Flamewalker and Flameguard should be seperated, the reavers will be banished until both flame guys are dead. 1-2 tanks should stay back out of FR gear in their Tanking gear for the Lava Reavers.
Flamewalker: 200+ FR needed to tank these, tank it away from raid facing away. keep it on you at all times this is killed first.
Flameguard: 200+ FR needed to tank these, tank it away from raid facing away. this is killed second.
Lava Reaver: Tanking gear needed. the specified warriors that have tanking gear should stand near these while they are banished so they can taunt when they break banish so they dont own all the clothys and Knitemare. Tank the away from raid due to cleave effect. If no warrior has tanking gear on......god speed.
First boss in MC. AoE curse, Medium melee attack. Has 2 adds that can mind control at random.
How to: Requires 4 tanks here. The 2 adds will be pulled to the back of the raid and tanked and taken down 1 at a time. Lucifron will be pulled and tanked in front of the raid. ALL WARRIORS WILL USE AOE FEAR WHEN ITS UP!
Lucifron: MT will attempt to taunt him, sometimes the MT gets mond controled at the begining of the fight...the decided OT that will back up the MT will taunt Lucifron until the MT is dispelled and able to pick Lucifron back up. Once the MT has Lucifron the OT will get away from Lucifron and help take down adds.
Lucifron's adds: Tank these as best as you can due to random Mind controls done to you sometimes. Once dead dps Lucifron.
Second boss in MC. Medium melee attack. Frontal fire breath. Frenzy. AoE fear.
How to: The MT will tank Magmadar in one spot and never move. A warrior will face pull/bow Magmadar and run him to the MT. The MT should stand in zerker stance while Magmadar is being pulled. 5 seconds after Magmadar has been pulled...while hes running to the MT, the MT needs to hit Berserker Rage as to not get feared. and switch to defensive stance and begin tanking him. Every 30 seconds Magmadar will AoE fear...when the CT Raid says incoming fear 5 seconds! MT needs to switch into zerker stance wait 2 seconds and hit Berserker rage and then switch back to Defensive stance. Repeat this process until Magmadar is dead. The MT needs to wear a mix of FR and tanking gear.
Third boss in MC. Medium melee attack. Rain of Fire spell. AoE curse. Random Shadowbolts. Has 2 adds with a stun effect.
How to: The MT will tank Gehnnas in front of the raid and will stand there the whole time. 4 OTs will stand to the left of where Gehannas stands. The first 2 OTs will tank the 2 adds, when they are stuned they will run away..the 2 secondary OTs will taunt the adds and bring them back to the first OTs and repeat as needed. The secondary OTs should stand a fair distance away from the adds to not get hit with the stun. Once adds dead dps Gehannas, move out of the Rain of Fire!
Tanking Guide (3)
Fourth boss in MC. Medium - Heavy melee attack. Dispells buffs. Magma shackles( slows movement speed by ALOT!) Has 8 mini garr adds. Most of the adds will be banished, remaining adds will be tanked and killed.
How to: All the tanking warriors will run in at the same time and taunt there specifed adds along with the MT grabbing Garr. The MT will back Garr up towards the smokestakes near where he stands and remain there until Garr is dead. The Firesworn adds will be tanked spread out, when yours is being dpsed it is IMPORTANT that you back the add away from the raid up to the wall...when it dies it does a AOE knockback that does damage and you will take fall damage. Once Garr dies the adds will be killed off one at a time.
5th boss in MC. Heavy Fire based attacks. Inferno attack the pulses with increasing fire damage. Mana Burn. Living Bomb spell.
How to: 250+ Fr is needed here for MT. The MT will tank Baron infront of the raid between the Caster and Melee groups. When Baron does his Infero attack(you cant miss it) the MT needs to run out of it and towards the caster group. After 9 pulses of Inferno Baron will move again towards the MT(if not MT TAUNT HIM!) Bring Baron back to the position and continue tanking him, repeat when needed.When and if the MT becomes the bomb, The MT needs to run over to the blow up spot( up the wall to your left) and blow up, baron will of course follow you. if he begins to Inferno when you run up the wall move around the side of the wall until out of the inferno. The Inferno does MASSIVE FIRE DAMAGE! 500 first pulse...5000 on the last pulse. At 1-2% Baron will prepare to do a AOE fire attack.... it is resistable to a degree but be carefull.
6th boss in MC. Medium melee attack. Arcane Explosion. Teleport. Self buff, Target debuff.
How to: For this boss you will stand in the middle of the raid in a giant circle around you. Shazzrah will be pulled to you. When Shazzrah teleports to a random person in the raid, that person will run towards you so that you can taunt it back. You should turn around and find where Shazzrah is and run towards the person running towards you so that you can taunt Shazzrah back early and possibly save the person running towards you. Repeat as needed.
7th boss in MC. Medium-Heavy melee attack. 4 Healer adds. Demo shout. Flame Spear. Stun. Inspire(enrage)
Flamewalker Healers: Heal. Shadow Word Pain. Immolate. Dark Strike(extra shadow damage)
How to: Sulfuron will be tanked infront if where he is standing, 3 of the healers will be tanked at the bottom as well, 1 healer will be draged up at a time to reduce healing and destroyed. The MT will pull Sulfuron to himself and the 3 healers will be picked up by the OTs, 1 OT will stand up the hill and a hunter will pull one of the healers up to him. If you have Mortal Strike USE IT! The one up the hill will be destroyed and then one of the OTs will be called out, if its you turn around and run your healer up the hill and it will be destroyed. The last healer will be killed at the bottom. The MT will hold sulfuron where he stands, as MT you have to watch for when Sulfuron gets bigger, he will attack harder and faster for 10 secs this happens at random, when this happens spam Shield Block like mad. If Sulfuron knocks the MT on his feet the MT must engage Sulfuron in melee after he runs away and starts spearing you.
are people still raiding here though that BC is out?
If you're 70 and you never had the chance to run Molten Core (though unlikely, unless you didn't get to spend much time at 60) don't think that you won't be able to get in there.
While finishing a guild-mate's Thunderfury, and looking for another EoS drop or two (can never hurt, ehh) we regularly trekked up to (and including) Golemagg with as little as eight players, and then brought in a couple more for Executus and Ragnaros.
Even as players who farmed the instance to death at 60, it can still be entertaining to go back with little more than a party and accomplish what took 20-40 in the same amount of time at 60 - and who knows, you might just pick up some lucky Bindings or an EoS for your trouble.
Just ran this today with 18 70s and 2 60s. Had a couple of wipes and did fine. People in the group is loving the gear cause they think they look cool and use it for RP. Word of Advise make sure you have priests to dispell and when fighting Baron make sure you got healers paying attention to the rest of the group.
me and my 4 level 70' friends were able to clear Ragnaros. all we needed was fire res pots. and alot of them... we needed around 200 fire res pots. theirs also a way to go str8 to Ragnaros at the entrance without fighting any mobs. when u enter. theri is a cliff . fall of the cliff at the entance and land in the lava. follow the direction of lava. it will swirl all around the instance and end up at Raggy. really helpful to those who wanna go for raggy only.
It sucks that ppl dont do TMC anymore :s After "Wrath of the L. King" the chance is even lower, to find a raid/group .... >.<
I wonder how many 70s is needed, to take the whole thing? :o
I'm guessing its not possible to pug this raid...
A raid guild at Kara/Gruul gear can 15 man this. (As I have been in it) We got to Baron before we called it quits. We didn't even wipe.
We just ran this place last night with eight/nine people (our rogue left). It was a blast, considering almost all of us had raided MC way too much back in pre-BC. No wipes on bosses, but, let me tell you, when you've got 80 Lava Spawns running around, and with the healers all silenced, you'll have problems. :P
No Bindings. :(
i wish people still did this one it seems so awesome
MC has been 3 manned at lvl 70. Yes, a complete clear.
By a tier 6 warrior, T6 priest and T4ish feral druid.
this dungeon is very easy now.. T4 feral druid dps specced was able to solo the rock elementals, core hounds, and could solo a molten giant if they were single pulls.. havent tried a fire lord yet, but am going to give it a shot. no fire resistance, just mark of the wild, thorns, and +20 stam food buff.
Also, the molten giants/fire lords no longer see through stealth. The corehounds do though.
MC 2 manned a week ago by prot warrior - resto shaman. Might post a guide about it later on :)
Good old Molten Core... People who played since BC or WotLK can't imagine how hard it was for 40 just beginning to raid people where 2 can clean everything within a couple of hours now. The damned second piece of bindings never dropped for us and we never saw a drop of the eye... So getting DK to 80 and gona clean all place solo ))
As i hited 80 i am recieving
As you can understand this is just insane if you wanna hit exalted,since after you hit Revered you will just get Reputation from Bosses only.
A whole Molten Core run should award you with 200 reputation
Next patch (3.0.8) you won't need any Aqual Quintessence or Eternal Quintessence to summon Executus and Ragnaros.
You will also in 3.0.8, get the same amount of rep per mob no matter which level you are.
what do i need to summon last boss?
As of World of Warcraft Client Patch 3.0.8 released on Tuesday, January 20 2009...
"Reputation rewarded for killing mobs will no longer automatically deprecate. This means trivial mobs will continue to give out their full amounts of reputation on kill for the majority of cases in the game (level 70 creatures in Stratholme, for example, will continue to award the full amount of rep to level 80 players seeking to boost their Argent Dawn faction)."
This means you will get full reputation regardless of your level and regardless that the mob is gray or not.
Still requires that you kill all the bosses in MC before killing Rags and Majordomo.
When you kill the boss associated with the rune, it douses itself.
5 people, 2 hours. Feral tank, moonkin, lock, mage and holy priest. easily doable
Im gonna try and do this, need a raidgroup, if anyone is intrested my char is snowfiring in skywall, pst me tommorow or day after first pst ill start, um just going for a 2h or some good pl8. pst me in-game
Do we still need to get attuned to enter MC and BLW now taht the new patch is out, i dunno i just heard ppls saying we dont need to get attuned
¨¨PD: remember to bring your healing gear to Molten Core this saturday NO MORE BEARS¨¨
Puff from illegal danish super snacks
This was fun. I never had the chance to run Molten Core before, even though I've been playing since open beta (I've had a love/hate relationship with WoW). Did this with 4 level 80's. Paladin tank, Death Knight and Fire-spec Mage (casting Frostfire) and a Discipline Priest. We were wearing mostly level 80 heroic blues and purples but nothing special and no fire-resist gear, just paladin aura. Took 2.5 hours (lack of DPS) but was otherwise easy and uneventful. Highly recommended for those that, like me, always wanted to run MC but never had the chance. Also a good way to earn reputation with the Hydraxian Waterlords if that is your thing.
This is easy. We 3 manned it last night. It took awhile but we each got over 200g and it was fun. it was me (70 dps druid) a dk (80) and a paladin (80 holy)
I am trying to get the Classic Raider Achievement - Im not really interested in any quest there may be, just an achievement junkie.
I just did Onxyia's Lair last night and moving down the list it's time for Molten Core!
Before I attempt it (and while the server is down) I figure I would stop in here and see what I need to get into the instance if anything. I spent about 2 days running around Dire Maul and then Desolace because I thought I needed to be attuned for Onyxia and needed the Drakefire Amulet as a key - both of which I didn't need! Just needed to be in a raid group!
If I could skip that wasted time for my future Raid Achievements then woot to me!
Also - If anyone has the Coordinates for the entrance that would be super sweet... If not maybe a little more detail about where it is located.
Thanks for any help!
-- edit-- if your not hip to the groove like me (right) then its my pleasure to inform you that there's no need to be attuned to MC. all that is required is that you are in a raid group. HOWEVER - being that the entrance to MC is located basically at the end of BRD dungeon, being attuned will save you A LOT of time and trouble. when someone dies in MC, if they are not attuned they will need to run thru BRD to get back into MC - possibly facing respawns or patrols.
ok so MC req level 50 to get in but getting the quest for attunement requires 55 and BRD, just for the record req 45
I can confirm this, Me and my Druid friend just ran a 50 warrior through for some gear and a chance at my Binding.
I'm not sure if this has been said, I didn't read all the comments,
Today one of my guildies and my hunter went to do MC to get my hunter one of the pets, after getting lost several times and with a little help from wowhead we finally reached the core fragment, as you can imagine, we basically cried when we realized we had to do the whole thing over again to hand the quest in.
So I suggested just trying to get into MC, we converted it to a raid group and voila! we were in, I'm not sure if that was added in any recent patches, or maybe in WotLK, or maybe it was because we had the core fragment in our inventory, but I'm fairly sure the only need for the quest is to save you a lot of time getting to the entrance of MC.
(P.s please don't downgrade me if I'm wrong, I'm just sharing my experience, hell this could even just be a bug...)
For anyone interested in running this for the achievement or farming old boe epics or trying to get the twink enchants. The droprates for the enchants certainly were improved as stated in the patch.
All of the trash is soloable at 80 with decent gear. Every boss in the zone can be 2 manned, many can be soloed.
Respawn info: The roaming ancient core hounds and lava surgers will respawn very quickly. The fire imps to the left of the zoneline will respawn even more quickly. Everything else in the zone respawns after a few hours, and the giants take the longest to respawn (they were back the next morning, but long after everything else - possibly only after a soft reset).
The packs of core hounds that reignite are a disaster if you don't dps them evenly. They aren't a threat otherwise so take the time to tab through them and make sure that (un?)lucky crits haven't offset one from the rest. Shazzrah is probably the easiest boss in the zone. Baron Geddis is much easier if you pull him underneath the tunnel leading into his area, where the ceiling will greatly limit your fall damage, if you have a mana bar, stay oom and wand, and use your mana as soon as it appears, and you won't take nearly as much damage from his mana burn, offsetting your need to heal to compensate for the lack of mana. Of course, if you can dispel magic, this doesn't apply.
For druids specifically: Shift into cat or use bear charge to escape the fall damage from the various bosses that will cause you to launch into the air. Everything in the zone is vulnerable to infected wounds. Taking the time to mangle/maul whichever one of Golemagg's hounds wasn't being hit by the glyph of maul made the fight much easier. Demoralizing roar scales ridiculously well in this zone, due to the low base attack power of many of the mobs.
As scary as Ragnaros is, with his 1 million hit points, if you can charge out of the fling, you'll be fine, the only real damage taken was on the fire elemental adds, which spawn spaced out enough that you will have barkskin/survival instincts/frenzied regeneration up every wave.
Majordomo looks intimidating but the only damage comes from the fire you're stuck standing in.
Not so scary anymore.
Edit: It would seem that someone who is very bitter about something has gone through and rated down every post designed to help someone solo the zone.
frost mages might want to think about bringing a freezer with them...I hear frostbolts melt in mid air down there
is this soloable at 78
at the moment im trying to solo this with me retri pala we have gotten to the core hounds and i found them really hard, im doing it with a lvl 60 pally healer which help a little it just meens ive gotta keep aggro too which isnt easy-.- this place is solo able right ? and i will be able to kill all at once right? thanks fora reply oh and i wiped at the hounds we r gonna try again today i was fighting them for 15 mins and was trying everything when 1 or 2 died i pulled the others like 40-60 yds away and i just suppose i have to kill all at once.
if u want to look me up im on realm emerald dream character name granty
thank you for the reply
oh and at 78 i dought it is solo able because with my 80 pala im having diffuculties and he is good geared im geared for naxx10-25 so i dont think 78 can handle it
The entire zone is soloable by a prot paladin. All the bosses are pretty unnoteable, they just take forever - the exception is Gehennas, who will kick your ass something fierce. Put up shadow resist, burn the adds down as fast as possible, and make sure you bubble out of the curse and heal yourself here and there. The other pain in the ass is Ragnaros, but that's just because you don't end up getting a lot of DPS time before he submerges, so it takes like 30 min to kill him.
2 manned with me (an elemental shaman) and a holy paladin. Took about 2 hours (died a lot because we weren't sure how to go about doing certain parts). The holy pally tanked everything, healing himself a lot, and I just sat there doing damage. It was actually very easy. I think we could probably do the entire thing in an hour if we reallly tried.
Rag was easy, I just healed the pally when he needed it and other than that spammed lightning bolt. Took about 10 minutes.
This may be a stupid question, but do u get XP in lvl 60 raids?
This is instance is inside of BRD, after you complete the seven ghosts you can take a path to it (also near the dark iron forge).
I've been though MC 2 times up to magnadar (the second "boss" fight if you count Lucifron as a boss) lucifron 4 times total. We killed Lucifron on our first try, and the last time we did it he killed about 25-30 of us and we finished him off with about 15 people. The pulls are ugly and the bosses, and mini bosses have tons of life, (i believe Magnadar has about 750,000 hp). There is definatly a need of skilled leaders, and a group of 40 people that can take directions, and listen to them. Every boss fight takes completely different tactics and lots of trys :) to perfect. On our fourth try Lucifron died in 1-1.5 hrs of starting the instance. learn to love frost spells mages, and do your homework on the fights, and other than that, keep trying. :p
GOOD LUCK ON MC GUYS
well on my first run Silence (any many others) kill magmadar on second wipe against him...we had a few silly wipes but thats in the past....he is a hard boss though i must admit..took ALONG time to get him down..was fun tho..to bad no warlock drops ;) heh well we were first on Silverhand to kill him so poo on the hordlings :P well anyways gl to all of you (specially silverhand hordlings)
Blizz has mentioned "Hero Classes" which everyone ive talked to assumes is some kinda of level cap increase. I dont know if thats true, it could also be additional classes (besides warrior, mage, ect) that have to be leveled from 1. But if Blizz does plan on raising caps it will not be for a long long long long long time. (3 months between patches here, come on.) If they do raise caps, yes, MC will be much less difficult. I assume that the maraudon bosses would seem very godly to a group of lv 20s. But if the cap goes up (haha) dont you think they would add even higher lv dungons? that would be beyond impossible for lv 60's? just my 2c
You will most likely never get a pick up group for MC....
dudes i did MC a month ago, my guild had to try some other raids be4 diong this one so littne up ,you dont have to beat the game in 1 day
A few things here, strats for each boss and 90% of each drop would be phat loot=epics
Lucifron-AOE curse so have whoever can decurse on that and something else I can't remember, and have the 2 guards taken down near the wall while having him tanked right of core hounds
Magmadar-AOE fear=tremor totems if horde, snot balls=just stay the hell outta them, enrage=hunter tranq shot so get on TS and have 2 teams do that
Gehenas-AOE Rain of Fire=Just stay outta that, Random Shadow Bolt-ground totems if horde and shadow prot, AOE curse-dont remember which one it is but just have whoever had decurse on it, take out his guards blah!
Garr-Straightforward fight, banish at least 4 of his minions, have Voidwalkers on those 4 and kill the others, I know for every one you kill I believe he gains +200 damage and some % to his attack speed, and if the minions happen to be close to him when he gets to 20% he starts to blow them up
Baron-AOE curse (gayest curse in my opinion) decurse blah blah, AOE flame pulse run outta it if Melee, and DA Bomb which is all you can do is run the hell outta the raids way into a wall and you will explode for huge damage
Shaz-AOE Arcane Explosion (so basically this is a ranged fight), AOE curse duh lol blah, Dedine magic or whatever so have a Mage cast detect Magic on him and have Shammies or whoever spam purge or whatever can remove friendly buffs from enimies, and has a blink so whoever he blinks to run to the tank imedialy, but also I have seen him tanked in the hallway leading to him and Baron and he didn't seem to blink at all for some strange reason so if somebody could prove me thats true then I'd thank you (if you do prove it send me an e-mail at Gyardos_99@yahoo.com)
Sulf-kill 4 guards blah
Golemagg-have both core ragers tanked but you can't kill them so no DPS on them just DPS Golemagg, so this means its an endurance fight :( aka long ass fight
Majordomo-sheep the 4 priests and kill one of the elites, then kill another elite, and then kill all the priests until they are down, then finally move to the elites again lol and kill them all until they are all down and Majordomo submits since you can't kill him cuz he summons Raggy who some you don't know exactly what the hell he is which would be a really big as hell Firelord duh (haven't you dumbasses ever played WC3)
Everybody got same problems on massive-curses by the boss..Lucifron- do massive curses/magic spells so (Mage/Priest) will handle this make sure u have "Decursive Addon" this will help u a lot, Priest wont do healing unless its necessary, Let Druid, shaman/paladin heals tank and the rest. Dont depend on the healers all the time, You can "Bandage" yourself if possible coz this is really a long fight and healers surely run-out of mana.
Lucifron continuesly spamming those spells in every 30secs..so be quick on dispelling/decursing it.
1.) Main-Tank on Lucifron , Off-tanks on 2-adds.
2.)Take down the adds first. (Dps as u can)
3.)In every 30-secs Lucifron will spam curses/magic spells..so 5 secs before he spam it everyone will run back to wall (to avoid the curse) except for Main-Tank <--- OVERHEALING NECESSARY.
Hope this will help your raid group, Tips is proven and tested 100% success.
By: Lexus 60 lvl undead Priest
Server: Khadgar, EU
FOR THE HORDE
look up a post...
the npc is down the mountain by the area where u enter BRD...
before u turn right into an "open" room there is an elf standing in this little room...he has the quest
How long on average does this instance take? I heard 8 hours is that right?
For those that have never been to MC and need experience go to ZG first. Clear out ZG from Snake Priest to Hakkar, as well as Bloodlord and Jindo then you can go to MC and see that it's not that tough. In fact the whole MC experience is nothing more then numbers. The number of raiding members is all the matters outside of keeping the raiding group balanced with up to 5 or 6 of each class, depending on faction.
Do this and you can go from Luci to Rag in no time at all.
you need no more then 315 Buffed for MC and Rag.
anymore is wasted since 315FR is the most that will be used when rolling for resist.
that goes for all classes, though Ranged is an exception.
I would hardly say MC is dead. Theres quite a lot of people out there, I imagine, who have never done MC before and will leap at the chance to, at the least, kill Ragnaros once now they are at lvl 70. Not to mention that nothing replaces experience. I imagine that the lvl 70 raid instances will be somewhat harder than MC one way or another, so getting your guild through MC a couple times at least will help improve your overall chances in harder raid instances.
It's not a main target of your average raid guild now though, I'll give you that.
MC is almost.. Yes almost 5 man-able..
Just did it with 6 70's
Well the first 2 bosses anyway.. lol
just tried to 4 man this
got through the everything up until Baron Geddon w/o wiping, we got close on him but he spams a -400mana per 3 sec debuff. our shammy ran out of mana (not cause that was alot because it happened so many times) and we wiped twice and gave up cause it was too late to keep playing, but i think its 4-man-able if we wouldve had more time.
if the 2 lvl 75s wouldve been 80's there wouldve been no problem.
pally and druid are good for some intense AOE, which is necessary sometimes, and offhealing the tank.
It just gets too complicated for 4 people to take ? bosses with 800k health meant for raids.
Good old days
We failed to 40 man it with lvl 70s yet lots of people 6-5-4 manned it.
Means it is still a no-noob raid, good coordination required, and no bad pulls.
Do i have to do any quest to enter to MC or not anymore? Because in the past onyxia needed a long quest chain and now dont need anything for it.
When a raid is commencing, usually a group of a lock and 2 more are sent deep into brd to summon anyone needing attunement straight to the Core of The mountain, they click it, and pop they are ready.
As of 3.08 you no longer need quentessance (sp?) to douse flames, BUT you DO still need to kill all the bosses to get Majordomo to spawn, beat him, then kill Ragnaros to get achievement. No easy skipping of bosses. You still pretty much need to do attunement quest.
Easily doable with a decent tank and healer, hardly any bosses/attacks that hit anyone besides tank for much damage, 8 manned it with some mediocre players and DK tank. No wipes, took about 2 and a half hours because we had to run back through entire instance to kill the first two bosses we skipped out of ignorance >_< So, trying to save other people that problem.
looked at posts above min level to enter here is?
me and some friends 4 manned this(80 rogue,pally,druid and preist) just for fun and the achivment. kinda a 3 man because i kept going afk to take care of my kids. you dont need to be attuned to get into MC but its alot easyer if you are..if you are you can take a port from the elf guy on ur way into BRD other wise you gotta swim through the lava. my first time in MC and the enchant for +healing to wep droped, sure enough no one in our little grp was an enchanter, in fact me and the druid were pissed because we had been trying in BC to get a group going to try for the old world enchants because people pay mass amounts for them because very few people on our server have them (seen people offering up to 200g+mats for one of the old ones) and we had jsut droped our encahnting for prof that were more profitable. but it was fun, even as 80s you kinda gotta focus or you can wipe. cant wait to go back! :)
Yes, you still need to be attuned to get in as of 3.20.09. My 80DK couldn't get in otherwise.
wow, this was the funnest thing i've done in a while. we had about like 19 or 20 peopl mostly 70+ but there was a few around 60 * i was 64* and all we did was have a warlock go through to the actual MC and then port us all in, we didnt need those little water trinkets. for anyone frustrated about it, the boss before ragnaros the one that comes out of the circle of lava, when you fight him kill him minions first. then attack him and he gets heals. but, once you get him to like 650k or something, cant remember the exact hp or anything but once you get him down about 50k or you kill all his minions and fight him a while he'll stop and turn friendly. then go to ragnaros's lair and when your done rebuffing and what not talk to the guy go through his speech and then he will summon the almighty ragnaros. good luck getting the eye!
Whoever you are THANK YOU!
it just worked for me!
Short Guide for the 2nd or 3rd boss (the naga with four healers, I forgot his name):
80 Ret Palli
80 Elemental/Resto Shaman (I think)
64 DK (me)
He is a difficult boss with a bit over 400,000 health. Not only that but he has four healers that heal together at the same time and can easily bring him back to full. What we did was actually have our 80 ret pull all of them. We focused on the healers first. They have a bunch of health and mana. I stood back putting on diseases, applying Death Strike for when I got low on health, and covered my important job. My job was to use Mind Freeze (Interrupts all spells, had 10 sec CD, costs 20 Runic Power) every time they casted Dark Mend. This kept down the heals while they slowly ran out of mana. Once all the priests were out of mana, it was just a easy beat down from there. After you downed all four priests, finish off the boss. He does little damage with mediocre health compared to the other bosses. Good Luck!
Note: We wiped twice to finally figure out the strategy. I had to leave soon after that boss not knowing how late it was, and I had to go. Idk what happened next.
Just 3 manned it on azgalore, have screens to prove it
1 DPS Unholy / blood Dk
1 Resto Shammy
1 Prot / Arms warrior
Took us about2 hours because we wiped 2x (we all forgot about the mana debuff, and the curses the corehounds give)
If you are doing a small group without someone who can dispell magic and you get one of the corehound debuffs, have the person who gets the debuff unequip and die, then just rez them
HOW TO OBTAIN
(drop rate: 4,08%) from
(drop rate: 4,28%) from
. He will give you
to start the quest
which leads to
(100% drop rate when you have the quest in your log).
Bring your guild and head back to
. Turn in the quest and he will summon
which will drop
and you're done!
Mats needed for 10x
(Buy from the Auction House or loot in
(Buy from the Auction House or loot in
from trash mobs)
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