It doesn't persist through death :( Tried out in AV and got mad :(
Yeah , this part really sucks.
In order to get it you need a ZG honor token, which is acquirable by either a three coin give in or by right-clicking a bijou in the Zanza shrine thing.
This item use to bug and make you completely immune to huhuran's poison volley. This was fixed rather quickly after it had been found out.
It doesn't presist through death, and in many thoughts it is worthless.
Good bosses that do Fire or Nature damage, bur aren't immune to them, such as Loatheb or Thaddius.
I wonder how this would work for a Mage tanking the ogre boss in Gruul's lair. Pop one for emergency when the shield is down and the ogre is about to land his attack.
Question is... does this reflect magic attacks and not just spells? A lot of end-game baddies have magical based attacks and debuff-on-hit that aren't explicit spells. If it reflects those, too... damn that would be a lot of decurse mana saved AND add some nice/damamge debuffs :)
How about a potion the reflects MS and Executes, melee favouritism.
As bad as the
ANY ITEM TO REDUCE MELEE DAMAGE?
-> Yes. It's called Armor.
U sir, are a complete moron.
If u ever played against a mage that could block or parry it was a shaman u were fighting against - a melee-skilled shaman.
How about classes that usually dont melee ? Such as mages, locks or priests ?
They can dodge, yes, but the chacne is around 5% - as none of these would ever choose to focus on agility. Parry - only usuable by warriors, paladins, hunters, rogues and enhancement-shamans. These all are melle-classes - with better protection araingst melee. But they can also focus on spell-resistances, most warriors and some paladins get dark iron armor for free by their guild - and LOTS of other spell-resist items are out there.
Now tell me - If Melee-classes are both protected against melee and spells, why cant spell-casting classes improve their protection against melee? Why will weapons boost damage much more then caster-items will?
And why does a hunter (without pet) much more damage then a superior spelldamage-equipped mage vs. trashmobs and little (non cursing) bosses in MC ?
You know, you've got a point. Blizzard should give mages some form of protection against melee. Maybe a way to instantly jump 20 yards away, perhaps an instant cast spell to take the melee character out of combat for a period of time so the mage can gather his thoughts. Or how about maybe some spell that the mage could cast that would 'freeze' the character in place, out of melee range so the mage could safely blast them from a distance.
Priests need something too. Hey, I got a great idea for priests.. maybe since they have some of the most powerful heals in the game, we could give them some sort of magical 'shield' that would allow them to absorb a vast amount of melee damage. But wait .. maybe, while under the effects of this 'shield' we could make their spells uninterruptable, so they could then fill back up to full life, in essence giving them 2 or more full lives per fight.
Well, that's about enough for now. If you want me to site some further examples, just let me know, but I think I've sufficiently mocked your idiocy for now.
This would be about a potion and its functionality....and back to topic, how effective has this been using on raid bosses such as Rags fireball, to some zg aoe posion effects?
3% Spell Reflect on Warlock tanks for Twin Emps. Nuff' said.
wonder if this works against c'thun
1) Sheen of Zanza automatically reflects the first hostile spell cast at the user.
2) Huhuran's poison volley at 30% is considered to be a single channeled spell.
You do the math.
Definiately a Hunter Buff only.
Edited, Tue Oct 4 10:33:26 2005
If an entire raid takes this as she enrages, she's dead 6 seconds later. PWNT.
The reflect is bugged.
It will from time to time reflect the spell casted on you, but if its a dmgspell, its reflected as _1_ (one) dmg.
Me and a mage tested it out. Spamming rank 1 FB's on me, finally one reflected, and did 1 dmg on him. So we tested with rank 3, and still 1 dmg.
(However we dueled for real afterwards, and his first frostbolt was reflected, slowing him :D)
So does this work on like Ragnaros or other big bosses? Sure it wont do anything to him but avoiding a solid 6000 damage cant hurt :)
on the Yojamba Isle in
offers the possibility to trade
coins for reputation with the
+25 reputation and 1x
(increases your reputation by +50 when used)
+75 reputation per turn-in if you use the token
Most affordable way to gain reputation between bijous and coins:
= +75 rep
= +50 rep
1x bijou = +125 rep
3x coins = +75 rep
One bijou is equivalent to five coins.
Conclusion, if five coins are cheaper than one bijou, buy the coins and vice versa
s can also be exchanged with
for the following:
Token cost: 1
(Max Stack 20)
Token cost: 1
Token cost: 15
If enemies batch their spell cast it is possible to reflect 2 spells instead of 1, e.g. if a shaman tries to elemental mastery + chain lightning + earthshock you.
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