The interviews they have been doing for the last 6 months have been great but If they are just going to make changing like this that are completely counter to the design philosophy they describe whats the point?
If you have two BM that have the same ilvl, no corruptions and same azerite traits. One stacks crit hard and discards mastery hard, the other has a healthy distribution of crit, haste, mastery and versatility.Which one does more damage? Obviously the CRIT hard dude.This is because classes are poorly designed and our only tool to make them work is to stack one of them like no tomorrow.So this goes against players not toward fixing the problem. It just shows that they have no clue.
So this adds more value to tertiary stats like avoidance and leech later in an expansion over ilvl and secondaries. Right now leech is a #1 star for healers, but outside of M+, there is no great way to farm it, and the ilvl difference makes the 465 pieces only minor increases over 475 gear, so only really hardcore min/maxers farm it out.This system will make leech and avoidance far more beneficial since hitting 25% on them will be difficult, I forsee healers farming out leech gear once they hit upper caps on their top couple secondary stats late in the expansion, as it is already their best stat, but ilvl has been keeping farming it with the 1% level of players.
Surprised it took this long, honestly. Anything that reduces the power of secondary stats (not too much, but they're too powerful now) is at least worth trying. It gives more value to primary stats (i.e., a higher ilvl item has a better chance to be an upgrade). If specs need a certain secondary stat % to "feel good", then Blizzard should give more of that secondary stat baseline instead of relying on gear.Yes, gear upgrades should feel impactful, it should feel worthwhile to re-gear every 5-6 months. But powerful gear can come in more forms than just more secondary stats - proc effects, set bonuses (which Blizz suggested they'd like to return to in a later patch), etc. - so I think it'll still be worth the grind.
Now revert the GCD change so certain specs don't feel terrible to play. Unholy DK has like 8 globals to press before they start doing damage.
As annoying as this may be, it makes a lot of sense. Most of the WAY overpowered specs stack one specific secondary stat (Fire Mages, Arms Warrior, Destro Lock, etc) and this change really levels the playing field so that alternative stats are necessary.
As an Ele Shaman/Unholy DK main I see nothing but issues with this system. One of the most important stats is haste for both of those specs, if I start getting penalized for stacking the stat that helps make the class playable I'm not going to be too happy about it.
more complexity (and i guess there is no information on this in game) and removing some fun build.
I'd like to see some of the classes with secondary stat procs/CDs get those changed to flat % bonuses, because while I think DR for secondaries is good, it's going to suck having your cooldowns gimped by having better gear (stuff like seraphim on paladin).EDIT: just looked at talents, turns out seraphim is already direct % bonuse, swore it gave secondary stat values lol.EDIT 2: turns out they DID change it to flat % in the same build they added the DR, god I should really look at patch notes as a whole before saying anything.
For years, Ion has been like "we don't want you to sim every time you get a new piece of gear" and yet, they keep pushing changes and systems that encourage you to do the opposite..Ironic..
Interesting. Hopefully proc effects on trinkets or gear will not interfere with this and will instead be flat percentage gains similar to Bloodlust/Heroism. Seeing as many of the covenant passives provide flat percentage gains it seems this is true so far. This should hopefully tone down the power level of those problem classes that scale so well with secondaries while others who use a variety can catch up. Looking at you Enhancement Shamans.
Fire mages only started stacking mastery because of azerite traits and corruption and how ridiculous it got. Even until just before the corruption vendor, the vast majority were using haste/versWith no reforging, no actual stat breakpoints and with corruption being removed, I really don't see the benefit of this.In MoP as a frost mage for example, it was clear you'd get 14,242 haste then dump the rest into mastery. This is going to make each individual stat even more meaningless, because at some point you want most of them. It removes the possibility of BiS lists and makes you go on a revolving carousel of meaningless gear you don't remember from the previous patch, like some action rpg
I think apes took over, no human would be this stupid.
why? maybe its an attempt to make ilevel matter or have you take a broad range of stats - which for some specs isn't really a thing. Some specs valued only 2 stats really, or 3/4 secondary stats. However maybe i'm wrong, maybe they just want to make it more complex to sim something - since 106% max and reductions after 25% means we gotta spend more time thinking if this is an upgrade and such - and thus that rare loot we do get - won't trade 'cause nobody wants to wait 5 minutes after killing a boss if its an upgrade for you or not.to people going the sky is falling, i'm pretty sure legion had a similar curve for stats.