Guide to Item Changes in Warlords of Draenor
Item Changes in Warlords
From the gear squish to removed stats, items have undergone big changes in Warlords of Draenor. This guide covers all the major changes, including spec-specific primary stats, new tertiary stats, gear augmentations, and removed stats.
You can see your character's gear with the
Just go to
and enter your character's name and realm on the left-hand side for "Lookup Battle.net Profile."
It will display your gear with up-to-date stats, including columns for self-buffs and raid-buffs.
When referring to "Armor," Blizzard is describing the following gear slots: helm, shoulders, chest, wrist, hands, waist, legs, feet.
Armor changes primary stats
(Agility, Intellect, Strength) and set bonuses based on your spec. There is no "strength plate" or "intellect plate"--simply plate that changes based on your role.
Secondary stats for armor remain unchanged when switching between specs. This means that if you really want different combinations of secondary stats for each spec, you need multiple items for each slot.
When looking at an item's tooltip, you will see multiple primary stats on it now--with the stats that don't benefit your spec hidden. So for example,
would have Intellect hidden if a Guardian Druid wore it, and Agility hidden if a Balance Druid wore it.
On item pages, you can imitate Warlords of Draenor tooltip behavior by going to "Showing tooltip for " and changing the class/spec to see the stat colors change.
Spirit is no longer found on gear classified as Armor
. It is only found on
Non-Armor in Warlords
When referring to "Non-Armor," Blizzard is describing the following gear slots: Neck, Back, Rings, Trinkets, and Weapons.
These items are more specialized.
Spirit is found on items suitable to healers, and Bonus Armor is found on items suitable to tanks.
These items do not change primary stats based on spec.
Armor and Non-Armor changes were first described in Blizzard's
Gear Changes in Warlords of Draenor
blog from November 2013.
There are three ways players can get better-than-expected stats for a particular item
--Warforged (+6 ilvls), an additional gem socket, and the presence of a bonus tertiary stat. It will take a while to farm up a complete "set" and may not be on every piece of gear.
: The item is +6 ilvls higher.
: sockets will be used much more sparingly in Warlords.
: Movement Speed (Increases your movement speed), Indestructible (Causes the item to not take durability damage), Leech (Causes you to be healed for a portion of all damage and healing done), Avoidance (Reduces your damage taken from area-of-effect attacks). We already saw some of this with Siege of Orgrimmar trinkets like
for Lifesteal and
for Cleave. These are also considered bonus stats and aren't part of an item's regular stat budget.
It will be very rare to get an item that has all three augmentations at once.
These are the following types of gear that can all three augmentations:
All Highmaul and Foundry gear, including Tier 17 set gear and LFR.
Loot from WoD world bosses.
Garrison loot from invasions and missions.
Dungeon loot from heroic bosses and the
Some gear can have specific augmentations:
Regular dungeon gear can have a tertiary stat.
Honor PvP gear can be Warforged.
Uncommon-quality quest rewards can be up to 20 ilvls higher, and rare-quality quest rewards can be up to 10 ilvls higher.
The following types of gear do not have augmentations:
Crafted Warlords gear.
Conquest ilvl 660 PvP gear.
Apexis vendor gear.
Several types of gear in Warlords do not come with fixed secondary stats. This means that you are guaranteed to get Agility, Intellect, or Strength on an item based on your spec, but a random combination of Critical Strike, Haste, Mastery, Versatility, Multistrike.
Items that have randomized secondary stats are:
Crafted Warlords gear.
Garrison loot from invasions and missions.
Challenge Mode rewards in
These are the secondary stat combos that can be found on gear. The amounts of each stat found on gear can vary slightly:
of the Fireflash, Crit/Haste
of the Savage, Crit/Multistrike
of the Quickblade, Crit/Versatility
of the Feverflare, Haste/Mastery
of the Deft, Haste/Multistrike
of the Aurora, Haste/Versatility
of the Merciless, Mastery/Multistrike
of the Harmonious, Versatility/Mastery
of the Strategist, Versatility/Multistrike
For rings and amulets, tanks can also see Bonus Armor. These are the additional stat combos:
of the Guileful, Crit/Bonus Armor
of the Windshaper, Haste/Bonus Armor
of the Noble, Mastery/Bonus Armor
of the Stormbreaker, Bonus Armor/Multistrike
of the Stalwart, Versatility/Bonus Armor
For rings and amulets, healers can also Spirit. These are the additional stat combos:
of the Fanatic, Spirit/Crit
of the Zealot, Spirit/Haste
of the Diviner, Spirit/Mastery
of the Herald, Spirit/Multistrike
of the Augur, Spirit/Versatility
There are new secondary stats
in addition to critical strike, mastery and haste: Multistrike, Versatility, and Bonus Armor:
Increases damage and healing, and reduces damage taken
Grants two chances for your damage and healing effects to fire an additional time, each at 30% effectiveness
is only found on tank-appropriate Non-Armor pieces. This increases the tank's armor.
Readiness and Amplify initially were planned to be secondary stats, but were later scrapped.
In addition, there is a new type of stat--
. These stats have a small chance to be found on gear as an augmentation (see section below). Different tertiary stats many be limited to certain gear slots, based on the data.
The tertiary stats are:
: Increases your movement speed
: Causes the item to not take durability damage
: Causes you to be healed for a portion of all damage and healing done
: Reduces your damage taken from area-of-effect attacks.
Cleave is a scrapped Tertiary stat.
Changed and Removed Stats
These stat changes are based on the "Primary Character Stats and Attack Power," "Itemization Changes," and "Hit and Expertise Removal" sections of the
Warlords of Draenor Alpha Patch Notes
Agility and Intellect no longer provide critical strike, as Strength does not and that caused balancing issues.
Agility users get
The base chance to critically strike is now 5% for all classes.
Attack Power and Spell Power have been tweaked to address scaling issues between caster weapons and physical weapons.
Each point of Agility or Strength now grants 1 Attack Power (down from 2). All other sources of Attack Power now grant half as much as before.
Weapon Damage values on all weapons have been reduced by 20%.
Attack Power now increases Weapon Damage at a rate of 1 DPS per 3.5 Attack Power (up from 1 DPS per 14 Attack Power).
Attack Power, Spell Power, or Weapon Damage now affect the entire healing or damage throughput of player spells.
Dodge and Parry
Active mitigation has been a tanking model that has worked out well, so Dodge and Parry is kept on the low side.
Dodge and Parry are removed and have been converted into Critical Strike, Haste, or mastery on armor pieces, or Bonus Armor on non-armor pieces. In addition, all players now have 0% chance to be dodged and 3% chance to be parried. Tanks receive an additional 3% reduction in chance to be parried.
You can't get Dodge and Parry from gear anymore, but you can get it from other stats and some abilities like
The amount of Dodge gained per Agility has been reduced by 25%, and the amount of Parry gained per Strength has been reduced by 25%.
Hit and Expertise
Hit and Expertise are removed and have been converted into Critical Strike, Haste, or Mastery on existing gear. In addition, all players now have a 100% chance to hit and 0% chance to glance when fighting creatures up to 3 levels higher.
For gems, enchants, and all consumables, hit has been converted to critical strike, and expertise to haste.
Haste: Spell Haste %, Melee Haste %, and Ranged Haste % are just simply Haste.
Crit: Spell Crit %, Melee Crit %, and Ranged Crit % are just simply Crit.
Spirit is no longer found on armor pieces.
As covered at the top of this blog, you can preview your character's Warlords stats by using our
The most shocking change at first glance is the stat squish--item tooltips are thousands of stats lower! This doesn't apply to only your gear though--everything is scaled down, including enemy creatures' health.
You will still feel just as powerful killing mobs and the numbers will be easier to understand as they are smaller. In addition, lots of players have been worried about their ability to solo old content, but Blizzard has announced players will deal bonus damage against lower-level creatures and take reduced damage from them.
To see the item squish in action, switch between Wowhead's live and Warlords databases via the "Warlords of Draenor" or "Live" option at the top left of the screen when looking at a particular item. Just keep in mind that this is a cosmetic stat change!
The item squish will go into effect in 6.0 (Warlords of Draenor pre-patch), so you can also use the database to see how your Siege of Orgrimmar gear will change. Example
Robes of Riven Dreams on live
Robes of Riven Dreams in Warlords
Enchants and Gems
Fewer items can be enchanted in Warlords
, and the goal is to have enchants feel like a bonus instead of something mandatory. The only Warlords enchants are for amulets, rings, capes, and weapons.
Old enchants cannot be used on items above ilvl 600, such as
Meta gems and socket bonuses aren't found on Warlords gear
, and many fewer items will have sockets in Warlords of Draenor. This was announced at BlizzCon.
All gem sockets in Warlords are prismatic, and Warlords gems do not have colors--they work in any color socket.
are scaled down in Warlords of Draenor, which the database reflects.
Item Data Changes
Items in Warlords of Draenor have received a lot of internal changes that we have to adapt to here at Wowhead. Our goal is to have our users think that nothing has changed when using our database and tools, but we're quite busy behind-the-scenes.
Instead of each version of an item being linked to a unique item ID or database page, all versions are consolidated into one item ID/page in Warlords of Draenor. An item can now have a number of bonuses applied--ranging from a Raid Difficulty to a gem socket. In 6.0, there is one item ID associated with all versions of a Siege of Orgrimmar item, like
, instead of six.
Warlords of Draenor and 6.0 items now display item bonuses on their Wowhead pages. Here's some examples of items with bonuses:
6.0 Siege of Orgrimmar items and Warlords Tier 17 items
now have raid difficulty bonuses. All of our comments and screenshots have been consolidated and moved over to these new pages in 6.0 to reduce database clutter.
Warlords of Draenor quest items
now display uncommon, rare, and epic versions. When completing a Draenor quest, the reward has a low chance to be rare or epic.
Warlords of Draenor dungeon items
now display a Heroic option as well as bonuses that modify the required level and item level. The same item can drop in most dungeons--just scaled appropriately to the dungeon's difficulty and intended level.
When you select a bonus, the item's URL is modified so you can link that exact version of an item elsewhere, instead of the base version that could have quite different stats. For example, when you select "Mythic" on
, the URL is changed to
Since initially writing this blog, we have refactored all of the tools in the database to work smoothly with the new item system. From selecting items in the Compare tool to viewing a 3D model for a particular raid difficulty to filtering for particular stats or item levels, the database should work smoothly.
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