While overall great I think there's too few - which I think S4 consisting of even older dungeons... indeed underlines.
I agree with a few of these.S TierHoA - For sure, short dungeon, forgiving timer, lots of big AoE and route diversity. While it may be a bit boring, we’re in season 3, so I mean, they all kind of are at this point. A TierMoTS - I personally hate this dungeon. To each their own though, I would’ve put this in B tier for the creativity despite my personal bias against it.B TierSD - I actually really liked this dungeon. The narrow halls could be rough some weeks, but overall it was a lot of fun with diversity in the routes. I would’ve put this at A tier, shy of S because of the boss designs and camera angles. DOS - Agree with B here. The Ardenwald wing was great except for the end boss. Managing lightning in a pug can be annoying. Hakkar wing after the nerfs was fine, and the trash leading up to it was definitely manageable. Mechagon wing was awful, the trash on the way to the boss mainly. Just annoying, not difficult, annoying. Big difference there. Last boss was alright, but having to 2 phase higher keys because some classes couldn’t solo the ads threw things off (especially when running a pre made). C TierNW - This became a free key after the nerfs, but I never liked it personally. Whether I can time it or not is irrelevant. The top area glitched on several abilities (blinking in a circular area - why is this impossible?), and the last boss was terribly designed. It just wasn’t fun to me at all, this would’ve been D tier for me.Plaguefall - Hated this dungeon. The last 2 bosses were left unchecked for ages, at higher tyrannical keys you have to LoS the first boss’ abilities or you die instantly. Interrupting stealthlings 9000 times in a row was tedious, the poison water you had to run across, the whole dungeon design just felt terrible to me. This was an F tier dungeon for me.ToP - This dungeon had some minor diversity in the routes, but basically revolved around how you wanted to time lust. Like they said in the video, I guess they were trying to create the illusion of diversity with the wings, but it wasn’t there. The bosses however were pretty fun to me. Would I want to see another dungeon like it? Probably not, but I can appreciate it. I agree on C tier here.D TierSoA - I actually liked parts of this dungeon and hated others. The platforms were awful and route diversity was almost non existent. The amount of kicks and annoying abilities on trash was up there, but manageable. It had some pulls that made you think and watch your step, but all the bosses weren’t very well done imo. Would have to agree on D tier here, just seems like it was designed without M+ in mind. OtherTazS - It’s pretty linear, sure you can go mini bosses or big trash on the right, but the big trash pulls are completely imbalanced compared to the mini bosses. The last boss was neat, but the music room? Worst boss fight I’ve ever done. It’s mindless and boring with hardly any mechanics. This dungeon would be D tier for me.TazG - The first area is fun just because of all the AoE. The lightning boys everyone skips before boss 1 are skipped for good reason, they should’ve never let something designed like that into a dungeon. All the other trash in this dungeon is fun. Lots of important stops, but not so many you can’t handle it, and you can do some big pulls. This dungeon is short as well, or rather just the right length? Idk, either way it’s always nice to get this key. Would’ve put this in A tier.