This post was from a user who has deleted their account.
I have a tendency to try out every possible option in a game; it's the reason I have played through NWN countless times (each time with a different class, a different alignment), the reason I have 20 characters in WoW (one of each class, one of each race - well, except Orcs.. I'm not into Orcs), the reason I have 8 characters on SWTOR (again, one of each class, with varying combinations of LS/DS/neutral), the reason why in D&D I always want to start a new group with a character unlike any I've created before.However, if I were to pick 1 and call it my favourite..... it'd have to be a Rogue.- first and foremost, there's the stealth. I love being able to avoid areas and enemies that I'd rather not have to force my way through.- Rogues generally incline towards the Chaotic alignment, which suits me just fine.. screw what other people say I should do, I want to do whatever I feel is good for me. Yeah, I enjoy being opportunistic.- in D&D, Rogues have the skill Use Magic Device - the idea of being untrained in the arcane, but still being able to tinker with magical items is quite alluring. Doing something you're not supposed/allowed to, and pulling it off with success. Ha!- in various games, Rogues have abilities that allow them to strike when the enemy least suspects it. In order to best a well-armoured opponent, you need every edge you can get. Tricks, cunning, deceit, it all works to tip the scales in your favour. A valuable asset even if you're not facing an opponent with the upper hand.- with abilities such as lockpicking, stealth, and high dexterity/agility, Rogues can easily get into places they're unwanted. That's not only giving you the kick of tresspassing, but also the chance to satisfy your curiosity - why is that room locked? What's valuable enough to hid it in a chest with 3 locks?- in D&D (yes, again), at least in 3.5, a favoured build of mine was to give a Rogue a high Intelligence and Charisma score (often at the cost of Wisdom and Strength), so that I would have a lot of additional languages, a lot of skill points, and a higher bonus to coveted skills like Bluff and Diplomacy. It kind of makes my Rogue a well-informed spy, who uses any information (s)he can lay her hands on to benefit him-/herself. Know languages so that you can learn secrets from foreign words. Bluff your way out of a prickly situation. Outsmart others by showing them what you know - and how dangerous that can be for them. Use my wit as my most powerful weapon, that's what I really enjoy doing.Writing all this down, I think a Rogue might be the closest class to resemble part of myself, actually... the underdog, underestimated, easily overlooked (especially when you want to), knowing more than you'd care to, and seemingly easy to best - but able to hit you where you didn't even know it could hurt. *grins*
Standard RPG I enjoy the cleric style - enough support to keep allies alive but focused for offensive power. In the demo for this, I preferred the Mage/Rogue style.
I tend to prefer caster classes in RPG games!
Ranger or closest equivalent. Funny because I'm not really an outdoorsy type in real life
Hunter or ranger type every time
I usually play the melee classes (warrior or rogue) , usual I like the feel in contact with enemies up close
I like to play rogue type classes. Doesn't matter if it's a rpg video game or table top always love being our groups rogue :)
I tend to prefer the caster classes, whether it be a mage, a healer, or even a hybrid, I like them all. :|
Honestly in almost every game I've ever played, I've been a caster class. Only recently I started a melee class, and loving it! but I still miss the caster biz.
Usually a jumpy melee kind of damage dealer, ala Final Fantasy-style dragoons, in games where it is possible to create such a class. Otherwise, pure glass canon ranged damage dishing, like an archer or pure mage, or in the rare game where sword and board is not the most boring thing ever, a knight defender sort of character.
I play casters in most games I enjoy the extra level of complexity it adds but if a game has weak caster spells and poor graphics i am more likely to play a melee class.