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Hide and seek rules.
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hymer
He is asking for opinions on a rule for his own game of hide and seek. He merely stated his opinion that there should be some rules, specifically against the things some of the others do.
My rules for it so far have been you can get there on foot. And not inside a building. And no invisibility (shadowmeld, and such)
Some of my issues with these rule are: Can I run thought a building to somewhere outside, and define outside?
Now I could use other people thoughts thank you.
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678294
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irishsnout
well, i did trivia and gave out prizes. i would list the prize first and state that only one person could win one prize per day. I always stated that i was the final say, even if everyone did not agree with what was the correct answer.
to make hide and seek fair, because addons can give an unfair advantage, this is what i would do.
1. create a macro of the rules. this could list level requirements, forms of travel, time limits, etc.
2. pick locations that are not normally populated so there is a sense that the person actually had to travel to find you. the more difficult, the better the prize.
3. announce the prize so players know its not a scam or they are being trolled.
4. i would pick a random number and state, player number 4 or whatever that opens trade with me will get the prize. my thinking is that it keeps it fair to the ones that don't do addons or ingame searches. the one that gets there first might bend the rules or be closest
i've been pretty bored in-game so mabe i'll try some hide and seek and see how it goes.
another way is, set your hearthstone to a random spot. get in a group with four others. you all go to the same spot. then you leave the group and hearth. first one to find you, wins.
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Izichial
Assume that people are going to "cheat" as much as possible within the spirit of any rules you design as long as they follow the letter of the same rules.
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