Thaddius
The Arachnid Quarter Anub'Rekhan Grand Widow Faerlina Maexxna The Plague Quarter Noth the Plaguebringer Heigan the Unclean Loatheb The Military Quarter Instructor Razuvious Gothik the Harvester The Four Horsemen The Construct Quarter Patchwerk Grobbulus Gluth Thaddius Frostwyrm Lair Sapphiron Kel'Thuzad Thaddius is the fourth and final boss in the Construct Quarter of Naxxramas . Two wight sub-bosses must be dispatched before engaging Thaddius.Commander Eligor Dawnbringer says about him:Thaddius, built from the flesh of women and children, it is said that their souls are fused together - eternally bound within that foul prison of flesh.
Overview During the first Phase of the fight, Thaddius is unattackable, and raid must dispatch Stalagg and Feugen - two minibosses on platforms in the opposite ends of the room. They will need to be killed within 5 seconds of each other, so the DPS should be split between them as evenly as possible. Tanks will need to keep them very close to the Tesla Coils. Several seconds after the deaths of Stalagg and Feugen, Thaddius will engage the group. The whole group will need to jump from the minibosses' platforms to Thaddius's. Players who fall in the liquid can swim to the entrance of the room and rejoin their group on a side appropriate for their charge. Thaddius should be tanked in the middle of his platform, and everybody should be watching their charge debuff. Raid leader should designate a "positive end" and "negative end" of the platform, and give directions how to switch between them. From this point on, the fight is a DPS race.Abilities Stalagg :Power Surge - Stalagg will randomly gain Power Surge throughout the fight, increasing his attack speed by 100% and damage by 25% (25 Player : 200% attack speed only ) for 10 seconds.Magnetic Pull - Every 30 seconds Stalagg will switch his tank with Feugen's, switching their threat as well.Tesla Coil - If Stalagg gets too far from the Tesla Coil behind him, the raid will start taking unhealable AoE Nature damage from the Tesla.Death - Stalagg must die within 5 seconds of Feugen's death, or they will resurrect each other with full health.Feugen :Static Field - Does 2,500 (25 Player : 3,500 ) Nature damage to all players in 60 yards range, every 3 seconds.Magnetic Pull - Every 30 seconds Feugen will switch his tank with Stalagg's, switching their threat as well.Tesla Coil - If Feugen gets too far from the Tesla Coil behind him, the raid will start taking unhealable AoE Nature damage from the Tesla.Death - Feugen must die within 5 seconds of Stalagg's death, or they will resurrect each other with full health.Thaddius :Polarity Shift - Every 30 seconds Thaddius will charge the whole raid with either Positive Charge or Negative Charge . Players with different charges will deal 3,500 Nature damage to each other every second, if within 10 yards of each other. Players with the same charge will gain +10% damage, stacking up to 5 (25 Player : 13 ) times, if standing within 10 yards of each other. This ability may or may not change some players' charges throughout the fight. Players with no charge will be damaged by both Positively and Negatively charged ones.Chain Lightning - Thaddius will hit up to 5 nearby targets with Chain Lightning, causing 4,163 to 4,837 (25 Player : 7,125 to 7,875 ) Nature damage, every ~15 seconds.Ball Lightning - If no players are in melee range, Thaddius will start shooting Balls of Lightning at random raid members, hitting for 17,500 to 22,500 Nature damage.Berserk - 6 minutes after engaging Thaddius , he will Berserk, increasing attack speed by 150% and damage done by 500%, quickly wiping the raid.
Thaddius yells: Break... you!!
Thaddius yells: Eat... your... bones...
Thaddius yells: Kill...
Thaddius yells: Now you feel pain...
Thaddius yells: Thank... you...
Thaddius yells: You are too late!! I... must... obey!!
Thaddius yells: You... die now!!
Gains After killing this NPC you will gain:
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