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Fury Warrior DPS Talents & Builds Guide – WoW Classic Season of Mastery
来自 Wowhead
[Last Updated]:
2023/12/02
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Welcome to Wowhead's DPS Warrior Talents Classic Guide, updated for WoW Classic! In this guide, we will cover every Warrior Talent in their talent tree, how useful it is in both PvE and PvP situations, as well as covering the best Warrior talent builds and best Warrior specs in both PvE and PvP environments.
In WoW Classic, Warriors must visit a
Warrior Trainer
in order to change their talent tree selections. This process has a cost attached to it, which starts as a small fee but increases every time you perform it, up to a cap of . This cost is reduced by per month, to a minimum of .
Our Warrior guides are always updated with the latest information from in-game experience, theorycrafting, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Warrior guides for WoW Classic, make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
Overview
Leveling (1-60)
Beginners
Talents & Builds
BiS Gear
Rotation & Abilities
Stats
Enchants
Consumables
Addons
Macros
PvP
Dueling
PvP BiS Gear
Warsong Gulch Tips
Alterac Valley Tips
Arathi Basin Tips
WoW Classic PvE Talent Builds for DPS Warriors
Since Warriors are a melee class they are heavily dependent on using the best weapons they have at their disposal, because of this the spec you go will be significantly influenced by your weapons, the following specs will all be dependent on your weapons.
Standard DW Fury 17/34/0 Warrior Talent Build
If you're going to be dual wielding then this is the spec you will play for the entirety of Classic World of Warcraft:
嗜血
,
死亡之愿
,
乱舞
, and
穿刺
are all incredible boosts to your damage, and you'll need almost all 51 points at your disposal to get these talents.
By the nature of needing to go 31 deep and 17 deep into two different trees, you're only going to have a few points to play with and move around with spec. This is going to be your "cookie-cutter" spec if you're playing Fury Warrior.
Slam Specs Warrior Talent Build
This is one of the options if you're playing with a two-hander, it revolves around working
猛击
into your rotation, outside of taking
强化猛击
this spec still gets the package of
嗜血
,
死亡之愿
,
乱舞
, and
穿刺
. With all of these amazing talents and managing your swing timer with proper
猛击
usage, you have the potential to do some serious damage with this spec.
Because
猛击
has a cast time, meaning you can't move without canceling the cast, this spec is more challenging to play compared to the more standard Fury builds you'll find. So, while this is a sturdy build, be aware that it comes with a bit of a learning curve.
Horde Hamstring Spam 20/31/0 Warrior Talent Build
Similar to the slam specs, this has all the same positive notes from the dual wield Fury spec but is tailored toward using a two-handed weapon. This build is a Horde-only spec because it's centered around using
断筋
to proc
风怒图腾
to get extra auto attacks. Because WF resets your auto attack anyway, I would say that the Slam spec is slightly better but, this build has the advantage of freeing you up to move and deal damage at the same time. Also, because you are free to move, this spec is much more comfortable and simpler to play than the Slam spec as well.
WoW Classic PvP Talent Builds for DPS Warriors
Standard Arms PVP 31/20/0 Warrior Talent Build
This is your cookie-cutter Arms PVP spec, similar to the dual wield Fury spec, you need to spend all 51 points to get
致死打击
and
狂怒
so, you are quite limited with the number of talents that you can swap around.
This build is all about exerting pressure and control onto the opposing players. You have
致死打击
to deal massive damage and apply a healing received debuff, you have
刺耳怒吼
to apply some sort of speed control to your enemies, and then you just have a bunch of other talents that help increase your damage and make sure you live long enough to deal the damage.
WoW Classic Overview of Talents for DPS Warriors
Arms Tree Talents
强化英勇打击
At higher gear levels you are using Heroic Strike on cooldown, because of this most PVE builds take 2 points in this as it saves you Rage on your most used ability.
偏斜
What is one of the most underrated talents in the game, Parry not only negates an incoming attack but allows your next attack to come sooner. While it isn't too useful in PVE specs as a DPS Warrior, this talent definitely shines while leveling and in PVP.
强化撕裂
While this talent on its own isn't very exciting, it is a gateway talent to some very important talents later on in the Arms tree. This is a must have for any DPS spec.
强化冲锋
This talent is not widely used, usually when you spec into deep Arms for PVP you have a couple extra points and some players choose to use this for access to some extra rage. I wouldn't recommend taking this talent most of the time.
战术掌握
TM is probably one of the most important talents for Warriors as a whole, being able to change stances with minimal penalty is incredibly important. You may need to swap stances and instantly use an ability, TM allows you to instantly use abilities like
缴械
and
惩戒痛击
.
强化雷霆一击
This might genuinely be the worst Warrior talent, I have never seen anyone take this.
强化压制
Generally you take 1 point of this in PVE and 2 points in PVP, this talent has incredible value in instances where you are using Overpower, it also has synergy with other Arms talents.
愤怒掌控
AM is second to only
战术掌握
in regards to improving your quality of life as a Warrior. In all aspects of the game, you'll want to "pool" Rage and spend your resources precisely when you need them, this talent allows you to get the most out of your main resource.
重伤
This is the first of two reasons why we took 3 points in
强化撕裂
, this talent is fantastic in both PVE and PVP. In PVE it provides a little extra damage, in PVP the bleed is a relevant debuff, and of course Deep Wounds sets us up for taking impale in the next tier.
双手武器专精
Two-Hand Spec is about as straightforward as a talent gets, 1% extra damage for each point that you invest. This talent is generally taken to fill out your talent builds, while it isn't one of the premiere talents in the tree it certainly carries its own weight.
穿刺
The final talent that we've been building toward with
强化撕裂
and
重伤
is here, Impale makes your critical strikes do 220% increased damage as opposed to the standard 200%. This talent is incredibly powerful and is utilized by many Warrior talent specs.
斧专精
On this talent tier you will find several options that are "weapon specializations" you'll only have these as a traditional Arms PVP spec, and you should use whichever spec matches the weapon you are using to PVP.
横扫攻击
One of the best talents in the Arms tree, this talent gives you access to a short cooldown that allows you to cleave the next 5 abilities that you perform onto an additional foe. This is a great talent for leveling and is an important talent for any Arms PVP spec, it also is required in order for you to take the 31 point Arms talent.
锤类武器专精
Similar to the other specialization talents, just take whatever talent matches the weapon you are using.
剑类武器专精
What is widely considered to be the best weapon specialization in Classic World of Warcraft, you should take this if you are using a sword in PVP.
长柄武器专精
In Classic World of Warcraft, Polearms are often held in a league of their own despite there not being any good Polearms to use, and the Arms tree is no exception. This talent is ultimately the worst of the specialization talents because it is on a higher talent tier; but, once again I must reiterate, if you are using a Polearm in PVP then take this talent.
强化断筋
This talent can be quite useful in PVP, based on preference people take 1-3 points of this talent when they are speccing Arms for PVP. The ability to root an enemy in PVP can be game changing since Warriors are an entirely melee based class.
致死打击
The 31 point talent in Arms is absolutely incredible! Mortal Strike deals a tremendous amount of damage (based on your weapon damage) and applies a debuff to the target reducing the amount of healing they receive by HALF. This talent goes on to be one of the most format defining talents for PVP throughout the years of World of Warcraft, so it's no surprise that it is powerful in Classic as well.
Fury Tree Talents
震耳嗓音
Booming Voice is quite nice and is going to be one of the better talents in the first two tiers of the Fury tree, the increased range and duration might not seem that powerful at first glance but it is a solid quality of life improvement.
残忍
Cruelty is one of the most powerful tier 1 talents for Warriors, very straightforward, very powerful, 1% crit each for each point up to a total of 5%.
强化挫志怒吼
This talent is quite underwhelming in Classic World of Warcraft, although some people use it while leveling, it ultimately won't see much use until TBC.
怒不可遏
This talent is favored in PVE situations as it's going to offer you a lot of extra Rage throughout a boss encounter, as well as a lot of extra Rage over the entirety of a Raid.
强化顺劈斩
Improved Cleave comes in on a talent tier that doesn't give it much room to shine, upon further inspection of the talent's tooltip you'll notice that it says it increases the "bonus" damage of cleave which ultimately adds up to not a whole lot. This talent doesn't see much play but could be incorporated in a more greedy talent build.
刺耳怒吼
Piercing Howl is a must have for PVP Warriors, it gives you a lot of extra control in situations where you need it in PVP.
血之狂热
Blood Craze is another solid PVP talent that the Fury tree gives you access to, just via the nature of how combat works in Classic World of Warcraft you're going to get crit eventually; and, as you'll see late on in this section, Fury has a lot of talents that are influenced both by dealing critical strikes as well as being crit.
强化战斗怒吼
This talent is a staple for Fury Warriors, generally I end up taking this for PVE in both leveling and raiding. For PVP you'll probably be more inclined to take the PVP oriented talents but, this is a solid damage increase.
双武器专精
If you're dual wielding in PVE you're going to be speccing into this, while there are some two-hand fury specs that I'll have posted below, generally Fury Warriors are going to be dual wielding and this talent is a no brainer. It's important to note that it only boosts your offhand weapon damage.
强化斩杀
Improved Execute has a somewhat shallow tooltip, when you look deeper you'll find that it reduces the base cost of Execute by 5 Rage which ultimately allows you to sink 5 extra Rage into each Execute.
狂怒
Enrage is one of the key talents in the Fury tree, for PVE it leads to one of the most important talents in the latter tiers; and, for PVP, it is an absolute must-have. If you've played in any of the previous World of Warcraft expansions than you know, Enrage goes on to be one of the core mechanics for Fury Warriors, if you're this far in the Fury tree you'll want 5 points in this.
强化猛击
Slam is a rather unique ability for Warriors because it has a cast time that is usually quite a deterrent to players trying to use it. There are however a couple talent specs that utilize this talent to be able to work slam into their rotation, you'll find those specs down below.
死亡之愿
Death Wish is what I would call "game-defining" for Classic World of Warcraft because it sets the bar so high for DPS Cooldowns. Three minutes is a relatively short cooldown, and with a duration of 30 seconds, Death Wish is unmatched in its strength compared to the cooldowns available to other classes. This is by far the most valuable talent that Warriors get in Classic and you'll be taking it as a Fury Warrior.
强化拦截
Improved Intercept is actually quite a good pair of talents but, unfortunately this talent is both too far down the Fury tree for Arms warriors to get and also not very useful in PVE for Fury Warriors to get. I think if this talent was maybe a 2nd or 3rd tier talent you would see it but, in reality you don't.
强化狂暴之怒
This talent is never taken, similar to
强化拦截
it is just too deep in the Fury tree to actually be a viable option. Berserk Rage already has very strong utility in making you immune to fear, so to attach a 10 rage incentive to use it on cooldown doesn't make much sense.
乱舞
Flurry is one of the absolute best talents for a Fury Warrior, although it only lasts for 3 swings you should, at a certain gear level, have nearly 100% uptime on this buff and you'l definitely want to have 5 points in this as a Fury Warrior.
嗜血
The 31 point talent for Fury is Bloodthirst, this ability scales off of your attack power and is one of your highest DPR (damage per rage) abilities. This ability is the highest ability on your damage priority list besides Execute.
Protection Tree Talents
盾牌专精
Shield Spec is required to take a tier 3 talent later on down the line for Protection Warriors, on its own this talent is rather underwhelming but, it's something that you'll certainly want to pick up if you're tanking.
预知
When you first reach the end-game content as a tank Warrior, you'll definitely want to take advantage of a lot of the mitigation talents that the Protection tree has to offer you. Among other things (such as a 440 soft cap for defense), 10 Defense from this talent gives you some extra avoidance stats which isn't bad for a first tier talent.
强化血性狂暴
Improved Bloodrage is pretty nice but more importantly it is a gateway talent to Last Stand, which you'll definitely want and need as a tank Warrior.
坚韧
Toughness is one of the more fair talents in the game, it increases your armor gain from items which will result in you taking less damage from physical attacks. Once again, this is another talent that can make your character a bit more tanky as you enter the end-game content.
钢铁意志
This talent is in a weird place, a traditional Arms PVP spec will have you 31/20/0 which leave no room to take Iron Will, the talent by itself is quite good: 15% stun and charm resist is comparable to the Orc racial
坚韧
. Unfortunately I think this talent is just too oddly placed in the talent tree to be taken.
破釜沉舟
Last Stand is one of the best talents from Protection, it is extremely useful throughout the entirety of Classic World of Warcraft and you'll definitely want to pick it up if you're tanking.
强化盾牌格挡
This talent is unique, although it has 3 points available for you to take, you won't get value beyond the 1st point. The reason it is only worth taking 1 point is that a boss won't attack more than two times while you have shield block up. With that being said, this talent is incredibly powerful, and you want to pick up this 1 point if you're going to be tanking.
强化复仇
Improved Revenge is an interesting talent, usually people will take this because of preference but, this can help early on when you first enter end-game content as being able to stun various mobs in dungeons will be a great benefit to your group. This talent isn't mandatory but it's quite nice.
挑衅
For tanking in Classic World of Warcraft this is a must have talent, Threat is an incredibly important mechanic for tanks to master. There's not much to say except for that this talent is required for tanking, 15% extra threat won't do you wrong.
强化破甲攻击
Sunder Armor is going to be the filler spell in your rotation so reducing the cost of it isn't bad at all. Generally speaking you end up not maxing this talent even as a tank because there are just better talents that you need to tank, but extra points usually find their way to this talent.
强化缴械
Improved Disarm doesn't see much play time, it's a pretty niche talent to take and it's probably too deep in the Protection tree to be relevant.
强化嘲讽
Improved Taunt is quite good in the early raids of Classic's end game content, especially in a raid like Molten Core even the bosses are tauntable so having the ability to Taunt 2 seconds earlier is fantastic.
强化盾墙
Improved Shield Wall is an interesting talent because you're adding 5 seconds to the duration of a 30-minute cooldown. While that is not particularly exciting on paper, you can certainly imagine how having five more seconds of 75% damage reduction would benefit you while progressing on a particularly hard boss. Personally, I take this when I first hit 60 to smooth things out but, ultimately I think it comes down to preference on this one.
震荡猛击
If you're speccing deep into the Protection tree you'll want to take this talent to enable you to take the 31 point talent eventually. On its own, this ability is good for dungeons and any content that you are able to stun an enemy in, 5 seconds is quite a long stun and it only costs 15 rage.
强化盾击
Beyond its usage in a niche Protection PVP spec, you won't find many people speccing into this, this talent is too deep in the tree to be worth taking.
单手武器专精
One-Hand Spec is decent, I think it's ultimately worth taking if you are speccing into deep Protection for the little bit of extra threat that you'll gain.
盾牌猛击
When you first reach level 60 as a tank Warrior you'll want to be specced into deep Protection and this is why. Before you have an abundance of Attack Power to make Fury/Prot viable, Shield Slam is going to be by far your most threatening ability for you to use.
Leveling WoW Classic Warrior Talent Builds
For leveling as a Warrior, there are generally two specs that the majority of players go: either full arms (two-handed) or two-hand Fury:
Arms:
Taking talents that are very similar to what you would see in a typical PVP Arms spec, the damage output and damage intake are both a lot more consistent than fury spec. I'd also recommend playing Arms if you are on a PVP realm as there is a good possibility you might have to defend yourself in world PVP. If you are leveling a Warrior for the first time on Classic, I would suggest going arms as it is generally a safer spec.
Fury:
Fury has higher damage potential with talents like
狂怒
but, Fury also takes higher incoming damage making it more beneficial if you have healer support while leveling.
For an in depth look at leveling talents for Shamans, see our guide,
Warrior Leveling Guide & Best Leveling Spec 1-60 - WoW Classic
.
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评论
评论来自
Jossex
Regarding Concussion Blow, you write "it only costs 5 rage", but Wowhead says it costs 15 Rage.
In addition, you put up two different Slam talent specs for Alliance and Horde, without explaining why it's better to have one more point in Improved Two-handed Spec for one of them.
评论来自
Coeren
Why horde players are advised to prefer no to maxing slam talent?
Where is anything about arms builds? I mean, the entire guide states this is a "Advanced DPS Warrior Class Guide", not "Advanced Fury Warrior Class Guide"
Looks rather strange and incomplete.
评论来自
BigoBurrito
I had a discussion with a friend and said he saw max debuffs on an NPC was 16. Wouldn't that make deep wounds unwanted as the dps it provides is less valuable than most other debuffs? Wouldn't casters be super pissed if curse of elements was replaced by deep wounds? Could have been misinformation that he read so my apologies if this info is incorrect and it's been so long since I had to think about management of debuffs.
评论来自
TsoBaphomet
Hopefully more builds get added over time.
Fury is totally viable for PvP, especially with the Improved Intercept talent. Arms is also totally viable for PvE. Also would be nice to see some hybrid builds for effective off-tanking. Like Arms 31/5/15 builds
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