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Guild Repair : Part 2
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Publicado por
424805
This post was from a user who has deleted their account.
Publicado por
Porcell
BTW, while I have been on the internet and before since 1986, the term necroing has never crossed my path. I have expressed my view to the moderators and I have decided that after I have said my piece, I no longer will be using this forum or website.
Thanks for stopping by.
The explanation for why the necro was bad was in the original post. Not sure why you are getting huffy about it.
Publicado por
Celestad
By asakawa 3 hr 57 min ago (Patch 4.3.0)
Just wanted to add a note to apologise for locking this. A necro brought it back from 2009 which means that there's lots of misinformation in the thread. I hate to lock down a thread in which real discussion is happening and it seems that this is a subject people want to talk about but seeing people feeling that they have to preface their opinion with corrections of the necroed information tells me that this isn't a good thread to host that discussion.
Necro is a common term on forums when things are old, diseased, smell bad and as asakawa said contains information that isn't very relevant at the present time that doesn't need to be brought back to life.
You could have just made a new thread as you have here.
On the topic, it really depends on guild size/activity to whether or not allowing repairs is reasonable. Only a few high level players can quickly accumulate an amazing amount of repairs, times that by 5-10-30-100-200, then that is a big drain. If there are say 10 people in a guild and 5 of them are active but not completing challenges to acquire more gold, the small amount they will gain vs the amount they generate while looting doesn't quite add up sometimes.
A small amount allowed for guild repairs may save you a few gold, but unless your guild can make more than people take out for repairs there is no point.
That said if it is an active guild, completing challenges either raid or dungeon, setting ranks to be able to have a sufficient amount of repairs for what you
know
they contribute either as raiders or people actively completing quests/dailies/dungeons is fine. We had 100-150 for raiders and 50 for non raiding
active
people.
As for the tanks vs everyone else theme, when they die we die. There is no difference between the tank that can't afford to repair and the healer or ranged who can't afford to repair.
Unless you give something to your guild why should others pay for your repairs.
Publicado por
424805
This post was from a user who has deleted their account.
Publicado por
deathbyte
asakawa wasn't calling you a necro. Just simply stating that bring back an old thread that has information that isn't relevant was leading to people quoting others who posted that info. With the new guild system and perks it is different so a new thread is better suited. It was a punishment for you, it was just letting others know that most of the info in the thread was before the perk system came out.
Publicado por
424805
This post was from a user who has deleted their account.
Publicado por
589397
This post was from a user who has deleted their account.
Publicado por
508201
This post was from a user who has deleted their account.
Publicado por
Problimatic
BTW, while I have been on the internet and before since 1986, the term necroing has never crossed my path. I have expressed my view to the moderators and I have decided that after I have said my piece, I no longer will be using this forum or website.
Thanks for stopping by.
The explanation for why the necro was bad was in the original post. Not sure why you are getting huffy about it.
Call me a sucker for punishment
I objected to the name calling. Being called a necro got me pissed off.
Necroing is a verb not a noun. A name is a noun. No one called you anything.
Urban dictionary definition of necroing: "Action to dig up a dead thread in a forum." If it hasn't been posted in for a very long time and the information is no longer relevant, it is a dead thread being necro'd.
Anyway, the amount of funds produced by the guild perks are actually fairly small in comparison to the amount spent on repairs. As an example I will use my death knight who is sorta my main. (I don't actually raid on him very often but he is the toon that cares about achievement points. ) According to the Got my mind on my money achievement tracking he has accumulated 55.5k from just looting gold. Even if since his creation he had 10% going to the guild bank as per the 2nd rank of cash flow (Which he didn't since he was made in wrath.) he would have made 5.55k for the guild bank. And that is as a character who farms old raids on solo, inflating that gold looted number (Exalted with Hydraxian Waterlords means months of full clears there, each one netting a few hundred gold just looted.) The average character would have contributed even less than that. For that 5.55k to last a year he would have only about 106g on repairs per week. I don't know about you, but I spend a heck of a lot more than 106g for a week of repairs. Which is why different guilds have different rules for repairs.
My horde guild for example, gives a large allowance for repairs. However you are only supposed to dip into that if you are repairing from a guild activity (i.e. Guild raid.) And that is with the GM and officers, along with other members constantly contributing additional money to the gb. That money is more than for just repairs, it is for flasks, potions, feasts, recipes, and for developing guilds things like purchasing guild bank tabs. Honestly if you can't pay for repairs there seems to be a problem with your spending choices. Gold is easy to make and a few hundred a week for repairs shouldn't kill you.
Publicado por
138638
This post was from a user who has deleted their account.
Publicado por
836277
This post was from a user who has deleted their account.
Publicado por
asakawa
Reading my comment in the locked thread I can see how my wording led you to think I was referring to
you
as "a necro" but as others have said, it's a well-used term for the type of post not the poster.
I'm sorry you felt like you were being insulted, that wasn't my intention though it's useful to have the point made that not everyone understands internet-slang terms like "necro" and I'll try not to assume that such terms are universal in future to avoid similar misunderstandings.
That said, discussing moderator actions on the forum is generally discouraged and instead it's best to contact .
Now, with the side-topic of moderation put to rest I trust that this thread can continue solely on the topic of guild repairs. Thanks.
Publicado por
455621
This post was from a user who has deleted their account.
Publicado por
SheppardBook
The point I was trying to make was this...
If you think that you are entitled because of the role YOU CHOSE then you are selfish.
Take away all the words of all the posts previous and those that will come after and they will boil down to three words: entitlement, choice and selfish.
A tank is no more important than a healer or dps.
Publicado por
Celestad
Malefaction said:
As for the very last line in your comment. Again at level 5 you ARE giving to the guild. Therefore, you should have the access for the guild to pay for your repairs. I am talking about guilds that are level 5 and above. Below level 5, it is up to the Guild Master and Officers to decide if the guild should pay for repairs.
The perk is 5%-10% of what you loot (not rewarded from quests) goes to the GB so if you loot 1g from a mob, 5%-10% of that 1g is generated as extra and deposited to the GB.
Unless you spend an awful amount of time looting silver and gold from mobs the amount you raise vs the amount you spend on repairs doesn't add up.
My personal guild has the 5% perk, over a week doing dailies on 9 85's I can get 30-50g as bonus gold. Which will cover maybe 1 - 1 1/2 death repair bills on 1 character.
iala said:
I was in a guild where only the core raiding team got anything at all, everyone else was supposed to supply to them. As a result people left, in droves, because they weren't appreciated, not even a thank you from a lot of the core team for the materials, flasks, gold, gems, enchants, glyphs, all provided free of charge (while we were supposed to pay current ah rates if we wanted something from the guild, even stuff we'd previously provided ourselves we had to buy it back).
At the time I thought that was normal for wow guilds, when I found out it isn't normal (or at least doesn't have to be that way) I quit.
If you want to keep members, help them and show them some appreciation. Providing guild repairs is a minor investment and goes a long way. Helping them with things like enchants and glyphs is the same. Doesn't cost you a lot if anything, and is very much appreciated.
That's just crappy leadership, unfortunately some raiders and raid leaders think they are the only reason WoW exists. I have no problems with people helping people in guilds, I love to see it when it happens but to expect the guild to pay for repairs is unreasonable unless the gold coming in outweighs the cost, (I am talking about higher levels with this).
To provide lower levels with repairs is negligible though since it's usually less than 50s unless they spend 3/4 of the time they play dying lol. There needs to be a happy medium somewhere, if the guild gives you a little to repair, even if it is less than 1g a day it should make you happy, questing lately gives a nice amount of gold at lower levels, a whole lot more than it used to, with the addition of the amount of dailies you can do now and the time it takes to do them, relying on a guild to provide repairs doesn't make sense.
Publicado por
331902
This post was from a user who has deleted their account.
Publicado por
Trick83
We're a level 25 guild and maintain a decent gold reserve. By knocking out the weekly heroic/raid kills and most of us putting in when we can. I don't personally put gold into the vault, I supply enchanting mats/gems/transmute cds and in return my guild takes care of some of my repairs and helps with what I need to keep my gear in shape.
The guild level bonuses are just that, a bonus, they don't supply enough to repair jack alone. When one death is 25g+ per person the 5/10% of that 12s you just looted means squat. You are not putting gold into the Gbank, nothing is being taken from you, and you are not entitled to have access to it.
Just for kicks, make a guild and get it to level 5. Turn on unlimited guild repairs and see how many minutes your gbank lasts.
Publicado por
Rystrave
I went through this with a couple friends who decided to reroll on my server. I invited them to my guild, gave them all 500g each to get started (which is
more
than enough IMO).
Our guild policy is if you stay with the guild for a week and a half, you become an actual member and guild repairs are turned on. Glyphs, mats, and gear are available from the g-bank upon request and okay from the GM or an officer.
A week went by, and I was getting hate whispers from my friends, saying it's unfair to not have guild repairs on for new members. I explained that after 10 days they would become a member, and that they should still have enough gold left over to pay for their repairs (which at what, 20 silver at lvl 15, which they were at) until then.
Turns out they blew all that gold on low lvl greens and mats for their professions. After a fight over Vent and me being 2.5k short on gold, they left the guild and started their own.
Seems like leveling a toon from scratch is a lost art.
Publicado por
298296
This post was from a user who has deleted their account.
Publicado por
292411
This post was from a user who has deleted their account.
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