WoW Classic Hunter PvP Guide - Best Talent Builds, Races, Gear, Consumables
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Classic Hunter PvP Overview and Viability
is a long-range damage dealing machine when it comes to PvP. You will destroy your enemies with a blitz of arrows and shots as they struggle to make their way toward you. Your pet will provide constant damage and potential CC to help you escape as well as your traps and other tricks that allow you to outmaneuver and beat your opponents. Hunters are fun to play in BGs and 1v1s, and they truly dominate the open-world PvP due to their ability to kite endlessly with their traps such as
and their slows like
. Talents like
provide you with extra range, allowing you to ambush unsuspecting players from afar with powerful
Though if you aren't using your abilities correctly or missing some key talent points, you may struggle, you may get stuck in dead range or use abilities at the incorrect time. This guide will outline everything you need to know about how to make the most of
You may be interested in the following WoW Classic guides to further learn about the intricacies of the Hunter class:
Hunter Class Overview
Hunter Leveling Guide
Hunter PvE Guide
Hunter Dueling Guide
Best Hunter Races for WoW Classic PvP
As far as racials go neither race that can play
on the Alliance have racials that will dramatically impact your gameplay consistently enough to make it the clear choice in PvP.
Dwarf Hunters in PvP are a great choice because the ability
, which will allow you to remove all poison effects on you, but more importantly, it allows the Dwarf to break out of
, even while Blinded!
has other uses as well, allowing the Dwarf to remove a
Bleeds, or even an
! You also receive 10% bonus armor while Stoneform is active, making it a very useful defensive cooldown overall versus
. Using this ability tactically can completely turn the tides of the battle for you as a Dwarf Hunter. You also have the passive
which can be useful versus
traps on the odd occasion when you get the low chance to resist from it.
: Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.
: Frost resistance increased by 10.
: Guns skill increased by 5.
: While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec.
Night Elf has a unique spell for PvP
. You can use this tactically to ambush people with your
, giving you a significant head start in fights.
is also useful for PvP, you will need 26.5 agility at level 60 to get 1% dodge, so this is a nice little benefit. You even start with 9 more agility than other races, which is almost unnoticeable, but every little bit counts in Classic!
which may be handy to you for extra resistance versus classes such as
spells and potentially other
abilities but again this is only a small amount that won't affect you very often.
: Nature Resistance increased by 10.
: Transform into a wisp upon death, increasing movement speed by 50%.
: Dodge chance increased by 1%.
: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until canceled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.
The best race for Horde Hunter PvP is
Orc is hands down the winner here. The extra chance to resist stun with
wins it alone for them by a large margin. The other races of the Horde are both viable for PvP also, though Trolls will get the benefit of having the strongest PvE racials on the Horde for Hunters. Tauren can be good, with
and the reasons stated above as well as the extra health, but they do have a weaker cross over to PvE with their racials.
Orcs are the absolute best PvP Race in the game, period.
is so powerful, Blizzard had no choice but to nerf it a total of
times, leading up to Warlords of Draenor. Now that Classic is releasing, the true power of
will be realized once again. Every character in World of Warcraft has a base 5% chance to resist a Stun effect.
increases your Stun resist chance, effectively giving the Orc a 30% chance to Resist incoming Stuns. Things like
, or even an enemy Rogue's
, all can be resisted.
is a flat 5% damage increase for you and your pet so is another plus for Orcs. As for
, it only buffs melee attack power, so it as isn't beneficial.
: Skill with Axes and Two-Handed Axes increased by 5.
: Damage dealt by Hunter and Warlock pets increased by 5%.
: Chance to resist Stun effects increased by an additional 25%.
: Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec.
Tauren Hunters will have access to the racial ability
which will Stun up to 5 enemies around you for 2 seconds and can be useful to peel for other players or yourself. It will also give you a 2-second window to
and place a
on your target. Since you can't place traps in combat in Classic, this is very useful. It also allows you to save your
which is usually what hunters will use before feign/trapping.
can be useful in rare circumstances; it may just be that little bit of extra health you needed to survive! Tauren also has the passive
which may be handy to you for extra resistance versus classes such as
spells and potentially other
abilities but again this is only a small amount that won't affect you very often.
: Herbalism skill increased by 15.
: Total Health increased by 5%.
: Nature Resistance increased by 10.
: Stuns up to 5 enemies within 8 yds for 2 sec.
Trolls have no real stand-out racials for PvP, though
which may allow you to pull off some higher DPS in some instances.
can be useful on very long fights where you are kiting a lot, it may not seem like a lot, but over a long fight, it could mean the difference between your life or death.
will give you slightly higher damage versus
while they are in their Cat, Bear and Travel Forms as well as other Hunter pets.
Damage dealt versus Beasts increased by 5%.
: Skill with Bow Weapons increased by 5.
: Skill with Throwing Weapons increased by 5.
: Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
: Increases your attack speed by 10 to 30% to 10 to 30%. At full health the speed increase is 10 to 30% with a greater effect up to 10 to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.
WoW Classic Hunter PvP Talent Builds
Lightning Reflexes/Scatter Shot (0/21/30) Talent Build
This spec is solid in PvP. More towards the late stages of the game but even early on it can prove to be quite powerful. The thing is that
only gets better the more agility you can stack. These talents provide some good CC, survival, and damage. With
you will be able to snare and kite melee more easily.
provides you with a strong defensive against melee with a cooldown that is reasonable for Classic standards. You will also get
which as the name implies, is just an overall survival buff.
As for the MM points, you will be fortunate enough to get some good damage, some CC and the extremely important
. This spec is meant for high burst damage from you and with aimed shot it will make that possible, also having
allows you to get off good traps making it easier to kite and get your damage off. Lastly, you even have that slight bit of extra RNG CC with
Intimidation/Scatter Shot (22/24/5) Talent Build
This build is a little less gear dependent but more reliant on your pet. If your pet is dead or can't get on the target, you will severely lack damage. But with proper pet management, this spec shines, especially in the first few phases. You will be able to kite well with
all while your pet and you do a good amount of damage. With most of the MM DPS talents available to this spec, you should still see good
s as well as strong
This spec is a bit less bursty than the survival one but has a lot more consistent throughput and a stun. You can rely on your pet a lot more in this spec too, and in most situations, it is more forgiving to play.
Deep BM (31/20/0) Talent Build
This spec is generally not used as much because it relies on your pet to be alive and on your target. That's no problem if you have
up, it provides your pet with a 50% damage buff and makes it immune to most CC for the duration. Though when this is down, you lack personal damage when compared to other specs and if your pet is being CC'd or is killed, you will lack a tremendous amount of damage.
With that in mind, it is still a fun spec to play, especially earlier on when you and other players lack proper gear. You still have
which will provide you with good damage which you can quickly line up a free cast of it with an
from your pet. The other downside is that you lack a
which will make it a lot harder to get your traps off.
This spec will mainly excel in world PvP, but in battlegrounds, people will always nuke your pet if they find out you are BM.
Classic Hunter PvP Stats
In PvP, the stat priority is the same as PvE, but you only need 5% Hit Rating to not miss enemy players at level 60. Making sure you have that 5% Hit rating is an absolute MUST, missing abilities on enemies; especially CC will significantly decrease your performance. Stamina is also a lot more favorable to gain in PvP but not to a point where it is a major detriment to your damage. This will be explained more in the PvP Gear section.
Main attribute stat translation:
53 Agility = 106 Ranged Attack Power, 1% Crit Chance, 1% Dodge
1 Strength = 1 Melee Attack Power
1 Stamina = 10 Health
5% Hit Rating
Classic Hunter Pets
, your pet provides a lot of damage and utility. It is important to know which pet may be best for your play style or for what situation you may be heading into. For example, some pets like
provide high-speed attacks which knock back cast speeds of enemies and provide good damage to low armor targets. While a
has a nature spell which does magic damage, making it more effective against high armor targets such as
Below is a list of Pets that are generally considered good for PvP:
: You may choose this pet for it's unique
ability which charges the Boar in, snares the enemy target and gives the Boar extra damage on its next attack. You may like this pet if you are having trouble with kiting because of the extra bit of CC it provides. Paired with an
stun, you will have a much easier time staying away from your enemies.
: This is a cat that spawns in The Badlands and is also a rare-spawn. You may have trouble obtaining this pet as a lot of Hunters will have their eyes on it. Though if you get it, it is definitely worth it for PvP, with a 1.0 attack speed and its
ability it shreds through clothies and will also knock their cast bar back a lot, making it harder for them to heal themselves or damage you.
: This a pet that belongs to the
family but has a unique spell
which is very strong against high armor targets as it will ignore their armor.
WoW Classic Hunter PvP Gear
In Classic WoW Season of Mastery the biggest change is that PvP gear is available immediately. The Rank 10, and Rank 13 gearsets are incredibly powerful for how early you can obtain them and they are insanely good for both PvE and PvP and will last you essentially the whole game until
. This allows you to focus on off-set pieces from dungeons to maintain your hit cap easier and you will no longer have to piece together a clownsuit for PvP gear.
Take a look at our Classic PvP Gear guides to get a better understanding of how to gear your Hunter for Classic WoW PvP.
Hunter PvP Gear
A general rule for PvP gear is that you want to try to optimize it so that you gain as much Stamina and Armor while not losing too much Agility.
A good set to try to get for PvP early on is
, though it lacks stats that make it good for PvE it has some good Stamina and Agility on it for PvP. You will interchange some pieces like the Legs which has low Stamina when compared to something like
. There are better belts too but only marginally and you may want to consider keeping the 4-set of
for the Attack Power.
You will still need to maintain 5% Hit Rating so you won't complete the whole set but swap pieces in and out depending on your set up. I would recommend trying to get 5% Hit Rating with these items early on:
Though they may lack some Stamina compared with other pieces, you will always have to have 5% Hit Rating in PvP if you want to succeed. As you gear up and possibly Raid MC and Onyxia' Lair, you will get gear like
which will allow you to interchange gear.
There is also a much harder to obtain set
(Horde) for the most hardcore of PvPers. Be warned that these will not be easy to obtain; With Season of Mastery the time to achieve Rank 10/13 has been significantly reduced. However the amount of honor and effort put in for these ranks is still a big commitment. Rank 10 should be relatively casual friendly though at bare minimum you should strive to reach this sooner rather than later. Though if you do happen to obtain this set, it will provide you with some of the best stats you will find on gear for both PvP and PvE for a long time. The gloves
are actually BiS for DPS due to the 4% Multi-Shot buff they provide.
Classic Hunter PvP Abilities
Hunter PvP Aspects
Hunters have several aspects that act as personal or group buffs. You can only have 1 active aspect at a time, and they last until canceled. You will find a list of these and their uses below:
: The hunter takes on the aspects of a beast, becoming untrackable. This aspect generally has no usage. You might use it in instanced or world PvP to avoid other
s tracking you on the minimap, but apart from that, you won't use it much.
: The hunter takes on the aspects of a cheetah, increasing movement speed by 30% and can be used indoors If the hunter takes damage, they will be dazed for 4 sec. You will not use this in combat though it might be handy for Flag Running in Warsong Gulch and some other niche situations. Even if you think it will help you kite easier, you should not use this in combat because if anything or anyone hits you, the slow on this will hinder you badly.
: The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. This is the same as Aspect of the Cheetah, but it will affect party members, also dazing them if struck in combat. Some
s forget to turn this off and it
annoys group members when they are dazed. So try to remember when you turn it on, it has to come back off before combat starts!
: The hunter takes on the aspects of a hawk, increasing Ranged Attack Power. This will be your primary DPS aspect; generally, you will always have this on in PvP combat, but you may switch to Aspect of the Monkey defensively.
: The hunter takes on the aspects of a monkey, increasing the chance to dodge by 8%. This aspect is great to use defensively if you have some melee players on you and you know you might take a few hits. Switching to this and potentially dodging some damage could be the difference to you surviving long enough to kite away and win a battle.
: The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance. You should not be using this aspect as you will be using Aspect of the Hawk against any class that uses nature damage. The Nature resistance and RNG to resist isn't worth the trade-off for damage versus, for example, an Elemental Shaman.
Hunter PvP Offensive Abilities
: Aimed shot has a 3-second cast and is your hardest hitting ability, it is from the MM tree and pretty much every spec till take this. You will be using this spell as often as you can position yourself to be able to. Often you will Scatter-Shot/Freezing Trap an enemy and then run to your max range before casting one of these up.
: This is your auto attack ability that will trigger every few seconds depending on your weapon speed.
: This ability fires an instant shot that does arcane damage. It shares a cooldown with Aimed Shot meaning you won't use it as often. The use of this spell is situational, versus someone you are having trouble getting enough ground on to cast an Aimed shot, you may use this instead to give you that bit of extra damage. Or if someone is low on health and you just need to finish them off quickly.
: Fires several missiles, hitting 3 targets for additional damage. This will be cast whenever you get the chance; it provides good single target damage and doesn't share a cooldown with other spells.
: Stings the target, causing Nature damage over 15 sec. This is a poison debuff that you will mostly avoid using only because it will break your Scatter-Shot and Freezing Trap CCs prematurely and in turn make you get less damage off and take more. You will use it in group PvP though where you know you aren't going to trap a target.
: Counterattack the enemy, dealing damage. Can only be performed after you dodge. This is a good spell to use if you are stuck in melee being attacked by something and you dodge. It goes hand in hand with
: Almost the same as
but without the requirement to dodge. You will mainly use this when you are stuck in melee range.
: Continuously fires a volley of ammo at the target area, causing Arcane damage to enemy targets within 8 yards every second for 6 sec. Generally, you won't use this much in PvP apart from holding a choke point in AV.
Hunter PvP Defensive Abilities
: Feign death which may trick enemies into ignoring you. Lasts up to 6 minutes. It is imperative to use this spell correctly in PvP. This will remove you from combat and allow you to place a trap which will most likely be your
which will allow you to get up and get some range, potentially bandage yourself up and swap trinkets before casting an Aimed-Shot at your opponent with no hassles. You can also time this spell correctly at the end of an enemy casters spell cast to stop the cast which will hinder their damage.
: When activated, increases your Dodge and Parry chance by 25% for 10 seconds. You have to get this as a talent in survival. Fortunately, it is only a few rows in. Can be useful very paired with Aspect of the Monkey, you will have 33% dodge, and with improved Aspect of the Monkey 38% not even including your base dodge chance. Use this when you have no way out of a melee situation.
Hunter PvP Utility Abilities
: Increases the attack power of party members within 45 yards by 50. Lasts 30 minutes. You should have this active at all times if you have it in your talents.
: A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. Good to use before Feign Death to keep a target in place to secure a trap on them. Can also be used as in interrupt versus casters.
: Stings the target, reducing Strength and Agility for 20 sec. Only one Sting per Hunter can be active on any one target. This is useful versus melee and other Hunters in PvP, it will reduce their damage slightly and acts as a poison but does no damage over time so it will not break your CC.
: Stings the target, draining mana over 8 sec. Only one Sting per Hunter can be active on any one target. This will drain a portion of the enemies mana over time and is good in PvP versus casters, especially healers.
: This stings the target to sleep, and when they are awoken, it will apply a DoT that does fairly weak damage. It is also the dead last talent of your survival tree so you won't even have it. Don't use this spell for PvE or PvP it is awful.
: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 110. Also, the target of this ability can always be seen by the hunter, whether it stealths or turns invisible. This spell is good to apply at the start off a fight to get your damage buffed from the beginning. It is also instrumental in stopping fleeing a
as you will be able to see them in Stealth if this is applied to them.
: Will cause a beast to run in fear for up to 20 seconds. You can use this on
when they are in any of their forms (except moonkin, which no one plays anyway) as they count as a beast. It also works on other Hunter's pets.
: Inflicts a small amount of damage and reduces the enemy target's movement speed by 60% for 10 seconds. You should always apply this straight away if you get caught in melee range so that you can attempt to get some distance.
: Dazes the target, slowing movement speed by 50% for 4 sec. A ranged slow that can be used to kite players, keeping them out of your deadzone.
: Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 seconds, very useful to find or protect yourself against sneaky
: Feign death which may trick enemies into ignoring you. Lasts up to 6 min. It is imperative to use this spell correctly in PvP. This will remove you from combat and allow you to place a trap which will most likely be your
which will allow you to get up and get some range, potentially bandage yourself up and swap trinkets before casting an Aimed-Shot at your opponent with no hassles.
Best PvP Professions for Classic Hunter
Engineering is an absolute must-have if you are trying to go the extra mile in PvP. With an
, a Hunter can gain more distance from a target or line up a big
. There is also the super-powerful
, a Helmet item that will enable you to charge a target and "knocking them silly," which is an incapacitate effect that lasts for over 10 seconds. This can be a great tool too reset the fight, get some bandages off and just let your shorter cool-downs such as
are also from Engineering and can be highly useful in PvP. These Trinkets allow the Hunter to "reflect" various Spells back at the caster. Things like
. These can be massively game-changing moments that can turn the tide toward the Hunters' favor if timed properly. The Reflect Buff only lasts for 5 seconds and has a noticeable effect on the Hunter's body, notifying all enemies the Reflector is on (that is if they are paying attention). As a hunter, you will constantly leave combat in 1v1s to kite, so it is easy to swap these trinkets over once you have used them too.
is also very useful and could make many fights trivial for you provided that it doesn't malfunction, which will also put you in a net for 10 seconds! On a successful use, though, having a
rooted for 10 seconds will allow you to unload massive amounts of pressure while you safely stand at range.
is a massive burst of damage that will also damage yourself slightly. These are good in big AoE PvP battles when you are being advanced on and even in some raid situations to nuke certain annoying mobs. Since the range is so short on these and as a Hunter you will be trying to avoid that melee range, these will not always be so useful.
Second Profession Choice
The second choice is entirely up to you. You may want to take
to help you gather Engineering materials. You could pick up
and farm your materials for consumables, or you could get
to craft those consumables.
is good for some extra gold and
will make it possible for you to craft some good early game PvE gear. Whichever choice you make for your second Profession entirely depends on how you want to play the game as
is the only profession that will have a major impact on your PvP gameplay.
Classic Hunter PvP Consumables
Best Engineering Gadgets for PvP Hunters
Grenades are one of the most powerful PvP tools available. A long range stun, a tiny bit of damage, what more could you ask for? Landing a short stun on a target will provide you with time to get some range on them or possibly cast a safe
Goblin Sapper Charge is an strong instant AoE that pulses out from the character. If you have enough Players on your Faction all with Goblin Sapper Charges in their bags, you can easily wipe an enemy Raid in a few seconds with these! Just be careful, you can kill yourself from the damage Sapper does to the User!
Best Potions for Classic PvP Hunters
Free Action Potion, also known as "Fap", an absolutely broken Potion. Carry plenty of these on you, because it's insanely powerful when any class has this on. No slows, no roots, no STUNS, nothing! Just Fap and run freely away from your enemies while they can't do much about it. You can still be affected by some CC, such as Fear or Polymorph.
Living Action Potion, also known as "Lap", can be high useful against
. They use
on you? Immediately Lap, likely negating their follow-up
. You can then easily Scatter-Trap them and put a
and prevent them from re-opening on you. Though you won't be able to do this all the time as these potions come at a cost, they can make a hard fight very easy for you if used right.
Limited Invulnerability Potion, also known as "Lip", is extremely powerful when fighting against Warrior or
. 6 seconds of complete immunity to Physical Attacks? Just enough time to almost fully cast a
Best General Consumables for Classic PvP Hunters
is absolutely a must have Consumable in PvP for all classes. Instead of wasting consumables such as Health Potions, if you can find a break in the action for a window to use a
uninterrupted, go for it!
Alterac Manna Biscuit is listed here because not enough people know about it. Instead of begging Mages in town for Level 55 Food, you can go buy them yourself from the Alterac Valley Quartermaster, making this the best food in the game. Many people are also incorrect when they assume this can only be used in Alterac Valley, like the PvP Potions the vendor sells, such as
. But Alterac Manna Biscuit can actually be used anywhere, even outside of Battlegrounds!
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You listed feign death twice. Also Wyvern Sting isn't awful, it's just situational.
And could at least mention the fire traps, Immolation and Explosive?
Heavy runecloth bandage refers to Rogue abilities.
Does the larger hitbox of Tauren mean anything in PvP for hunters? I've heard it's quite good for melee classes/specs, but heard nothing about ranged ones.
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