As a quick follow up, I thought I'd give you my personal list as to why I think WoW is so uniquely successful (this may not be shocking to anyone here, but it helps to lay it all out sometimes):1. Existing IP that was popular, but not too popular - franchises like Star Wars, LotR, etc. have HUGE fan bases that seem ripe for MMO treatment, but they've been so popular (in certain circles) for so long that people's expectations for something epic like an MMO are unreachably high (although the LotR MMO has managed to do decently well for itself).2. Just the right sort of Tolkien-esque fantasy basis for an MMO. Not that Sci-Fi or other genre MMOs can't be successful, but I'm pretty sure that for most people MMO=Fantasy. Just the way it is. (Although it could change in the future)3. A company and staff dedicated to creating HUGE amounts of content and spending the time and effort to get it right. Everything Blizzard did in the decade or so before WoW can be directly linked to its eventual success in one way or another.4. As I said above, in this case, being good at everything is better than being great at a few things. There have been enough MMOs that I'm sure for every feature in WoW, you could find someone that's done it better. But few if any of them have managed to hit all the notes instead of just a couple of them really hard.There won't ever be a real competitor to WoW in the way that there's no real competitor to "American Idol." Love it or hate it, as long as it's running, it completely controls its own destiny; either of them might (and probably will) eventually flame out, but not because anyone else came and beat them.
Malgayne, you write like a bright, insightful person. Therefore I thought you would like to know when your word usage was off course. You used the term "schizophrenia" in some ways that had me scratching my head. First, Jack Nicholson's character illustrating your story was psychopathic, not schizophrenic. I think a term that would have worked better would be delusional or to use the colloquial- nutsy.
Welcome to the site! Thank you for the kind words :)I actually used the term "schizophrenic" in place of "Multiple Personality Disorder", fully aware that while usage frequently paints "schizophrenia" as meaning MPD specifically, the actual definition is closer to "delusional", since it relates to an inability to distinguish fantasy from reality.If you'll note the caption, the image was used tongue-in-cheek – Jack there was on the first page of results when I googled "schizophrenic". :)
Very interesting post, probs to you malgayne :) I think, though, that besides creating an MMO that isnt really an MMO, and so on, Blizzard has made such success from being very good producers in general. There programmers (and other staff) got some skills, that you probably wont find that many other places. Because when you think about it, they made single player games (obvious single player games at least) which was also very succesful (Warcraft 3 / Frozen Throne). I played them myself, and i loved the lore of it, and they way you got dragged into the game. There was no PvP or raiding, but the evolving storyline, and how you were really a part of it made up for it.
I've got to say I always liked Guild Wars approach to grouping. When your in town (or at least a "safe haven") you can see everyone on your "server" (you can change between them with a drop down button so not all that limiting). However as soon as you left town it was just you and your party. I must say I'd love to see battle.net for Diablo 3 done the same way. Like Malgayne said most of the actual content is no bigger (player wise) than a regular multiplayer game you can still do things that you wouldn't do with something like battle.net or just doing a server search on a steam game. Like stand around with your friends and just watch people wonder past.
I really enjoyed reading your entry. Gratz.I just want to add my own view about a game i played before WoW: Lineage 2.Yes, the game had some major flaws, some trully annoying cons but it had a few features that made the cons close to unimportant.The things i liked most on Lineage 2 was:Alliances Several Clans (same as guilds in wow) who shared some objectives would join an alliance. They were visually identified by theyr alliance symbol. With the help of the several clans from the same alliance one could go out in the world and do something together.Castle Sieges There were about 4 Castles in the world. Each of them had theyr own conquering battle(the winer controled the castle for 1week and had acess to several goodies from controling it), and every 2days or so a Castle Siege had place. Wintergasp comes close to this concept, but its failing hard due to lag unfortunatly. It becomes unplayable after a while.War There was no "sides" like Horde and Alliance. Everybody could chat with each other and the war happened between players, Clans, Alliances and Castle Sieges. It basically went like this: "you want something, fight for it." The best achievements were available to everyone and once a certain NPC got killed, it would only respawn after a week or something.There was Antharas, a great Dragon who was the hardest NPC to kill, (yes, 12hours to kill it is absurd with ~300 players) and why was it that cool? you had to fight your way to his nest against npcs, clans, alliances and other players. This and several other content that got reflected on the server was the best thing Lineage had to offer.WoW could use some it in my opinion.Lets say Mazrygos was an outside Boss (and players could use some chambers of Nexxus as a city upon defeat), that needed about 4guilds to kill it and both alliance and Horde must fight each other to get a chance to kill him on a said week. You had players defending the entrance, other fighint Mazrygos. etc etc etc.Its just more dynamic and enthusiast imo:)I could talk a lot more, but i think i proved my point. Ps: english is not my mother language, apologize me if i cant make myself clear.My2c.
It's not a job- it's an adventure.Having never been a "soldier" in a 25 man I keep my hero status when I play. Yes you pass other heroes on their adventures and sometimes you join up. "Hogger" simply needs to be beat down repeatedly- that is his magic and there is always a new adventurer ready to test their skills against a mob that just won't stay away.