Tried several mmos, nothing like wow out there. 6 games installed, diablo2, mass effect, wow, GTA4, and 2 more i rarely play. I think the key to playing wow and keeping the eagerness is to have reachable and easy to obtain- achievement like- goals. I'm not raiding, i did all the hc dungeons but what keeps me going is to find new ways of making money, lvling up a profession, exploring new zones, classic dungeons etc. Leveling and playing an alt just with friends definitely keeps you in game.
When im bored with wow, i WANT to cancel. Really, i do. But my brother LOVES. i repeat, L O V E S this game with a burning passion, so i cant bring myself to keep him off it just b/c im bored of it for a while. hes currently a level 44 warrior going strong...unfortunately.Too bad hes not old enough to get a damn job to pay himself -_-
it isn't an MMO but The Sims 3 is coming out reeeeaally soon and I'm sure it will be stealing some of my WoW time away.
I'm sorry, but if you can't find the humor in Dr Strangelove then i'm scared to see what you do find funny =/Anyway, back to the topic at hand, if I'm not playing WoW I'm doing things that I've been putting off BY playing WoW. When Jumpgate: Evolution comes out, this is going to make things even harder on me.
Call of duty 4. I'm just about done with wow till the next expansion.....If any of you are ever playing it and a bullet comes from nowhere, and it says "killed by Ashes",go say hi.
Usually if I get bored of WoW it's a craving for good roleplay. I've tried the RP servers but aside from even more impossible to pronounce names with more vowels than consonants and the lack of conversation about Nader on trade channel, there isn't any difference that I can see. At times like these I usually wind up on Achaea, a text MUD. It's pretty bare bone as you might imagine but the game gives player controlled content a new measure. Most importantly it has in game mechanics to foster the development of your character. Other characters can be officially registered as relatives spouses or enemies, the cities are player run and the NPC guards enforce player created laws (imagine if you could get elected the next ruler of Ironforge). It even tracks your characters age in game time so you can roleplay the young buck or old cow. But it doesn't take very long to want graphics and good pvp and I'm back to WoW again.
Tried out WAR a while ago when it first released. It's not a bad game, but it certainly has its flaws. Most glaringly for me, the way it handles groups of mixed-level players. If you've got, for example, a group of players where one is just a bit ahead of the others, and happens to level up in the near-tier-end open PVP areas, you get "chickened" immediately for being "too high level", and thus are both unable to complete any quests you and your group may be working on, but unable to continue playing with your group, unless you go elsewhere.IMHO, this is exceedingly poor design. I understand what they were trying to do - keep players around the same level range for the open PVP stuff. That's both admirable and well-intentioned. However, there are better solutions.For example, entering WAR's "scenarios" (their equivalent of battlegrounds) before you're the median level for that particular tier, you'll get stat-boosted to median level. You don't get the skills you'd have if you were "really" that level, but it does serve to even the playing field a bit.Why not use that method, in reverse, for the open PVP areas where folks may be questing with their friends? If you happen to hit the next level while there (entirely possible given XP for PVP kills), just stat-lock that player to the previous level until they exit the area. No fuss, no muss, folks can continue playing with their friends, and don't carry an undue advantage over others in the area. Perhaps limit this to +2-3 levels above the "cap" for the area (beyond which the "chickening" takes effect), so it doesn't get exploited.That's just one solution to keeping folks playing together, while still evening the field. I'm sure other solutions exist as well.There are other flaws, particularly with the PVE side of the game, and how certain quests work when there aren't a lot of folks in the zone - but those are minor in comparison to the downright *unfriendly* way they treat even +/- 2 levels in a group.
Oh come on, no one has mentioned Ultima Online yet! I took a break from WoW and went back to UO (yeah I started there). Lasted about three months. I thin if I take another WoW break, I may just lay off the games entirely and try something artistic.
I've recently started reading up on Champions Online. It sounds really fun and interesting to me.
Maybe I do something with my friends, or I play Guitar Hero :)
Once Star Wars Old Republic comes out I'm ditching WoW.
Someone mentioned WAR had a feature which bumped you in the open world PVP areas for gaining too much XP and leveling with lower level friends. I remember in EverQuest II one could turn off XP gain at will -- this is a feature I've sorely missed in WOW, though I doubt we will see any time soon due to the potential proliferation of twinks. I do miss it, though.