As a follow up, we now have all of the Paladin Covenant legendaries implemented, and testable. We won’t spend much time talking about 四季丰裕
as they are primarily unchanged from our last post linked here
The real talking point is between the Kyrian and Venthyr legendaries, as these are the two most popular covenant choices for Holy Paladin they are the most noteworthy.
The Kyrian Legendary was worded somewhat ambiguously initially, and now that we can test it, we know how it works. 圣洁共鸣
will cast one additional 神圣震击
on the INITIAL target of your 圣洁鸣钟
, every 5 seconds. This will add up to a fair amount of Holy Power over an encounter. However, a large portion of the 神圣震击
healing may go to waste, as there is no guarantee that person will benefit from a 神圣震击
that frequently. Due to the 圣光闪烁
cap, this also ensures this person will have 圣光闪烁
on them pretty much exclusively for an extended period of time. Some encounters, this may be a benefit or this may be used on a tank frequently. Overall, this legendary is a solid legendary, though it is competing with some heavy hitters for Paladin already, as the power level of our legendaries is quite high.
The real talk however, is in Venthyr’s 耀光余烬
now that we have a better idea how this works. Essentially, how it works is as soon as you leave your own 红烬圣土
, it instantly disappears, but a portion of its cooldown (based on remaining duration) is instantly returned. This means in some scenarios you could get a mechanic forcing you to run out (and waste 红烬圣土
), or maybe even just stand in the raid if your group “needs” said 红烬圣土
healing. This is kind of unique, as far as mechanics go and could lead to problems.
The real strength of this legendary is in its current tuning values. Essentially skilled players will be able to track (probably with a weakaura) its remaining duration, if you leave after exactly 20s into your 红烬圣土
s duration, you can get its cooldown to roughly 2mins, coincidentally the cooldown of 复仇之怒
. Previously, you could not get an 红烬圣土
with every 复仇之怒
, but this legendary gives you that option which is certainly powerful. If an encounter has a predictable damage pattern, you could run 2-3 paladins with this legendary, and they would be able to stagger 红烬圣土
s and Wings to have very powerful raid cooldowns for practically every damage event of an encounter. This is somewhat concerning, as the damage potential of Venthyr Holy Paladin is still quite high, despite the nerfs. For more information on the nerfs to Paladin in a recent PTR build you can read about it here
In conclusion, the 圣洁共鸣
legendary effect is a middle of the pack legendary, which could see some play, but has tough competition. The Necrolord and Night Fae legendaries are comparable in power, but are less represented as covenants for Holy Paladins. The Venthyr legendary, is still early and is a really cool idea mechanically but is probably slightly overtuned and could lead to abuse by stacking paladins on specific encounters to take advantage of very powerful short duration 红烬圣土
Now that the new Covenant Legendaries for Paladin can finally be tested on the PTR, we have a much better idea of exactly how they work and interact with other abilities.
has had a significant change since it was last discussed - rather than casting 圣洁鸣钟
additional times, instead it casts regular 审判
s. Compared to how it was previously assumed to work, this will result in less Holy Power in situations with multiple targets, but more initial damage from 审判
s on single target. It also obviously now won't proc 明澈之音
with the extra casts. For how 圣洁共鸣
actually works in practice, it's usually a 30 second buff that casts 审判
every 5 seconds. For each 圣洁鸣钟
, you get 6 extra 审判
s with a 5 second gap between each. However, it also seems to have a bug where if the initial 圣洁鸣钟
hits more than one enemy, you actually get a 35 second buff, which results in an extra 审判
The extra 审判
s still proc all the normal effects you'd expect them to, like 善德命令
, and the 审判
debuff itself. Awkwardly for both 善德命令
, there are a couple of bugs and issues that appear when you end up casting a lot of 审判
s within a small timeframe. For 善德命令
, its buff doesn't actually get refreshed if you cast a second 审判
with the buff still active, so despite casting 6 or 7 审判
s you'll only end up with extra 善德命令
procs from about half of them, depending on server lag. With 狂热
, if you cast 审判
very frequently you end up capping at 9 stacks very quickly, and then waste stacks as they're refreshed above 6. Ideally these problems will be addressed before 9.1 goes live, especially the 善德命令
bug, as it's essentially random whether each 审判
will give you another buff or not.
As far as how strong it looks to be for damage, it's not unlikely based on the current version that it will become the best Legendary for Kyrian. The 审判
damage and Holy Power alone is probably enough to rival 最终审判
, not to mention the increased 圣殿骑士的裁决
damage from extra 审判
debuffs and the fact that it doesn't lose value in AoE situations like 最终审判
does. Whether it really will be better or by how much remains to be seen, but judging by its current design and tuning, expect this to be a strong Legendary in the coming patch.
is still a very weird Legendary to try to wrap your head around. It's been clarified to cancel 红烬圣土
once you leave it, but the cooldown reduction it provides does not scale as you might expect. Up to around half of the 45 second duration, 22 seconds or so in, it will still provide 110 seconds of cooldown reduction for 红烬圣土
, which is only 10 seconds less than if you left it immediately after casting it. However, after this point the cooldown reduction is reduced at a much faster rate. This ends up with a strange outcome where there's very little change in the amount of cooldown reduction you receive until half of 红烬圣土
's duration is finished, after which its cooldown reduction is scaled down at a much faster rate.
The result of this is that you can use 红烬圣土
for essentially the entire duration of 复仇之怒
plus a couple of seconds, cancel it, and then have it back off cooldown shortly after your next 复仇之怒
comes off cooldown. Although this sounds very strong, it only ends up being around 15 extra seconds of 红烬圣土
compared to a normal 4 minute cooldown use. While you can also just wait the full 45 seconds on your last cast of 红烬圣土
each fight, since you don't need the extra cooldown reduction if you can't cast it again, it might not end up as strong as 疯狂圣贤
has thankfully had a design overhaul. It now doubles the effects of each Season for its middle 10 seconds. Since each buff lasts 30 seconds, you end up with 10 seconds of the normal buff, then 10 seconds of the empowered version, then another 10 seconds of the normal buff.
- 暮秋祝福 provides 60% faster cooldown recovery instead of 30%
- 凛冬祝福 does double damage with each proc
- 阳春祝福 increases healing done by 20% and healing received by 40%, instead of 10% and 20%
- 仲夏祝福 has a 80% chance to deal 60% extra damage, rather than a 40% chance to deal 30% extra damage
As you might have noticed, 仲夏祝福
's average damage is actually quadrupled rather than doubled, since both the chance to proc and the amount of damage are doubled rather than just one of them.
It's fairly difficult to evaluate the new version of this Legendary. 仲夏祝福
is by far the most valuable Season, so increasing its value by that much means that it's at least worth some consideration. Since in raid combat you can cast 仲夏祝福
prepull and have your season reset back to 仲夏祝福
on pull, you end up with more uptime on 仲夏祝福
than any other season anyway. There could be a build similar to current Kyrian with 处决宣判
, where 处决宣判
is used within the middle 10 seconds of 仲夏祝福
in order to buff its damage by proccing off regular casts within its window, but could also proc off the final hit of 处决宣判
. Alternatively, it could just be used on another class with a strong 10 second burst window every 3 minutes, like a Balance Druid. Either way, this is likely to be a Legendary with some niche uses at the very least, and has potential to be much better.
hasn't received any recent changes. It's still a pretty underwhelming effect and is unlikely to change Necrolord's position compared to other covenants.