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Restoration Shaman: First Impression of the New Shaman Talent Trees in Dragonflight
巨龙时代
由
Niseko
发表于
2022/08/07,10:00
With the reveal of the Dragonflight Shaman talent trees, our Restoration Shaman writer Niseko provides initial reactions and thoughts on this revamped system. We break down the Restoration Shaman talent trees, discussing the new talents and providing some sample builds. Join us as we predict how this class could play in Dragonflight!
To learn about the best PvE talent builds in Dragonflight for this class, and export these builds into the game, please check out our Elemental, Enhancement, and Restoration Shaman class guides:
Elemental Shaman Talent BuildsEnhancement Shaman Talent BuildsRestoration Shaman Talent Builds
Shaman Dragonflight Class Talent Tree
Shaman Dragonflight Talents - What’s New?
Dragonflight introduces a new talent system that allows for more choice and flexibility depending on your current needs. We will receive two talent trees, a class tree which is shared between all Shaman specs, and a Restoration specific tree. The class tree mostly focuses on utility with some damage and healing nodes in between, while our Restoration tree focuses purely on heal and damage abilities. This is now the way of how you obtain new abilities while leveling too.
The Shaman class tree gives us a lot of new and interesting abilities and unique utility, but also strips us of a lot of the existing ones which we can pick back up if we so want. Here are a few of the notable ones:
阵风
as a short cooldown but high distance movement ability is a great tool, and I've missed it ever since it was removed from our toolkit. Many players will be able to finally swap away from Goblin to any other race since
火箭跳
loses its appeal. Fantastic for fights like
痛楚工匠莱兹纳尔
where you're almost required to have an ability like this, but a quick gap closer can come in clutch all of the time.
先祖指引
: Same as
阵风
, lost for a long time but finally it is back. Quite strong on its own and can be combined with other cooldowns such as
升腾
to create very powerful burst healing. Very potent for healing something like the
裂心击
from Stone Legion Generals which used to be a very strong DoT on 4 people when dispelled.
图腾投射
: Another one of the very old spells. It's a bit situational but an easy pickup when needed. The ability to pick up and relocate your totems could come in handy for using
狂风图腾
on 2 groups, or replacing it midway through to gain the speed twice and similar things with
灵魂链接图腾
and the other ground based totems.
聚焦洞察
is an entirely new ability to my knowledge, although the concept of weaving a damage spell for healing gain isn't new. Its very akin to
生命释放
where you spend a GCD to empower another spell. Definitely nice to gain something from keeping your DoT up.
法力之泉
: Looks like a lil' brother of
法力之潮图腾
but only for your group and very fiddly to use.
风之宁静图腾
|
石肤图腾
: These are a bit more on the PvP side, although
石肤图腾
might see use for physical damage heavy fights or dungeons, be it on specific targets (tanks) or your whole group like on Sludgefist.
图腾集中
increases the reach of your totems and the duration of some of them. Having a 46 yard
治疗之潮图腾
definitely nice but it affects all other totems as well for some great quality of life. Extra duration on
治疗之泉图腾
|
暴雨图腾
makes this something you really want to pick up too.
收回图腾
is a cool idea and can create some high uptimes on totems like
狂风图腾
. Neat but unsure if you'll ever actually have use for it.
清毒图腾
: Quite niche, only dispels 6 or 7 debuffs total but its great to be able to pick up for when it's relevant.
自然迅捷
enables an infrequent free instant cast (ideally on an expensive spell), great for some small movement instead of using
灵魂行者的恩赐
. It's really easy to grab and the mana saved is pretty good as well.
雷霆风暴
+
撼天雷霆
gives us the option of another strong crowd control in dungeon pulls.
Shaman Dragonflight Talent Tree - First Impressions
The Shaman class tree seems to give a monstrous amount of utility options with not too many nodes that are required to take; at least for raiding. Here is a talent tree that tries to take every essential node for a typical raid encounter and we're left with 6 points to spare:
View in Dragonflight Talent Calculator
Now its not too difficult to fit in 6 more points, these are just the ones that I figure to be unlikely to ever spec out of. There's a few more very useful talents that are easy grabs like
自然迅捷
,
生机盎然
,
土元素
and
大地之盾
and even that would leave us with a few points which gives us the option to pick up whichever utility we need for the encounter. That is accomplished due to the multitude of branching paths making almost anything an easy pick. As long as you don't need all of the utility you're well off.
Well, that's where we get to Mythic+ where this turns on its head. In Mythic+ you want most of this utility all the time, with random stuff like Frost Shock for Explosives too - here it becomes very easy to get point starved and something like
阵风
with its 3-5 points of investment suddenly becomes a lot less attractive to be able to grab everything you need. This can be seen as a good thing however as you need to put actual thought into what trade-offs you're picking for each dungeon and affix instead of having a default setup that works most of the time.
We have a lot of defensive node options, which is always good to see:
土元素
,
位面旅行者
or
星界壁垒
,
幽灵狼
,
先祖防御
,
元素防护
,
生机盎然
, technically even
元素环绕
and
石肤图腾
.
Restoration Shaman Dragonflight Spec Talent Tree
Restoration Shaman Dragonflight Talents - What’s New?
Looking at these talents, what I find interesting that you can now pick
almost
every single of the old talents at the same time, creating new combinations. There is a few Azerite traits coming back as well, like
溢流海滩
which was very popular.
先祖之触
was datamined a bunch of times but never actually added to the game, until now. Two of the more compelling Shadowlands powers made it into the tree with
始源之潮
and its conduit as well as the legendary
始源之潮核心
.
Other notable new talents:
Easy to pick up damage options
酸雨
: Taken right out of Torghast this is a very interesting damage option should you opt into taking
治疗之雨
into M+.
风暴守护者
is great, sadly its a bit less great on our 3-Target
闪电链
.
元素宗师
buffs healing spells as well, but probably won't be picked up for that purpose.
熔岩奔腾
and
雷霆召唤
先祖护佑图腾
and
先祖活力
together: Neither of these are new but the combination of them is fantastic in my opinion. They're two very strong and impactful progress talents bringing lots of stability into the health pools.
潮汐奔涌
: Also not new, no, but the rework does deserve a mention. Taking
治疗链
and moving it as a spender instead of a generator of this resource makes a lot of sense and brings it back into relevance after being mostly ignored for a while. Now the attached
流水图腾掌握
seems a bit more random and low impact, not sure how well this one will work out.
奔涌之泉
|
暴雨图腾
: Giving the option to buff your
治疗之泉图腾
instead of picking
暴雨图腾
in that node is quite interesting and along with the nerf to
暴雨图腾
might make us favor
奔涌之泉
in some content.
is unexpected to say the least as we never really used the essence, and I'm not sure yet what to make of it without properly playtesting. It's roughly the cost of a
治疗链
for a short duration 10% Haste/Healing buff, but it's competing against a lot of strong and mana efficient options in the bottom row.
Restoration Shaman Dragonflight Talent Tree - First Impressions
This talent tree is exceedingly branched with the majority of the talents having 4 connections. Dropping out of specific talents and just going around them is often really easy, even for something like
治疗之潮图腾
or
治疗之雨
as you usually will take all points around them anyway. Picking up 3 of the 4 last talent points (capstones) is also possible if you're willing to sacrifice some other strong abilities. It seems very well designed and thought out, forcing you to make hard choices.
激流
is in its center and our core ability, which is reflected in a lot of the talent options as well. The only way to generate
潮汐奔涌
is now through
激流
as mentioned earlier, as well as talents such as
流水图腾掌握
,
迅捷洪流
and
根深蒂固的元素
. Any content with low utilization of
治疗之雨
the only real way to use
洪水
will be the
激流
buffs.
始源之潮
,
暗流
and
始源之潮核心
are intertwined with it, all being stronger the more buffs you have out - basically no matter what talent setup you go
激流
will be a very important button, making
元素回响
almost a required pickup. It is far from a Resto Druid gameplay though and doesn't make you feel like a HoT based healer as it's the interactions that make
激流
so interesting. Also the cooldown on it won't allow for any HoT spam regardless :)
When it comes to actual concerns about the tree it's rather small stuff:
水之护盾
blocking your path to
复苏
basically makes
复苏
a 2-Point talent. Doesn't feel too great as
水之护盾
almost never contributes more than its meager passive mana regen, but
复苏
is strong enough to be worth that extra point.
The
先祖之触
|
潮汐之流
choice node doesn't seem like much of a choice with how much more versatile
先祖之触
is.
潮汐之流
restricts your
治疗链
targeting options hard whether you try to aim for a low running
激流
or try to avoid eating a
激流
when it isn't needed. The 30% buff is similar in power to
先祖之触
too when you add the extra jump so it's not quite clear when you'd take the
潮汐之流
node instead.
I did feel bad about the idea of having to take two
大地祥和
talent point in order to reach
升腾
, but after some more time thinking about it, it's probably fine. When you actually need
升腾
in a raid you won't really be bothered by having to use 3 points, and picking up
大地之盾
in the class tree is very easy. For dungeons both
大地之盾
and
升腾
are very desired so it is great for that, since
大地祥和
is a massive quality of life buff.
洪流
being a 2-Point talent does discourage the jump from
暴雨图腾
to
先祖护佑图腾
|
大地之墙图腾
. With a 1-Pointer there instead I'd love to go that path instead of picking up
法力之潮图腾
in some situations. We use
激流
a lot so buffing it sounds like a good idea, but again it's more about the interactions that come with it and less about its healing throughput.
法力之泉
is annoying to make proper use of. It has a very low cooldown and low impact but requires a lot of button presses. With some tuning however this could become something you want to pick, maybe with a higher cooldown and higher impact or something that is up all the time.
大地生命武器
seems a bit odd. Its passive extra healing out of the way of everything, you never really have a reason to pick it unless it does a ton of healing. Same with
自然专注
although that one is just straight up bad and might as well not be there at all. Buffing the target of
治疗链
without it affecting any of the chain doesn't accomplish much.
Restoration Shaman Dragonflight Talents for Raiding - How Strong is It?
Trying to build a somewhat balanced raid build right now while trying to be as point efficient as possible could look something like:
View in Dragonflight Talent Calculator
The gameplay loop would play similar to live servers with some rather small changes.
生命释放
works on quite a few more spells and we will try to use it on
治疗之雨
whenever possible, otherwise it's the same priority.
浪潮汹涌
and
始源之潮核心
are very interchangeable,
始源之潮核心
works better against rot damage and buffs
始源之潮
and
暗流
while a unleashed
浪潮汹涌
will hit 6 targets without drop off which is powerful burst healing unless you target a Hunter. Using
激流
on cooldown (with a lot of lenience due to
元素回响
) is more important due to taking
潮汐奔涌
,
流水图腾掌握
,
始源之潮
and
暗流
.
先祖指引
from the class tree wants to be combined with pretty much any of the lower talent options, like
浪潮汹涌
,
奔涌之流
,
倾盆大雨
and/or
始源之潮
.
The new build features a lot less utility, almost none even. But most of the time the utility is unused regardless, and you often know ahead of ever pulling the boss whether you need, say, a
战栗图腾
for example. This might lead to a lot more talent swapping to grab the proper utility spells for each encounter but that seems like a fine tradeoff, especially as you can just use the talent loadout feature to save a set for each boss.
The build is just an all around decent raiding setup as it has everything you need. Lets compare how this would translate to the old talent tree:
Of course this is a bit different as we have no borrowed power on top, but it highlights what we have gained pretty well.
Ignoring balancing and the proposed talent build there's a ton of flexibility here.
升腾
is worth a lot more as a raid cooldown due to
先祖指引
dealing with its overhealing well, spreading it out instead. You can grab 3 capstones if you so wish and use
浪潮汹涌
,
升腾
and
奔涌之流
at the same time, or drop one to buff
始源之潮
. You can drop abilities like
治疗之雨
,
治疗之潮图腾
and similar entirely and pick up spells that suit the fight more, be it a couple of damage options or maybe something that helps more in single target healing like
迅捷洪流
.
Conclusion
We have gained a lot with the transition to this new type of talent system in my opinion and we should be able to fit into pretty much any healing composition and adjust for what is needed. Evaluating how strong this tree truly is is difficult. It heavily depends on how the other healers are tuned as well and what kind of utility they will bring but I do feel that this gives us some long needed options to get a bit out of our niche and hopefully work well on rather spread out encounters too. Restoration Shaman very often had a safe spot in your healing rosters, and I am certain that this will continue in Dragonflight.
I honestly didn't expect such a well designed talent tree while at the same time also bringing back some of my favourite shaman abilities. The trees and some abilities have minor issues but that really isn't the end of the world. All shaman specs seem excited about the new utility options in the class tree and I'm definitely enthused to have
先祖指引
and
阵风
back from the dead. As a raider the new talent combinations are fantastic and being able to go heavier into damage without having to abuse some elemental / general legendary or Azerite trait is great for Mythic+.
The designers did a stellar job on the shaman tree and the changes that have been done during the Alpha cycle have all been in a good direction as well. I'm looking forward to further improvements to our and other classes talent trees. I wouldn't be surprised if people come up with nifty talent setups that I haven't even thought of yet, and am excited to see them.
Interested in playing Restoration Shaman now? Check our out live guide for this spec!
Restoration Shaman Guide
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