I present Planning for the Future. A quest that asks you to search out and slay mothers, kidnap their children, and deliver them to a hated enemy. All for a pet penguin.Ahem. AND for a rad fishing pole.
So they do not hold rightful domain over that territory, rather they are there because of a lack of sufficient lawful authority. Who decides what constitutes "lawful authority"? Some king? Some tart in a pond throwing someone a sword?Heh.If you look at the lore for both Defias and Syndicate, they were both started by nobles who were displaced when the Menethils fled Lorderon, went south, and took their huge freaking army with them.Not "some king" - your king. If you have an issue with the monarchy you need not act in its support. Further the defias are not self sustaining outcasts, farming in lands far removed from Alliance territory. They are actively working to undermine the monarchy.
Ostensibly, I would say that my main character (a mage named Lamora) is violent. She's a Troll Mage, and kind of a pyromaniac. Two things that really shouldn't go together (Trolls and any kind of Magic, really) that have been placed in a situation were she has carte blanche on doing what needs to be done.I would go as far as saying that she would more than likely set someone on fire and then dance around their corpse rather than try and talk it out (and the Horde outlawed eating people, so she vents her frustrations of missing so many perfectly good meals by slaughtering animals and cooking them for dinner).Though she has a horrible soft spot for kittens.
Unless you're deliberately playing the game as a Pacifist, it's a violent game. But so what? If there were no violence, it would be Second Life, not World of WARCRAFT.Now there is a good idea. An instance portal where we can enter some Second Life server and start ganking./highfive!
Personally I had a bit of a hard time feeling "heroic" when torturing people over and over again in Northrend. Don't wanna turn this into a political debate (or maybe I do, not sure ;), but it kinda seems a little "American" in the bad way to me... "Screw the geneva convention! We know we're right! The goal justifies the means!"-kinda stuff :)
I routinely kill alliance, as part of a daily schedule. I log on either to kill alliance, or to farm, and that is all.You could say that my character is VERY violent. Then again, one could argue that we are at war with the alliance.Overall, I would say that my character is a murderer, because I repeatedly kill people, without purpose, or simply for revenge, or to teach them a lesson. I once killed a warrior 9 times in a row for trying to take my ore.For the debate about killing critters....after reading <fjnunn>'s comment, I think I'm going to stop killing them. There's no point.However, if a creature attacks me first, I will kill it without thought.
How do we explain away the handful of quests that require us to deliberately torture others? Despite the fact that those who are tortured are, by all accounts, evil, as upstanding heroes of Azeroth, why must we stoop to such a barbaric level?But hey, with killing in mind: at least there are respawns. Right?
My druid just doesn't wanna be killed over and over so she will resort to violence, even if she could just run away and avoid that. I do all the quests I can because of the fact that, in order to survive, its either kill or be killed or make some very powerful allies and let them protect you. ... that was more thought than I've ever put into this before O.OBut on my DK Ima go murder whoever i feel like, but to get powerful friends because of it? that's just an added bonus >:)
When considering such a question, it's important to keep in mind the context in which it is being asked. We live in a culture which frowns upon violence, which is the reason that so many negative connotations are attached to the word (I noticed many posters were quick to defend violence by saying it was justified in some way).The key difference between us and our characters is that we live in completely different cultures. We can make judgements about their violence from our point of view, but those judgements may not (and in most cases do not) coincide with the views of the culture in which they live. By today's standards, yes, most WoW characters are violent (except for those intentionally played in a pacifistic way). By their standards? There are some quests which probably would be considered "a bit strong" even from a character's culture's point of view (the torturing quests mentioned above). But for the mostpart, quests ask you to defend some people by killing invaders, retrieve lost or stolen goods, or hunting animals (which many other posters have discuessed). None of these actions would make a person "violent" by the standards of the in-game culture.That being said, I would say my character passes as relatively nonviolent by the standards of the in-game culture. I do not engage enemy players unless they engage me (in world PvP), and generally only kill when necessary (I think I run away from many more battles than most players do), and lean away from battlegrounds / arena.
Murlocs NEED to die. Nuff said. Do you realize how many noobs they have killed? How many WoW players that would have grown up to be badass tanks they have scared off the game? (Well, Admit it. Low levels are kind of like getting your naughty bits peirced.... It hurts. Alot. For a long time. And then it's over, and you feel smexy.)Murlocs are the bane of existence. I still support the Theroy that Blizzard is run by a bunch of Homicidal Murlocs. Very, Very dangerous ones. They want us to get fat and slow by playing WoW - SO THEY CAN KILL US ALL WITH MURLOC NINJA SKILLZ!
I like to imagine my shaman as the Historical type, calling upon the elements and asking them if it is alright to use their powers to kill or heal or hunt for their tribe. If you hit with a lightning bolt it means the elements approve of your descision and grant it worthy
I kinda try to keep my character acting the way I think, "Do as much as is needed to survive and to be loyal, no more, no less". So one minute I might kill a player to do what I must to get my goal accomplished, then once there is no need to kill and I see them in trouble, I'll help.
Violent? Oh, •••• yeah. My Hunter is a straight-up life-seeking missile of death for anything in her way.Need me to kill 30 whatevers? I'll likely kill 45 before I realize I've finished the quest.Don't wander into my sights, oh no, if you're flagged, you're bagged, it's that simple.I'll go out of my way to kill things, or try to find inventive ways to kill tougher things.*RAAAAAAAAWR!*
I play on a PvE (normal) server, and I don't think of my orc warrior as particularly violent by in-game culture. I am the far-reaching arm of my Warchief...him da boss, him got dat big hammah, I does wot he sez. It's not my fault I was born during a time Horde and Alliance are at war, but it's my choice not to be slaughtered when the Alliance come marauding through (as no doubt I have heard they do). Gimme that axe, I'm gonna bust me some heads.And now we have Arthas preparing to bust down the door and set fire to the house. Well then, I'd better make nice with the people who can help me stop him. If I have to kill 43589702897508375 animals and 95349875349875 humanoids on my way to preparing for the day I can grind him into the dirt beneath my boot, then so be it.The same can be said of all my characters. The ultimate goal as far as the current overall story, whether I ever see those end game raids or not, is Arthas. Arthas is bad. I must better myself and make as many allies as possible on my way to stopping him.As far as 'torture' quests go, while I don't necessarily agree with them (nor do I believe my characters would take much joy in performing them) I will do them. We need the information and clearly no one else has the backbone to do it. Sometimes you need to get your hands (and maybe your conscience) a little bit dirty.
To answer your question, I ask you another question: Do you think a person is violent because he or she is in the military? During times of war, many of our troops engage in frontline duties and conduct acts that by literal translation is "violent". I don't think the person can be judged by an act of duty. A person is violent by act of choice and ill-intentions.My character in game is not violent, as I believe in the orders of my faction, of my leader to kill these malicous "bosses" who are here to disturb peace. For others, particularly those who like to "gank" lower level characters or pvp for the sheer gratification of a killing a player - I would suggest these players are violent in nature. Perhaps, it's the only way to release the violent nature without crossing the law in real life.
Hmm... As a player on a roleplaying server, my troll is violent , my forsaken is violent The prot pally is about defense and "paying back" the mob or character attacking mePlus, of course, there is that method also. That said, even the defensive Paladin and Warrior begin some engagements....
I present Planning for the Future. A quest that asks you to search out and slay mothers, kidnap their children, and deliver them to a hated enemy. All for a pet penguin.Tip* from a friend of mine who is exalted with Kalu'ak.Dont kill the mothers, just run and steal, much faster that way.
I present Planning for the Future. A quest that asks you to search out and slay mothers, kidnap their children, and deliver them to a hated enemy. All for a pet penguin.Tip* from a friend of mine who is exalted with Kalu'ak.Dont kill the mothers, just run and steal, much faster that way.LOL thats the spirit make the mom watch as you take her babies
If you're red, you're dead. No exceptions.
I think my character is violent. If I was to role-play a warrior that has very little intelligence but a titanesque amount of strenght, I'd probably role-play it as a violent character.Morality aside, I enjoy the fact that I can resort to violent means to resolve an issue in a virtual world when there is so many occasions in real life I would use these means if I wasn't so civilised (and so soft and weak).Wow is that type of fantasy to me. A world where you can solve an issue quickly efficiently and violently with no regards to consequences.I also tend to see these violent setup as "condensed" action scripts.If we'd all just sit around in towns, buying and selling stuff, and Arthas would be a nice and benevolent ruler of a plague-free Lordareon, we would not have much to talk about over dinner, wouldn't we?So morality issues dissolves when I start to see my character as a simple vehicle for these stories to evolve.A bit of a "I didn't create the situation, I'm just cleaning it up" perspective.my 2 coppers,Barns