Re: ..."a lot of criticism has been leveled at Blizzard for WotLK being too easy"...I do not really see what all the fuss and QQ is about. Keep in mind that the currently available top tier instances are equivalent to Kara / Mag / Gruul in TBC. While almost any mismatched group of facerollers could clear Kara, it was a minor accomplishment to progress through SSC / TK, and a major achievement to clear MH / BT (pre expansion).We have only seen the first tier of WotLK raids, and yes they are easysauce. Uldar is positioned to be the new SSC / TK, and most *but not all* raiders will be able to get into and probably past it. Each new tier released will cull the herd until the hardest of the hardcore raiders are sharing content with the rest of the community via youtube videos.
The new difficulty system, in my honest opinion, is a fantastic idea. I don't mind learning something new that actually has something to do with my class. If you want me to ride in a vehicle, fine but let me use my normal spells and abilities or if that's not going to satisfy Generation Twitch, be creative and modify those abilities slightly based on the ones I already have...keep it in character is my point.Valid, so a compromise? Large "mechs" possibly? Something that is not only feasible, but has the power to stand up to something like Leviathan, enhancing your abilities so you feel as though you are standing toe-to-toe with this monstrosity.Arcane Missile Swarm a la Robotech?
I´m running everyday through stratholme these days, looking for rivendare´s mount... It came to my mind. Why don´t do this again... as a "level 80 difficulty" instance?I know It doesn´t fit into the lore... but doing the same content over and over also does not fulfills lore objectives. The lore (as I thought) get "fulfilled" every time you are there for your first succesful run, and then you realize what happen, why happen, and what will become in the aftermath.-But.. giving to all that´s out there these days "level 80 difficult" should not be (I presumme) that hard... Apply differencial dmg values, If it´s possible in programation... a couple new spells... change the hp of a mob etc...Why you think? cause It´ll give the players the chance to get the full out of the game they paid. The chance to revive some old glories... (in drakkari, at least, there are a great number of players that love Vanilla wow). The problem that come to my mind should be the design of a loot table for everything that´s already out there...The game is getting A LOT easier these days... not just in the end game content, but also on several other features (recruit a friend, BoA gear, and lot more). I hope, That ulduar should be a taste that blizz hears his custommersGreetings from Argentina!
Only thing I'm a bit worried about is, how lagdurable will the raid be? I mean as for example the Leviathanfight sure sounds epic, it does also sound that its gonna make our fps and ms rise to high numbers.This being said, I'm quite sure the first thing that drives me to quit my first Ulduar-attempt isnt it's difficulty, but the unbearable lag, because almost everyone has a proper gear to at least try the first few bosses.Maybe some long questchain etc. should be done before being able to set foot there?
Maybe some long questchain etc. should be done before being able to set foot there?Blue posts, from what I've read, have already stated that they're more than likely done with the whole attunement system. A good example that came to light was if those two excellent healers in your raid, who neglected to do the initial attunement quests, now can't come to your first steps into Ulduar.I am impressed with the way they can develop a boss fight that has many different levels of difficulty depending on how you wish to defeat it, it can't be easy to fine-tune something like that.The only problem I have with it, is the way they reward you. * I'm not impressed with achievements. * Mounts mean nothing but e-peen bolstering. * Gear can be replaced, and is NEVER a necessity. * In a mid-to-high-level guild, it is exceedingly hard to motivate a group of people to attempt a 'hard-mode' when you can just as easily kill the boss the 'easy-way' and move on through the instance. This is only anecdotal to the Sarth fight, but I would really need to see fantastically itemized gear to even consider focusing a guild to do a 'hard-mode'. Not to mention the 'hardest-mode' in Sarth, is for a ****ing mount! sigh.My $0.02
Blue posts, from what I've read, have already stated that they're more than likely done with the whole attunement system. A good example that came to light was if those two excellent healers in your raid, who neglected to do the initial attunement quests, now can't come to your first steps into Ulduar.In Wotlk there really wasn't any need for attunement quests cause you actually had to level and gear your character before entering maly or naxx 25. Without any attunementation, I'd be really astonished if Ulduar is well playable within first few days, even first few weeks on normal raidtime. If Blizz can handle the lag, there is no need for attunement quests, but I'll rather take the attunements than major lag and low fps.
Kind of reminds me of the Scarab fights in Halo 3, if you see what I mean.=O I can totally see this... zipping around on little vehicles with fire mages as the only dps... fireballs flying left and right..."PYROBLAST THE LEGS!"Epic.
Must level priest to 80, get gear, get big feast, get elixir of giant growth, pop shadowform, drink ethreal oil, eat bad clams, drink flask of the frost wyrm, use levitate, and face-melt the crap out of stuff.
I say we let the people who are willing to be xcore be xcore and the rest of us can have fun pvping
I believe (and have always believed) that it's really important for raiders to have an impossible goal to strive for. Even if you're a casual player, who's never going to see the high level content, it needs to be there—because otherwise you don't have a reason to keep playing.This is so true. Slowly, my WoW and irl friends are dropping off from WoW. They're bored. And when whispers of Ulduar became updates I saw their ears twitch. Having a challenge is the only thing a game can truly give you. And if you've beat the game you're not as motivated to play it again.Lucky for us, Blizzard isn't always as dumb as we think they are. They too see people mellowing off after the WotLK release, this challenges them, to challenge us. Thus, the cycle continues.
I for one have mix feelings about uldar. I can look forward to raiding it but I feel in the end it will be more like nax but will a few more twists. In seeing every raid in wotlk I think blizzard under shoot, in so many ways. Only guilds really do mally (rarely on my server do ppl down it in pugs) or someone forgets to invite someone with a key. I feel that even if the content does work out. They still need to fix a lot of problems with classes to make it so they can do the "hard" mode. Many class are being out shined by the power class from 3.0. It really hard when you have druids doing just healing or maybe dps. A lock or two only affliction which has no margin for error. It seems to me that the cooking cutter specs seem to rule now. Making raiding beyond tier 7 a dream. Right now if your not in a raiding guild then your board. On some severs puging is impossible and it just going to get old fast. Just wiping and wiping because the group is under gear or their just noobs.
Must level priest to 80, get gear, get big feast, get elixir of giant growth, pop shadowform, drink ethreal oil, eat bad clams, drink flask of the frost wyrm, use levitate, and face-melt the crap out of stuff.That wouldn't work. Flask of the frost wyrm would override the elixir of giant growth.
would be good for RP playerslets say your an alliance raid and soem gnome says those towers look weak maybe that will helpwould you ignore that gnome?you follow his comment and it pays offyou dont and you suffer more and chances are gnome will say still reckon we done it my wayyou reply but we found this loot.why should raids be linear in game when it can develope like a RP scenario can.
nuff said there....