When can I expect talent calculator to be updated? Would love to see how they moved these talents
i would love some updates for the classes that are out for month XD dragonflight will be so garbonzo with 3 nice classes
"Talent position has changed." most of these are just not true
Great, another update, while Priest (talking about Holy specific) has the worst tree. Nothing for over 5 weeks now. Prepatch in 2-3 months. Gonna be great expansion for Holy. Thanks Blizz.
Brewmaster talent tree looks much better now although there are some weird stuff with Breath of Fire/Celestial Flames going on. You can still get an insane amount of survivability and good dps options on top of it. Looking forward to do some more testing.
Coming into shadowlands as a brewmaster i was glad to see last keg come back, was one of the things to be excited about and we did end up playing it the whole expansion. Then we had the choice between weapons of order or bonedust brew as new covenant skills to be excited about, and they were the two options the whole expansion.It's difficult to be excited about the brew capstones when they are essentially the exact same things again. You always pick keg and depending on tuning you pick weapons of order or bonedust brew, which is even less of a choice now without soulbinds and fleshcraft/phial. Otherwise the tree looks fine, really tanky with flexibility with damage vs more tankiness but i really hope they either get rid of both covenant capstones or make keg smash 2 charges by default.
The tree looks better, but brewmaster still needs 2 charges of Keg Smash baseline (not +% dmg) as the necessary quality of life change, or as a more accessible talent.
Roll at 2-1, Celerity/Chi-torpedo at 6-5 and Roll out at 7-1 doesn't make any sense. They all change the function of roll and should be close and connected in some way. It should also be top of tree since all specs benefit from it. Soothing mist should be much further down the tree since ONLY the mistweavers are going to want it.
Can't believe the top right of the class tree still blocks required BrM/ww stuff behind CC 2-4 points that are wasted in 90% + of raid fights. it was fixed in the 1st revisions of other trees so i wasn't worried at 1st but it seems like it's going to stay odd arse monk design yet again :(
Don't care how broken or busted monks are but theyre really boring.