Okay... I didn't really get what you were asking, but I'll try and reply as best as I can =PAlright, so you know how in World of Warcraft, a Warrior can take out 3 or 4 guys without losing that much HP? How a Rogue can go behind a guy and Ambush him, but he still lives with 75% of his HP? I don't like that very much. I remember a Blog awhile ago that showed the difference between real life and the WoW fights. Where you hit the guy 20,000 times, then finally on the 20,001 time he dies.I like games where you don't run into an area, and start taking out Mobs one by one. That's why I never got into the Raids and Dungeons of WoW. I like games like Gears of War and Halo 3. Those are the games I like best. The games where there's a point to your endless slaughtering of guys, and you actually have to have skill and technique to move on.Yah... so that's what I like. I don't like the same old thing that WoW gives. Two factions fighting eachother, coming together finally to fight for the evil guy, then fighting eachother again after the evil guy goes down.I just read this, and it didn't really make sense to me =P When I get back from work, I'll re-write it xD
You know, I think Wrath of the Lich King has actually made a major effort to start to change this philosophy. I'll see if I can't come up with a blog about that at a later date.
Although I can admire the RP attitude, I don't put stock in it myself. That's a level of immersion I find dangerous. On the otherhand I do often find myself wishing I could alter the decision I'm forced to make. Why can't I side with Malygos when he offers? An interesting concept but I certainly understand the technical and practical limitations of making such things possible. Besides... some people are just evil anyway, no need to encourage them!
I think it would be an excellent option to broaden the idea of "phasing" to quest lines. Perhaps only introduce it on RP/RP-PvP realms, though. I used to love those games where your character creation was based on answering a series of questions about yourself.I played the Death Knight introduction quest lines and I found myself wishing that there were more quests that served to remind you of your character's "former life" and inject doubt about what you were doing as an agent of the Lich King, such as A Special Surprise. That is, after all, what ends up happening even if it is by way of a deus ex machina.Quite often on other characters I have found myself hitting the "Accept" button on a quest and then thinking, "Would my character actually want to do this?" It's why I haven't done the Horde quests in Hillsbrad that often. The majority of my characters, who are Tauren, would cringe at what the Forsaken are up to there in Tarren Mill.Personally, I think the Horde is much more "good" than the Alliance, but it is arguable that there are always shades of grey in the actions and motivations of both sides. For instance, if I had to pick a race that I thought was the most "good," it would definitely be the Tauren. To play Devil's Advocate on myself, however, there's always Magatha and the Grimtotem, as well as the Shadowhoof.
It will be interesting to see if the KOTOR MMO tackles alignment, which was a major feature of the offline games in the series.Most quests in WoW seem to be 'good guy' quests. Playing an evil character would probably require a roleplayer to rationalize that his evil S.O.B. is a mercenary who only does good deeds for the rewards offered. The few truly evil quests in the game would have be Horde-side. Now, the Horde as a whole is not evil, but I've never been able to accept the Forsaken Undead as 'good'. The recent murkiness involving different factions within the Forsaken has muddled things a bit, but the overall impression I get from them is that they're ruthless and obsessed with revenge. Some Forsaken NPCs actually strike me as decent people, but there are quite a few bad seeds who ask Horde characters to give deadly poisons to captured prisoners or kill an Alliance farmer's dog to test out some new plague. These evil Forsaken claim to speak for their entire race when they say they want to develop a new plague and wipe out life on Azeroth.There is also a legitimate Sylvanas-approved Deathstalker hanging out at the border of Duskwood who asks Horde players to make a 'truth serum' for a human captive held by the Orcs at Stonard. However, when the player takes this concoction to the human, you find him on the brink of telling the Orcs about the new plague being developed by the Forsaken. Giving the human the 'truth serum' kills him - it was actually a deadly poison all along, designed to permanently silence the human and prevent him from informing the Orcs that the Forsaken's future plans for Azeroth involve the eradication of the Orcish race.Both the Alliance and Horde (minus the Forsaken) are both genuinely good factions who want to save their world. I also highly doubt the Alliance and Horde want to destroy the opposing faction completely - most of their battles are territory grabs and regional disputes, and some of the most influential and powerful leaders of Alliance and Horde often speak of each other with respect. They're a little misguided sometimes - humans can be greedy and hold long grudges, Orcs can sometimes be bloodthirsty and eager to fight, and dwarves often delve into sacred tribal lands, upsetting races like the tauren. But the Forsaken...they're evil. The orcs had it pretty tough when they were under the sway of the Burning Legion, but they've done a pretty decent job of getting over it. The Forsaken still have a bone to pick with every living thing simply because it still lives. If I were one of their Horde allies, I would definitely think about pitching in to install a psychiatrist in the Undercity. They have some issues that definitely need resolving.
Heres my take on WoW... you gotta as many different personalities running thru that gameas in real life because it IS that person playin THAT char...the player reflects his toon u cant deny that...so the take on good alliance and bad horde is total bullocks because both factions are struggling against eachother they both do evil and good things... such as it is in real lifewars are fought and people are killed because of ideals... the allies fight to survive the undead which nearlydestroyed their race... the orcs fight to survive against the onslaught of the humans... the orcs and undead had to ally to overcome the allied dwarves and humans... so its really all just a big miscommunication >.>and the racial prejudices that the individuals cant overcome to live in peace... the diversity in culture is another large hump in the field neither faction is willing to overcome.but back to individual players that make up the population of horde and alliesi for one... seek... how should i say... seek revenge for everytime a lvl 80 has killed me while i went about my business to lvl... not say they shouldnt have killed me... cas lol i will from time to time exact that bitter sweet revenge on unsuspecting enemys...the question is not... What is your game? its How do you play ur game... PS ALLIES ARE EVILPSS HORDE ARE EVILERWOOT WOOT YAY HORDE
I recall reading online complaints during the pre-WOTLK scourge invasion ...The deliberate zombie players were complaining that they could not turn small kids, that they should be " ... like happy meals for zombies!".
This got me thinking, when you start a new character you don't immediately get 'proud member of the horde or alliance' as you have to get rep firstwould be fun if immediately after creating your new character you'd just run away and go work for the opposing faction?(granted it would be a bit hard to get to the other beginners area without dying a fair amount of times).As for beinge evil or good, unfortunately, by doing quests you seem to automatically choose to do good, no matter the faction.For evil you'd have to go back to the opening of northrend event, zombying around gave you plenty of oportunity to do so.