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评论来自
mak484
Will probably be a boss in one of the Argent Tournament instances, either the 5-man or the 10/25 man raid. Judging by his current health (3486k), probably a raid boss... unless we get to joust him down :-)
Will update this when the tournament comes up in PTR
评论来自
Nessabean
Staggering Stomp
50000 yd range — Deals a staggering stomp that inflicts 9,263 to 9,737 Physical damage to all enemies within 15 yards and interrupts spellcasting for 8 seconds.
0.5 second cast
Impale
10 yd range — Inflicts 150% of weapon damage to an enemy and causes it to bleed for 3,500 to 4,500 damage per application every 2 seconds. for 30 seconds.
Instant
The raid is going to be assaulted by Snobold Vassal. They come from the boss. Various raid members are going to be attacked by them. Seems like they jump onto players individually and prevent them from using abilities or spells. The only way for them to be removed is for your raid members to target them and kill them.
These guys stun the person they're on for 5 seconds if caught casting.
Watch out for patches of fire on the ground. As a priest with Fire Resist Aura I was getting hit for ~4.5k a tick.
You will need two tanks to handle this. The cooldown on impale is every 10 seconds. Your tanks have to switch and taunt every 30 seconds before the stacking debuff overwhelms them.
Our tanks switched between 1-2 impales.
There are 3 phases to this fight, Gormok is Phase 1.
See also:
Phase 2 - The Two Jormungar, Acidmaw and Dreadscale
Phase 3 - Icehowl
评论来自
cookiecake
NOTE: This boss can be disarmed and will not impale for the duration of the disarm.
评论来自
355605
this boss seems to have a stacking self-buff called "Rising Anger" that increases his damage by 15% per stack, i don't know what causes this buff, but it is not dispellable by disarming/tranq shot
评论来自
stathisdjs
Gormok himself is a hard encounter.
Once the fight begins, Gormok will begin like a normal boss. After a few secconds have passed, Gormok will launch 1-2 Kabolds, and after they are launched, he will launch up to 4 at a time. When 1 is brought down, he will throw another 1. These jump on the backs of the players, and since the players can't actually hit BEHIND them, they're unable to attack them.
It's possible at this point, for 2 melee players to attack eachother's Kabold.
After the boss throws the Kabolds, they will drop a fire on the ground RANDOMLY, that bursts out to a large fire that goes out after some small time.
Also, i have to note that he hits the
TANKS (The one that is tanking him)
with a debuff, similar to Gluth's
debuff, (Gluth's) Mortal Wound
, which is prety deadly. Tanks must change when stacks are at 2-4. If they go above 5, it's way too deadly for the tanks. This debuff lasts 30 secconds.
(Spells were not added yet in Wowhead when this guide was written.)
Abilities
Staggering Stomp
50000
(No way to avoid)
yd range — Deals a staggering stomp that inflicts 9,263 to 9,737 Physical damage to all enemies within 15 yards and interrupts spellcasting for 8 seconds. 0.5 second cast.
Impale
(Please confirm if this is applied only to a single player in the group.)
10 yd range — Inflicts 150% of weapon damage to an enemy and causes it to bleed for 3,500 to 4,500 damage per application every 2 seconds. for 30 seconds. Instant.
Notes:
Gluth, construction quarter of Naxxramas, boss #3
Mortal Wound, used by Gluth on the main tank.
After 6 attempts with no success, we gave up, since the Kabolds couldn't die.
I salute you,
Statharas Daggerspine.
Edit list
1, added something i forgot.
评论来自
toastmaster7727
Gormok the Impaler is the first of three Northrend Beasts you will face immediately upon entering
Trial of the Crusader
. His encounter requires two tanks that should periodically taunt the boss off of each other in order to avoid the overstacking of
Impale
.
Abilities
Staggering Stomp
: Deals a staggering stomp that inflicts 9263 to 9737 Physical damage to all enemies within 15 yards and interrupts spellcasting for 8 seconds. Interrupt can affect players further than 15 yards away.
Impale
: Inflicts 150% of weapon damage to an enemy and causes it to bleed for 3500 to 4500 damage per application every 2 sec. for 30 sec. Tanks should switch aggro around two to three stacks and wait for it to wear off.
Summon
Snobold Vassal
: Creates two to three Snobolds that will randomly attack players for low melee damage and periodically interrupt their target. Ranged dps should focus on them when they appear.
Fire Patch (no link available): Gormok will create a fire patch around a randomly targeted player. Radius is estimated to be 10 yards. Everyone should move out of these to avoid damage.
评论来自
deolrin
More like Gormok the
Impaled
, with those ropes stuck right into him...
3D查看
链接
穿刺者戈莫克
这个 NPC 能在这些地区找到:
冰冠冰川
(3).
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