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评论来自
186945
where does one get the recipe? at this point right after the patch no one seems to have it.
评论来自
367684
Guys I tried this and I realized something, even talked to a GM about it.
It does not work.
Tested DRW with 40 rp got 10 seconds, with full rp got around 15
If this glyph worked it should give 15 seconds at least initially and 21 seconds at full runic (if you have max 100)
Inital runic cost 40 should be 15 seconds. Full runic bar of 100 should be 60 /10 = 6 seconds added for the total of 21 i mentioned. If you specked for 130 runic power you should get an additional 3 seconds for a total of 24 seconds.
评论来自
335030
You can have this up for 19sec. If you are specced correctly.
5(from spell)+5(from glyph)+6(from normal RP)+3(from talent RP)
评论来自
TheBaws
In 3.2:
With this glyph you will have a fixed duration of 17 seconds for your DRW.
3.2 Modified the specific CD to a fixed duration of 12 seconds (see patch notes) plus 5 seconds if you apply this glyph.
评论来自
Tempri
Anyone know if this is any decent still?
评论来自
Felfaadaern
I wouldn't tank without it.
评论来自
116883
wow, that is one powerful tank glyph.
turns an ultimate talent with cool looks and meh effect into "
use on every pull
". it is also a very unique mechanic.
评论来自
flowa
@haggers
because u have 60 runic power at every pull right
and 20 % parry is "meh" ?
the glyph isnt so useful . by the time u get to use dancing rune weapon u would alrdy have the threat u need to hold aggro
overrated glyph this is
评论来自
groghole
Keep your runic power up at the end of a fight, you've got an aggro lock so it shouldnt be a problem. This was also a lot more practical when Revitalize still gave you runic energy.
Does DRW glyphed increase ALL threat generated or just threat generated through melee attacks? Death and Decay? Death Coil? Icy Touch? Diseases?
评论来自
SinisterKnight
The question I have is, with the massive Threat increase, is this now a bad Glyph to have for DK tanks? Seems to me you'd be better off with the AMS for the extra 2 seconds of mitigation. If you didn't have that already that is.
评论来自
AcousticProfit
In patch 4.2 and beyond, I don't see this as a useful glyph. After tank threat was boosted, the only reason I would want to use this is perhaps when there is a boss mechanic with threat drops, or tank switching. In that case though, I would have to have 60 runic power to spare to even use it, and beside I only need a few hits or a blood boil to get all the threat I need to start. This needs a redesign, perhaps like
Item - Death Knight T12 Blood 4P Bonus
found on the 4 piece bonus on death knight t12.
评论来自
Cattlehunter
A truly bizzare glyph, especially in the post-4.2 threat environment. If you have the runic power to summon a DRW, you have the runic power to simply use rune strike, which gives so much threat that you'd need some extremely intense burst damage from a DPS to pull off you, and even then you can simply taunt back with one of your two taunts.
The only situation where I could see this being even remotely useful would be in a situation where AoE threat is sufficiently important, but unless you're dealing with a very large pull, half a dozen mobs or more, where everyone else involved is single-targeting down different targets, AoE threat should never be an issue. Even if you were to come across a situation like this, with a fairly long cooldown, steep rune power cost of summoning the DRW, and limited 12 sec duriation of the ability, having to rely on it to keep AoE threat would be ill adviced.
Only legitimate reason I could think of to use this would be to troll the other tank you're tanking together with in raids. Pop it after a tank swap and watch yourself get punded to pieces as the boss goes right back to you and keeps stacking whatever debuff you were trying to avoid with the tank swap. "I'm not taunting back off you, bro, you just need to l2threat."
评论来自
PriestessAur
In Mists of Pandaria this glyph has changed.
OLD: Glyph of Dancing Rune Weapon - Increases your threat generation by 50% while your Dancing Rune Weapon is active.
NEW: Glyph of Dancing Rune Weapon - Increases your threat generation by 100% while your Dancing Rune Weapon is active, but reduces its damage dealt by 25%.
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