Decayology? How about the word "Decomposition", "Putrescence" or "Autolysis" instead? Decayology just reads as if it was a term created by someone in primary school.
I said it before: There is no real *specialization*.I rechecked the other two specializations, you can learn everything and do everything at the highest level. If this were a class, it would be like a paladin who has all the talents from all 3 specs. It's a false sense of choice because in the end you're going to have it all, choose what you choose. It would be more interesting if an alchemist could make all the phials and potions, but if he wants to make the best, the highests, the tier 5, he can only choose one. Like when there was goblin engineering and gnomish engineering.The only thing is the time to to get those points, now instead of cap the progress for weeks as in SL it will be cap by missions, high difficulty dungeons or rng drops.The system at first it looked good, now it looks weird and we have to wait to see it in practice, because specialization, SPECIALIZATION, as such, i dont see it.
So my question is: if my Alchemist is currently, for example, a Potions Master, will that character still be able to use that Potions Mastery?
If they give points for these professions from world quests or world bosses etc, or any content really like that then its going to be a pain for alts. Imagine having 4-5 level 60's ready to go for DF. Each has 2 professions ready to go to level up in DF. I have a priest who has tailoring/enchanting. My paladin is BS/JC. In the past expansions you would simply gather/buy up all the materials, follow a guide or wing it, and craft everything, get your 100/150 in your skill and call it good. That system isnt great, but its the way its always been. Its simple and allows alts to catch up fast later in the expansion. This new system I can already imagine a world where you are playing your engineering/mining main, but want to also progress your bs/jc. So now instead of just maxing each characthers progress and they can sit happy in whatever main city, it will require you to play them. daily. you are forced to play them way more now, because if you want any kind of progression on thier professions you cant just max it and park them. Dont get me wrong, this sounds great really, because now you have reason to play those alts and interact with the world in order to slowly (probably really slowly) progress thier professions. AND we are making aucutal useful items/things so you will want to play/craft more anyways.The downside is this is a big shift in the way we use/think about professions. It will take a lot more planning, and really a lot more time investment and playing. The main thing for me will be, that I will log in my main do my dailys/weeklys etc, but then I will have to log all my other alts as well to get those daily/weekly points. And sure alts are optional, and people argue that its not an issue only because I make it one by wanting to progressing on multiple toons. I get that. And sure I could just focus on main, maybe do an alt or 2 but in the end if you want to have everything maxed/alts professions maxed you will have to dive deep into this new system, and be very active on every alt, every day/week. Prior to DF this was not the case. I could ding 60 on my paladin, craft everything to max bs/jc while standing in Oribos, maybe a few +1 world quests for those last 5 points but thats it. Then that toon just sits in oribos, and I never aucutally craft anything of use, ever. Crafted gear is currently trash, gems arent in demand/needed for casual gameplay. Literally every profession currently I just max for sake of maxing it, as a completionist and for the achieve. They dont sever me any real purpose other than to have it done. And yeah SL had the legendaries and all that, but that was also so much work for casuals like myself. On my alts I couldnt be bothered to grind those ranks, when every few months new gear/ranks came out and start over again. Whole legendary system felt useless. It was way way to demanding on mats, costs, and you only made gold by taking a loss for a bit, and only early on when it came out. You cant really make much profit these days on most servers, stuff is so cheap. So then in the end the system is again worthless to even rank up. This coupled with cross server commodities is going to also be such a pain for alts. Initial rush for mats when an expansion hits is high but within a few months, all mats will be stupid cheap, and demoralizes you to farm and sell them. To point where you just hoard them for yourself to do your own professions, but once you max those out, gathering alts will just sit also. If i am selling herbs 1g or less each, even if 200 an hour. 200g an hour is not worth my time most days. So I am not sure on this new system, it already seems a huge shift in our daily/weekly planning especially for alts.
And here we go with the overcomplicated system already :facepalm:
I'd love for this to go the direction of alchemy in TBC. You had your alchemy station that you needed to do 'some' of the items but not everything. You had specializations, but as some said, you had to pick. You couldn't spec into everything by the end. Create this complicated recipe in order to become a transmute specialist. Afterwards, when doing a gem xmute, you 'could' proc extra gems. ref: https://tbc.wowhead.com/guides/alchemy-profession-burning-crusade-classic#mastery-quests