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Table of Contents
Table of Contents
Outlaw Rogue Overview
Welcome to the Outlaw Rogue Guide, updated for World of Warcraft Legion Patch 7.1.5! This guide is written by
, a Rogue in SPK. You can watch Gray_Hound on
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Rotation & Abilities
Macros & Addons
All races except Draenei and Tauren can play Rogues.
Rogues can use daggers, fist weapons, one-handed axes, maces, and swords.
Iconic Outlaw Rogue abilities:
Between the Eyes
Mastery: Main Gauche
: Your main-hand attacks have a 16% chance to trigger an attack with your off-hand that deals 140% weapon damage.
Special Class Hall Rewards
Razor-Lined Reins of Dark Portent
also unlocks three other mounts:
Mephitic Reins of Dark Portent
Bloody Reins of Dark Portent
Midnight Black Reins of Dark Portent
Rogues are on the
Vanquisher Tier Token
, sharing tier tokens with
Tier 19 set:
Two piece bonus:
Saber Slash has an additional 30% chance to trigger Main Gauche.
Four piece bonus:
Run Through has a 25% chance to make your next Saber Slash cost no Energy.
Tier 20 set:
Fanged Slayer's Armor
Two piece bonus:
Free Pistol Shots increase your critical strike chance by 5% for 8 sec.
Four piece bonus:
Adrenaline Rush persists for 8 sec longer when it ends, at half power.
Not sure what race to play? Below is a breakdown of each race for this spec among players with updated
. Data is updated once per week.
What makes Outlaw Rogue Special
: Outlaw rogues are the unscrupulous scoundrels of Azeroth. Operating outside the law, they bend the rules and distort the truth to get what they need. While they share plenty in common with other rogues, these outlaws have little use for tact or discretion, happy to engage in a tavern brawl or spontaneous duel, rarely patient enough to wait in stealth for the opportune time to engage. To survive in such a world, outlaws must become master swordsmen in toe-to-toe combat—and they can’t shy away from fighting dirty. If blade fails to cut too deeply, the outlaw takes advantage of a concealed pistol, catching the enemy by surprise with a quick blast.
: Outlaw Rogues consume Energy to build Combo Points in order to use their finishers on their foes.
: Rogues can use
to reduce area damage taken,
Cloak of Shadows
to parry physical and prevent magical damage and heal themselves with
: Rogues can blend into the shadows, leaving them mostly undetectable to friends and foes, allowing them to sneak past enemies and easily start surprise attacks. Some abilities, like
and only usable while
, which is baseline for all rogues.
- Increase your energy regeneration and attack speed for a moderate amount of time.
: Outlaw Rogues wield the
, discovered near Booty Bay after the Cataclysm, the origins of these blases are uncertain, but their power isn't. Relentless, these blades are believed to be cursed, should they ever stop being fed victims, they will claim their owner instead.
: Agility Leather
: Specializes in area of effect damage.
Obtained via Pickpocketing:
Dingy Iron Coins
- Added in Warlords, used to buy cool items like
Barrel of Bandanas
Sinister Rouge Mask
Coins of Air
- Added in Legion, used to buy cool items like
Barrel of Eyepatches
. Faction required for
Insane in the Membrane
Marin Noggenfogger's Lucky Coin
- Allows access to his Vault, which allow you to get items like
Poisoned Throwing Knives
Uncrowned Shadowcraft Cap
Survivor's Bag of Coins
Decahedral Dwarven Dice
from Wrath of the Lich King Human, Gnome and Dwarven humanoids.
Worn Troll Dice
from Wrath of the Lich King Troll and Vrykul humanoids.
Loaded Gnomish Dice
from Cataclysm humanoids.
Rogues also have access to
, which used to be a profession, but now just scales with your level.
All damage increased by 8%.
Adrenaline Rush Energy regeneration increase reduced to 60% (was 100%). Duration increased to 20 seconds (was 15 seconds).
Ambush damage increased by 33%.
Combat Potency proc rate increased to 30% (was 20%), and Energy per proc reduced to 10 (was 15).
Curse of the Dreadblades (Artifact trait) now works with Ambush.
Fortune Strikes redesigned. Now increases Combat Potency’s proc rate by 2% per point (was +1 Energy per Combat Potency proc per point).
NEWRestless Blades has returned. Finishing moves reduce the remaining cooldown on Adrenaline Rush, Between the Eyes, Sprint, Grappling Hook, Cannonball Barrage, Killing Spree, Marked for Death, Death from Above, Vanish by 0.5 seconds per combo point spent.
Slice and Dice now increases attack speed by 125% (was 100%).
Roll the Bones
Broadsides now also increases the damage of your combo-point generating abilities by 20%.
Buried Treasure increases Energy regeneration by 30% (was 25%).
Grand Melee now increases attack speed by 55% (was 50%).
True Bearing causes Finishing moves to reduce the cooldown of many abilities by 1.0 seconds (was 2.0 seconds) per combo point.
Soul of the Shadowblade
Equip: Gain the Vigor talent.
The Curse of Restlessness
Equip: Restless Blades reduces the cooldown of Curse of the Dreadblades by 0.25 sec per combo point spent.
How to Use This Guide
Navigate between topics using the guide menu in the upper right hand of each specific guide page.
Follow the database links for more detailed information on spells and items. Our spell pages include many technical details as well as a log of changes for each data build and recent hotfixes.
If you import your character into Wowhead’s
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