此站點大量使用JavaScript。
請在您的瀏覽器中%s。
正式服
PTR
指南內容
版本1.15.8
Kel'Thuzad - WoW Classic Naxxramas Strategy Guide
來自 Rokman
已更新:
2025/09/14
科爾蘇加德
is the last boss in the Frostwyrm Lair and the final boss of
納克薩瑪斯
. This guide provides tips and strategies for defeating the Kel'Thuzad encounter in WoW Classic Naxxramas.
Level 60 Kel'Thuzad is one of the most misunderstood and mysterious bosses in WoW's history. In the original Vanilla World of Warcraft, a mere 1% of all guilds ever killed Kel'Thuzad, with most never even having seen the encounter. Unfortunately, Blizzard announced The Burning Crusade before Naxxramas was released, and many guilds and players decided to take a break from the game and skipped Level 60 Naxxramas completely. Because of these factors, many players will be fighting Level 60 Kel'Thuzad for the first time.
Kel'Thuzad Abilities and Strategy
Before Pulling Kel'Thuzad
Consider having the entire raid wear a few pieces of Frost Resist gear to mitigate some damage dealt from the Frostbolt Volley. It's important not to wear too much, as it can hinder the raid's damage output and make the fight last too long, creating a new issue altogether, but any help you can give the Healers will make a difference, even casting
厚符文布繃帶
in between Frostbolt Volleys can make a huge impact!
The entire raid needs to pre-pop
強效冰霜防護藥水
, and Casters should consider popping
強效自然防護藥水
, and then wait for the potion cooldown to come up before pulling. Frost Protection Potions will reduce the raid damage from Frostbolt Volley by a significant margin, taking some burden off of the Healers, and
強效自然防護藥水
can help with Detonate Mana!
As with with C'thun and Sapphiron, another great tip for raids is to prepare with a breakdown of locations where the raid needs to stand during each phase, with the raid spread out across the room in sections.
During Phase 1
, the entire raid should be in the center of the room.
During Phase 2
, Melee and Tanks should be in the center on Kel'thuzad. Ranged and Healers should be evenly spread out around the room to avoid multiple people being hit by Shadow Fissure, Detonate Mana, or Frost Blast.
During Phase 3
, the positioning should be the same, but Priests assigned to Shackle Undead need to be near their assigned spawn points.
Introduction
This boss encounter is a three-phase fight, with more mechanics than any other boss encounter in Classic WoW! Raids will need to quickly crowd-control players who get Mind Controlled, as well as enemies during Phase 3. In addition, mana users will be heavily punished by mana burn abilities throughout the fight, requiring them to use heavy consumables to restore their own mana.
During Phase 1, three types of enemies will spawn from the portals to Northrend around the edge of the room. The entire raid should be in the center of Kel'Thuzad's room, stacked up tightly. Once all of these mobs in the portals have been killed, the fight will transition into Phase 2, where Kel'Thuzad becomes attackable. Here, the Ranged DPS and Healers need to spread out around the room to avoid taking raid damage.
Once Kel'Thuzad reaches 40% Health, Phase 3 will begin
and Kel'Thuzad will summon five Guardians from the portals. These need to be quickly crowd controlled and kited around the room.
Kel'Thuzad Abilities - Phase 1
無法阻止的憎惡體
are large undead abominations that need to be picked up by a Tank in the center of the room. Melee DPS will also focus on killing these mobs. Unstoppable Abominations will cast
致死重傷
on the Main Tank, reducing incoming healing, so to avoid Tank deaths, either the Melee need to kill them quickly or the Tanks need to taunt these off one another.
冰凍荒原士兵
are skeleton mobs that walk slowly toward the raid. Their only ability is
黑暗衝擊
, which happens the moment the skeleton gets in range of anyone in the raid, blowing themselves up and doing a ton of Shadow damage. They don't have much health, and Ranged need to focus fire them down before they walk to the center of the room!
靈魂編織者
are ghostly spirits that walk slowly toward the raid, like the soldiers.
靈魂哀嚎
is their only ability, which deals AoE Shadow damage and knocks back all players hit by it. This can lead to a disaster scenario where players are knocked toward the portals and aggro the mobs, leading to the raid getting overwhelmed. Ranged need to focus fire Soul Weavers down before they reach the center of the room!
Kel'Thuzad Abilities - Phase 2
寒冰箭
(
Single Target
) is a 2-second cast on the person with the most threat. This spell is interruptible and is Melee's highest priority during this encounter. Rogues should have energy pooled and be prepared to kick when necessary.
寒冰箭
(
Volley
) goes out on the entire raid every 15 seconds, dealing Frost damage and applying a slow effect for 4 seconds. This is an instant cast and is not interruptible, but the damage from this effect can be partially resisted by Frost Resistance gear, as well as fully absorbed by
強效冰霜防護藥水
. Because there is a 15-second gap between these volleys, players are encouraged to use
厚符文布繃帶
in between volleys.
科爾蘇加德之鍊
is a nasty mind-control ability
targeting the Main Tank
and 4 other random players in the raid. When the Main Tank is mind controlled, they will lose all threat and have to start back from 0, meaning an Off -Tank has to take over Main Tank duty. Mages and Warlocks in the raid should be prepared to crowd-control everyone impacted by the Chains of Kel'Thuzad to avoid MC'd players roaming around and killing the raid. If a Healer is mind controlled, they can actually place buffs and heal Kel'Thuzad. Make sure someone in the raid dispels these buffs if that happens. Chains of Kel'Thuzad is cast every 60 seconds.
暗影裂縫
will place a red demonic circle on the ground periodically throughout the fight. After 3 seconds, it explodes and deals 62,000 shadow damage, instantly one-shotting anyone standing over it. Everyone has to get out of these the moment they are cast on the ground!
爆裂法力
targets a random mana user, burning half of their mana bar over 5 seconds before they explode, dealing arcane damage to anyone nearby. Avoiding this hitting multiple people is part of the reason why the Ranged need to be spread out around the room.
冰霜衝擊
is one of the most dangerous abilities in Kel'Thuzad's arsenal.
Every 30 seconds
, Kel'Thuzad will target a random player in the raid and freeze them in an ice cube for 5 seconds. Anyone standing within 10 yards of that player will be frozen as well. While inside the ice cube, that player will take 104% of their health in damage and will absolutely need to be healed immediately, if they are to survive. Healers need to pay close attention for these ice cubes and heal the players inside them.
Kel'Thuzad Abilities - Phase 3
Once Kel'Thuzad reaches 40% Health
, Phase 3 begins. Five
Guardians of Icecrown
will spawn in the portals to Northrend around the room, and they need to be Shackled by Priests right away. Only 3 can be Shackled at a time because if any more are Shackled, Kel'Thuzad will cast
掙脫束縛
, breaking them all free. The only ability the Guardians have is
血液分流
, which increases their size and damage dealt over time. It can stack up to 99 times. Once these Guardians get too large, Off-Tanks will need to transition into kiting them around the room until Kel'Thuzad dies.
When Kel'Thuzad goes down, all Guardians in the room will despawn!
Congratulations, you have killed the final boss in Classic WoW!
Kel'Thuzad Quick Tips
Tanks
Phase 1
- In Phase 1, Tanks need to be in the center of the room with the rest of the raid. Tanks need to quickly taunt and pick up any
無法阻止的憎惡體
s that walk toward the center. This is the only responsibility and a priority for Tanks during Phase 1.
Phase 2
- The Main Tank will be holding threat on
科爾蘇加德
at the center of the room. Off-Tanks should stand with the Melee and focus on doing as much damage to the boss as they can during Phase 2.
Phase 3
- The Main Tank should still be holding threat on Kel'Thuzad. During Phase 3, five
Guardians of Icecrown
will spawn from the portals to Northrend around the edge of the room. Only 3 can be Shackled by Priests, meaning 2 will be roaming free. Off-Tanks need to pick these up and do their best to hold aggro on them over the Healers. If enough threat is generated, the Off-Tanks can try kiting these guardians around the room while the boss is burned down. When Kel'Thuzad dies, these will all despawn.
Melee DPS
Phase 1
- Melee damage dealers need to be in the center of the room with the rest of the raid. Melee should only be focusing
無法阻止的憎惡體
s, ensuring they do not rip aggro from the tank. This is the only responsibility for Melee during this phase.
Phase 2
- Stay stacked in the center of the room on the boss and look to interrupt any
寒冰箭
s being cast. It is a 2-second cast and will happen often, so Rogues should be pooling energy and be prepared to kick at a moment's notice. In many situations, this cast landing leads to a dead Main Tank. Make sure you kick!
Phase 3
- During Phase 3, Melee should continue to stick to the boss and interrupt any Frostbolts. There is no difference for Phase 2 and Phase 3 for Melee damage dealers.
Ranged DPS
Phase 1
- Ranged damage dealers need to be in the center of the room with the rest of the raid. Ranged need to look closely at the portals around the edge of the room for any incoming
冰凍荒原士兵
s or
靈魂編織者
s. Ranged can move around the edge of the blue circle in the center, focusing down any Soldiers or Soul Weavers. Ranged absolutely need to kill these mobs before they reach the center, as a ton of raid damage will go out if either of these enemies make it there.
Phase 2
- Transitioning into Phase 2, Ranged need to spread out around the room immediately, as Kel'Thuzad has many nasty spells that are amplified by people standing near each other. Like the positioning on C'thun and Sapphiron, everyone should be spread out as much as possible to avoid Shadow Fissures and to prevent multiple people being hit by Frost Blast or Detonate Mana.
Phase 3
- Ranged don't really change much for Phase 3, but they can do some things to help the Off-Tanks with kiting the two
寒冰皇冠守護者
s around the room. If it becomes too difficult and the Off-Tanks die, Hunters and Mages can step up and kite the Guardians instead, using damage and slowing abilities to kite them. Hunters are especially good at this because they have
, allowing them to run at a faster pace.
Healers
Phase 1
- If Ranged is doing their job and killing Soldiers and Soul Weavers before they reach the center of the room, the only damage hitting the raid should be from Abominations on Tanks. During Phase 1, Healers should only be healing the Tanks who are holding threat on the Abominations.
Phase 2
- Transitioning into Phase 2, Healers need to spread out around the room immediately, as Kel'Thuzad has many nasty spells that are amplified by people standing near each other. Like the positioning on C'thun and Sapphiron, everyone should be spread out as much as possible to avoid Shadow Fissures and to prevent multiple people being hit by Frost Blast or Detonate Mana. Healers will also need to keep their eyes peeled for anyone hit with Frost Blast and focus heals on them straight away, because if they aren't healed within 4 seconds, they will die.
Phase 3
- Priests need to quickly
their assigned targets and keep a close eye on their Shackles, keeping the Guardians shackled for the entire phase. Only three
Guardians of Icecrown
can be shackled at a time, so only three Priests need to do this.
Kel'Thuzad Notable Classes
戰士
s and
盜賊
s are vital to this boss encounter for their ability to interrupt Kel'Thuzad's single-target Frostbolt spell, thanks to
and
. This is one of the biggest emphases during this encounter because every successful interrupt is a ton of damage avoided for the Main Tank, as these Frostbolts hit for 7,437 damage. A great way to think about it is that these kicks are essentially a 7k heal!
法師
s and
術士
s are also extremely important for the Kel'Thuzad encounter, as Kel'Thuzad will periodically mind control the Main Tank and 4 other players in the raid. Mages and Warlocks have powerful crowd-control abilities in
變形術
and
恐懼術
.
Last but not least,
牧師
s make the final phase of the Kel'Thuzad encounter an absolute breeze, thanks to their
ability. Without Shackle Undead for the Guardians in Phase 3, this encounter is almost not possible.
訂閱 Wowhead
高級會員
$2
一個月
享受無廣告的體驗,解鎖 Premium 功能,並支持我們!
評論
評論來自
HoppyHippo
Shadow Protection Potion can help with damage from Shadow Fissures
Shadow Fissure does 62.5k to 137.5k shadow damage...
Arcane Protection can help from Detonate Mana!
Mana Detonation is nature damage
評論來自
Nitros14
The range on the frostbolt is 7,437 to around ~11,500.
From PTR logs,
https://classic.warcraftlogs.com/reports/GtyMFkjAhndDV7XJ#boss=1114&difficulty=3&type=damage-taken&view=events&ability=28478
The unmitigated hits are all between 8-11,000.
00:04:42.184Kel'Thuzad Frostbolt Mealgor 7794 (O: 3612) (U: 11406)
00:04:37.366Kel'Thuzad Frostbolt Liandretwo 4450 (O: 6244) (U: 10694)
00:03:05.710Kel'Thuzad Frostbolt Noxzi 8370 (U: 9300, M: 930, 10.00%)
Up to 11,406
評論來自
Hapseleg
Detonate mana still says arcane >.<
評論來自
streathh
Casters should consider popping
強效自然防護藥水
and
強效自然防護藥水
can help from Detonate Mana!
爆裂法力
targets a random mana user, burning half of their mana bar over 5 seconds before they explode dealing
arcane damage
to anyone nearby. This is part of the reason why the ranged need to be spread out around the room, to avoid this hitting multiple people.
Still not updated
e1: i realized i just critized the guide negatively and wanted to add that it did help me with some refreshing informations on the fight, even after multiple kills with my guild it helped me to improve on some points/aspects
貢獻
在發表評論前,請留心以下提示:
您的評論必須為繁體中文,否則將會被删除。
不知道如何發評論?參考我們的
格式指南
!
發表前最好先自行校對一次。
有問題可以訪問我們的
論壇
來尋求幫助。
發表評論
你没有登錄。
請登錄
或者
註冊帳號
來新增你的評論。
使用下面的表格瀏覽您的截圖。
包含使用者介面要素的截圖通常會被直接拒絕,同樣的,模型檢視器或角色選擇畫面的截圖也是如此。
品質越高越好!
在提交螢幕截圖前, 請檢視我們的
螢幕截圖 指南
!
您没有登錄。請
登錄
後提交截圖。
將影片URL輸入下列表格即可。
URL:
支持:僅限 YouTube
說明:您的影片需通過審核才能在站點上顯示。
我們用
Wowhead 客戶端
保證資料庫的及時更新,向您提供額外的有趣的功能!
兩大目的:
它還維護WoW的一個插件
Wowhead Looter
, 在您遊戲時採集數據!
它將
採集所得數據
上傳至Wowhead,保證資料庫時刻掌握最新信息!
您可以用它追踪完成的任務、配方、坐騎、伙伴寵物以及頭銜!
您還在等什麼?立即
下載客戶端
整裝待發吧!
我們用 Wowhead 客戶端保證資料庫的及時更新,向您提供額外的有趣的功能!
兩大目的:
您可以用它追踪完成的任務、配方、坐騎、伙伴寵物以及頭銜!
您還在等什麼?立即 下載客戶端 整裝待發吧!