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Combat Rogue DPS Stat Priority and Attributes - Cataclysm Classic
来自 warstry
[Last Updated]:
2024/05/27
变更日志
补丁:4.4.0
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Welcome to Wowhead's Stat Priority Guide for Combat Rogue DPS in Cataclysm Classic. This guide will provide a list of recommended stats to gear, enchant, and gem for, as well as how attributes impact your class performance in raids and dungeons. Lastly, this guide will give general advice on gearing your character in Cataclysm Classic.
Stat Priority for Combat Rogue DPS
Agility
Expertise Rating (6.5% Cap)
Hit Rating (8% Special Cap)
Hit Rating (17% spell cap)
Haste Rating
Mastery Rating
Critical Strike Rating
Agility
Is our primary stat that increases our attack power and influences the damage of all our abilities. It also adds small amounts of crit per point. We will look to stack as much of this as possible.
Expertise and Hit
impact our chances to land an attack on the mob. We need enough of this to hit certain caps to ensure our damaging abilites are always landing.
Mastery and Haste
should generally be balanced between each other with a slight favoritism towards Haste. The exact balance for your particular gear set should be found through sims.
Critical Strike
is a very underwhelming stat for Combat Rogues. It does have a value, but is inferior when considering the other secondary stats.
Attributes for Combat Rogue DPS
Agility
Agility is the primary stat for a
潜行者
and there is no such thing as too much. It provides attack power, critical strike chance, and even a little dodge to help you survive!
For a Level 85
潜行者
:
1 Agility = 2.88 Attack Power thanks to
作战潜能
and
243.5 Agility = 1% Dodge
324.72 Agility = 1% Critical Strike Chance
Strength
Strength continues to offer 1 Attack Power per point and that is it. Rogues will not want any strength past their base stats.
Stamina
While Stamina has no direct damage benefit for a
潜行者
, it does have the passive benefit of increasing our health pool and reducing our chance to die in any boss environments. You will have ample amounts of stamina on your base gear and will not look to increase it further.
For a Level 85
潜行者
:
1 Stamina = 10 Health
Intellect
Intellect does not offer any in combat benefits to a
潜行者
and is not desirable at all.
Spirit
Spirit does not offer any in combat benefits to a
潜行者
and is not desirable. It does offer a small amount of out of combat health regeneration, but that is not reason enough to desire this stat.
Secondary Stats for Combat Rogue DPS
Hit Rating
Hit rating is very important for rogues up to the 8% cap for special attacks. After this point, the value of hits falls to be more in line with that of Haste and Mastery. Continuing to prioritize hit up to the 17% spell hit cap results in the most consistent DPS gains at which point it completely drops off in value.
For a Level 85
潜行者
:
120.11 Hit Rating = 1% increased chance to hit with auto attacks and abilities.
102.45 Hit Rating = 1% increased chance to hit with poisons.
Combat rogues will always have 3 talent points spent into
meaning we only need to gain 2% for the special cap and 11% for the spell hit cap.
Hit Rating Caps
Abilities
Poisons
Auto Attacks
Hit Percent Needed To Never Miss
8%
17%
27%
No Talent
961
1742
3243
1/3
721
1537
3003
2/3
481
1332
2763
3/3
241
1127
2523
Expertise
Expertise is critical for
潜行者
s to avoid attacks from being dodged or parried. When a Combat Rogue has their CDs up they are a GCD capped class meaning any skill that misses comes at a huge penalty due to wasted energy beyond the cap.
For a Level 85
潜行者
:
30.03 Expertise Rating = 1 Expertise Point = 0.25% reduced chance to be dodged or parried.
You can gain Expertise Points from Human racial abilities
/
, Dwarves racial
, and Orc's racial
when wielding the appropriate weapons.
武器专家
has been removed from the game making rogues find new avenues for expertise in Cataclysm.
Expertise Rating Caps
Level 88
Level 87
Level 86
Level 85
Base Dodge Chance
6.5%
6%
5.5%
5%
No Buffs
781
721
661
601
,
, and
691
631
571
511
Haste Rating
Haste Rating has a double effect for Rogues going into the Cataclysm. It has always given us more energy back by increasing attack frequency leading to more
索命强能
procs, but now also directly increases a rogues energy regeneration. Combat Rogues have a base 12.5 energy recovered per second thanks to
作战潜能
.
For a Level 85
潜行者
:
128.06 Haste Rating = 1% increased attack speed.
102.45 Haste Rating = .1 additional energy recovered every second.
Critical Strike Rating
Critical Strike Rating is an underwhelming stat for Rogues with the introduction of Mastery and the increased value into Haste Rating. It is still a useful stat to have as it increases the chance we get a Critical Hit which increases the damage by 200% of its normal.
For a Level 85
潜行者
:
179.28 Critical Strike Rating = 1% increased chance to critical strike.
Fear of hitting the Critical Strike cap is much less prevalent in Cataclysm until very high gear levels. Aiming for Spell Hit cap also increases our effective crit cap due to how the formula interacts with hit chance. The formula for crit cap is as follows:
Critical Strike Chance Cap = 44.3% + Bonus Hit Chance % + Expertise Dodge/Parry Reduction %
Mastery Rating
Mastery is the new stat that is introduced in Cataclysm that has a unique effect based on your current Specialization. For a Combat Rogue, the mastery is
精通:左右开弓
. Our Main Hand attacks have a 16% base chance to deal damage equal to 100% of a MH attack. Each point of Mastery that we gain increases the chance for this effect to occur by 2%.
For a Level 85
潜行者
:
179.28 Mastery Rating = 1 point of Mastery.
Attack Power
Attack Power increases our weapon damage and acts as the general scaler when it comes to most of our abilities. Attack Power on gear and gems is largely removed in Cataclsym. Instead, we'll be granted an additional point of AP per point of Agility to counter this loss. As a result this stat isn't something you aim to stack, but rather something you naturally accrue with more gear.
Gearing Advice for Combat Rogue DPS
Your primary goal as a Combat Rogue is to meet your Expertise and Hit Caps. It doesn't matter how much of the other juicy stats you have if you simply can't land an attack on what you're trying to fight.
Once caps are comfortably met, you'll then generally look to improve on whatever the lowest Item Level pieces you have are. With reforging being in the game, the goal shifts away from looking for the perfectly itemized piece into looking for the highest stat budget piece. Put simply, the higher Item Level the more Agility and secondary stats it has allotted to it.
Once you get more into the nitty gritty of it, you'll start looking into how you can reforge your gear to be as optimal as possible. That will mean reforging away most of the crit on items in favor of the higher value stats in Hit, Haste, and Mastery assuming those stats are not already present on the gear.
While doing the balancing act with all of the other stats it is important to note that Weapon DPS will still be the biggest contributor to a Combat Rogue's damage. Higher weapon damage will translate to harder hitting Sinister Strikes, Revealing Strikes, and weapon swings.
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评论
评论来自
Jupedx
Is the expertise correct on that? Im showing around 26 expertise or ~700 rating required for combat as orc with fist/axe
edited - this seems more of a confusion for elvui users as the default "26" will show up as % on the stats screen when that is not right, mouseover the tooltip for better information if your using elvui.
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