NFT's are not "inevitable", they're an already dying trend that had no right to even exist, and i'm GLAD it's dying.
what are NTF?
Can respect his answer being straightforward, but being the CEO/President of a company does not necessarily mean you call the shots, particularly when that company is a subsidiary of a bigger publicly listed company. He can fight it as hard as he can, but the true powers above him can make him do it. Realistically his best option to prevent it, is to do his best to make the powers above him believe that its not worth it. Which could be why the survey included that question, to try and prove to those people that doing it will have negative value.
Gaming NFTs are not different from scam NFTs in any way shape or form. This is because it is at worst impossible, at best extremely unrealistic to actually make an item in a game an NFT. A true NFT would be hosted on the blockchain, and the original only accessible there, so therefor I ask you, if I own a unique NFT item and play WoW, where does the rendering of the item I use come from for my ingame view, and everyone else that currently has me in their ingame view? Unless it is directly being accessed via the blockchain at all times to display it in the game, for all intents and purpose I am just using an item that is hosted somewhere else and if that source makes any changes to it or is lost, all I own is link to it.This is the basis of the vast majority of current NFTs, because at this point even those not seeking to scam people, have adopted mostly the mechanics of the scams, the blockchain at best contains a link, every single image or whatever is hosted somewhere on the actual internet, and if that goes poof you have nothing.If a game would want to do actual NFTs, every time one would get into render distance, that client would have to grab whatever is being displayed from the blockchain and obviously verify that the displayed item is being viewed on someone that owns it. That sounds so much fun.Okay so here is the worst part of it though. If we look at the steam market, there exist items on it that are so rare they are essentially unique(or for all I know actual unique items) these are given value by transactions, owned by one account at a time via a form of digital ownership, so why do we need to involve the NFT structure(specifically the scam NFT structure which is what the gaming one would all really be) to create the same exact result? I understand that some do not want to establish their own real money marketplace/auction house, but that is probably the worst excuse to trample on the little potential NFTs had and continue normalising the exact model of scams.
The biggest thing I'd point to for an 'anti-NFT' argument would be to point out how many unique appearances were added into patch 9.2 and if anything is actually gained by making it so only one person in the world can own any of them.It quickly becomes a thing where you are designing for the exclusion of 99.9% of your entire playerbase.
Says yes to boosts, but no to NFTs. lol
The main issue is that no one can truly answer.the question of "How will this make games better?". You lease everything in your account for an MMO for example, account selling / sharing is against ToS so how would NFTs create value.Also what value is there in a game with a shelf life. At some point wow will shut down. So now you have an NFT for a game that no longer exists and you can do what with it now?CoD is another.good example. As new CoDs release, people stop playing older versions especially multiplayer. So what value for an NFT for CoD from 5-10 years ago are you getting?The only ones making money are those at the start during the initial sale. After that or later in in it's life there is no money to be made.
Please introduce Cryotocurrencies in game. It would be nice to earn money by playing.