Rotface
The Lower Spire Lord Marrowgar Lady Deathwhisper Gunship Battle Deathbringer Saurfang The Plagueworks Festergut Rotface Professor Putricide The Crimson Hall Blood Prince Council Blood-Queen Lana'thel The Frostwing Halls Valithria Dreamwalker Sindragosa The Frozen Throne The Lich King Rotface is one of the two abomination bosses in the Plagueworks section of Icecrown Citadel that players need to defeat in order to unlock Professor Putricide's laboratory and fight him there.Abilities Rotface Ooze Flood - Inflicts 4,388 to 4,612 damage every 1 second and reduces movement speed by 25%. Affects all targets in the flood. Lasts for 20 seconds.Slime Spray - Targets a random player and shoots a spray at their direction. The spray inflicts 5,363 to 5,637 Nature damage every 1 second for 5 seconds.Mutated Infection - 3,413 to 3,587 damage every 1 second for 12 seconds, and reduces healing received by 50%. After the Infection is removed a Small Ooze spawns at the target's location.Small Ooze Sticky Ooze - Sprays a puddle of green goo near its target, inflicting 2,925 to 3,075 Nature damage every 1 second and decreasing movement speed by 50% for all targets within the 6 yards radius of the puddle.Weak Radiating Ooze - Inflicts 3,413 to 3,587 Nature damage every 2 seconds to players within 10 yards. Causes the Small Ooze to merge with other nearby Small Oozes. When two Small Oozes merge, they form a Big Ooze .Big Ooze Sticky Ooze - Sprays a puddle of green goo near its target, inflicting 2,925 to 3,075 Nature damage every 1 second and decreasing movement speed by 50% for all targets within the 6 yards radius of the puddle.Radiating Ooze - Inflicts 4,388 to 4,612 damage every 2 seconds to players within 10 yards. Causes the Big Ooze to merge with other nearby Big Ooze. When a Big Ooze merges with another one, it gains a stack of Unstable Ooze.Unstable Ooze - Increases all damage done by 20% per application. Stacks up to 5 times. Applied when a Big Ooze merges with a Small Ooze.Unstable Ooze Explosion - The Big Ooze explodes, sending 3 ooze missiles flying at random players' locations. Each missile inflicts 9,750 to 10,250 Nature damage to players within 6 yards. Cast when a Big Ooze reaches 5 stacks of Unstable Ooze.Rotface Ooze Flood - Inflicts 5,363 to 5,637 damage every 1 second and reduces movement speed by 25%. Affects all targets in the flood. Lasts for 20 seconds.Slime Spray - Targets a random player and shoots a spray at their direction. The spray inflicts 5,363 to 5,637 Nature damage every 1 second for 5 seconds.Mutated Infection - 3,900 to 4,100 damage every 1 second for 12 seconds, and reduces healing received by 75%. After the Infection is removed a Small Ooze spawns at the target's location.Small Ooze Sticky Ooze - Sprays a puddle of green goo near its target, inflicting 2,925 to 3,075 Nature damage every 1 second and decreasing movement speed by 50% for all targets within the 6 yards radius of the puddle.Weak Radiating Ooze - Inflicts 3,413 to 3,587 Nature damage every 2 seconds to players within 10 yards. Causes the Small Ooze to merge with other nearby Small Oozes. When two Small Oozes merge, they form a Big Ooze .Big Ooze Sticky Ooze - Sprays a puddle of green goo near its target, inflicting 2,925 to 3,075 Nature damage every 1 second and decreasing movement speed by 50% for all targets within the 6 yards radius of the puddle.Radiating Ooze - Inflicts 4,875 to 5,125 damage every 2 seconds to players within 10 yards. Causes the Big Ooze to merge with other nearby Big Ooze. When a Big Ooze merges with another one, it gains a stack of Unstable Ooze.Unstable Ooze - Increases all damage done by 20% per application. Stacks up to 5 times. Applied when a Big Ooze merges with a Small Ooze.Unstable Ooze Explosion - The Big Ooze explodes, sending 3 ooze missiles flying at random players' locations. Each missile inflicts 11,700 to 12,300 Nature damage to players within 6 yards. Cast when a Big Ooze reaches 5 stacks of Unstable Ooze.Rotface Ooze Flood - Inflicts 5,363 to 5,637 damage every 1 second and reduces movement speed by 25%. Affects all targets in the flood. Lasts for 20 seconds.Slime Spray - Targets a random player and shoots a spray at their direction. The spray inflicts 5,363 to 5,637 Nature damage every 1 second for 5 seconds.Mutated Infection - 3,900 to 4,100 damage every 1 second for 12 seconds, and reduces healing received by 50%. After the Infection is removed a Small Ooze spawns at the target's location.Small Ooze Sticky Ooze - Sprays a puddle of green goo near its target, inflicting 2,925 to 3,075 Nature damage every 1 second and decreasing movement speed by 50% for all targets within the 6 yards radius of the puddle.Weak Radiating Ooze - Inflicts 3,413 to 3,587 Nature damage every 2 seconds to players within 10 yards. Causes the Small Ooze to merge with other nearby Small Oozes. When two Small Oozes merge, they form a Big Ooze .Big Ooze Sticky Ooze - Sprays a puddle of green goo near its target, inflicting 2,925 to 3,075 Nature damage every 1 second and decreasing movement speed by 50% for all targets within the 6 yards radius of the puddle.Radiating Ooze - Inflicts 5,363 to 5,637 damage every 2 seconds to players within 10 yards. Causes the Big Ooze to merge with other nearby Big Ooze. When a Big Ooze merges with another one, it gains a stack of Unstable Ooze.Unstable Ooze - Increases all damage done by 20% per application. Stacks up to 5 times. Applied when a Big Ooze merges with a Small Ooze.Unstable Ooze Explosion - The Big Ooze explodes, sending 8 ooze missiles flying at random players' locations. Each missile inflicts 11,700 to 12,300 Nature damage to players within 6 yards. Cast when a Big Ooze reaches 5 stacks of Unstable Ooze.Rotface Ooze Flood - Inflicts 5,363 to 5,637 damage every 1 second and reduces movement speed by 25%. Affects all targets in the flood. Lasts for 20 seconds.Slime Spray - Targets a random player and shoots a spray at their direction. The spray inflicts 5,363 to 5,637 Nature damage every 1 second for 5 seconds.Mutated Infection - 4,875 to 5,125 damage every 1 second for 12 seconds, and reduces healing received by 75%. After the Infection is removed a Small Ooze spawns at the target's location.Small Ooze Sticky Ooze - Sprays a puddle of green goo near its target, inflicting 2,925 to 3,075 Nature damage every 1 second and decreasing movement speed by 50% for all targets within the 6 yards radius of the puddle.Weak Radiating Ooze - Inflicts 3,413 to 3,587 Nature damage every 2 seconds to players within 10 yards. Causes the Small Ooze to merge with other nearby Small Oozes. When two Small Oozes merge, they form a Big Ooze .Big Ooze Sticky Ooze - Sprays a puddle of green goo near its target, inflicting 2,925 to 3,075 Nature damage every 1 second and decreasing movement speed by 50% for all targets within the 6 yards radius of the puddle.Radiating Ooze - Inflicts 6,338 to 6,662 damage every 2 seconds to players within 10 yards. Causes the Big Ooze to merge with other nearby Big Ooze. When a Big Ooze merges with another one, it gains a stack of Unstable Ooze.Unstable Ooze - Increases all damage done by 20% per application. Stacks up to 5 times. Applied when a Big Ooze merges with a Small Ooze.Unstable Ooze Explosion - The Big Ooze explodes, sending 8 ooze missiles flying at random players' locations. Each missile inflicts 14,625 to 15,375 Nature damage to players within 6 yards. Cast when a Big Ooze reaches 5 stacks of Unstable Ooze.Missing valuable info? Incorrect details? Please report it to us!
Overview Rotface is a fight similar to Grobbulus in some ways - ooze adds, dangerous ooze puddles on the ground, kiting of the boss - that kind of stuff. You will need at least 2 tanks for this - one for the boss, one for the adds. The boss tank should start the fight engaging Rotface and keeping him in the center of the room. Melee, healers, and all casters should run in and stay right behind the boss, within his hitbox. Hunters should be at their minimum range and to the sides. The add tank should go somewhere to the outskirts of the room and wait for the adds to spawn. A paladin or a death knight may be better suited than warriors and druids because of the wider array of ranged attacks. The first distinct feature of the fight are the ooze floods. There are four areas that might be flooded - south-west, south-east, north-west, and north-east. Floods will cover roughly 1/4 of the room, never reaching the middle of the room where everybody but the add tank is. The floods will go through cycles, each area being flooded exactly once per cycle. So if NW is the first flood, the second one will happen in either NE, SW, or SE. If it is then NE, then the third one will be either SW or SE. Let's say it's SE. This guarantees that the fourth one will be in the SW. After all four areas have been flooded once, the cycle will reset. The next thing to watch out for is the Slime Spray. Rotface will target a random raid member and begin the 1.5 second cast of Slime Spray. After the cast is over, Rotface will channel the spray for 5 seconds, inflicting damage every second. Just run behind him or to his sides when you see him turning and casting this ability. The third and last aspect of the fight are the oozes spawned through Mutated Infection. Every so often Rotface will target a random raider and debuff them with a dispellable Mutated Infection (this debuff is used more frequently as time goes by). The infection will last 12 seconds or until removed (it's a disease), and will spawn a Small Ooze. It doesn't do much damage, but is not tauntable and starts with huge lead in threat on the formerly infected target. This means that the Small Oozes will stay with the person who spawned them until they merge with another ooze. If there are no Big Oozes, have the newly infected person stay with the add tank until another Mutated Infection is cast, and another Small Ooze spawns. The two small oozes will merge and form a Big Ooze, which will follow normal threat rules (and is tauntable). The add tank should kite the Big Ooze in a circle around the room, avoiding the Sticky Ooze puddles the Big and Small Oozes shoot at him/her. Every time there is a Mutated Infection, the player with it should run between the tank and the Big Ooze, drop its Small Ooze there, wait for the Small Ooze to be absorbed, and only then return to the middle. Tanks, the Big Oozes are not tankable, their damage is too high. Kite them! The first two Small Oozes that merge will form a Big Ooze. Every next Ooze that merges with the big one will add a stack to its Unstable Ooze. When that stack reaches 5 (after the 6th ooze has spawned), the Big Ooze will freeze in place and cast Unstable Ooze Explosion. As soon as the cast is over, everybody should scatter to avoid the flying ooze missiles. Don't forget to avoid the ooze floods, and make sure to stack back in the middle as soon as you can.
Gains After killing this NPC you will gain:
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