Okay... I didn't really get what you were asking, but I'll try and reply as best as I can =PAlright, so you know how in World of Warcraft, a Warrior can take out 3 or 4 guys without losing that much HP? How a Rogue can go behind a guy and Ambush him, but he still lives with 75% of his HP? I don't like that very much. I remember a Blog awhile ago that showed the difference between real life and the WoW fights. Where you hit the guy 20,000 times, then finally on the 20,001 time he dies.I like games where you don't run into an area, and start taking out Mobs one by one. That's why I never got into the Raids and Dungeons of WoW. I like games like Gears of War and Halo 3. Those are the games I like best. The games where there's a point to your endless slaughtering of guys, and you actually have to have skill and technique to move on.Yah... so that's what I like. I don't like the same old thing that WoW gives. Two factions fighting eachother, coming together finally to fight for the evil guy, then fighting eachother again after the evil guy goes down.I just read this, and it didn't really make sense to me =P When I get back from work, I'll re-write it xD
I like games where you don't run into an area, and start taking out Mobs one by one. That's why I never got into the Raids and Dungeons of WoW. I like games like Gears of War and Halo 3. Those are the games I like best. The games where there's a point to your endless slaughtering of guys, and you actually have to have skill and technique to move on.Wait, what? And you're saying FPSes are -not- full of pointless slaughtering? xD Yeah, okay. And...Go try to get the Twilight title if you think WoW doesn't take skill. >_>; Among other things.
But you're very right – when I'm playing WoW these thoughts never occur to me. I never even got far enough to decide that I didn't like the story – WoW just didn't grab me on that level. I wonder why?WoW was my first MMORPG, which I imagine is true of most of the 11 million people playing it, so in my first critical hours or days of play I had a pretty open mind. Blizzard's lore had always been greater than the scope of their games up to that point (there's way more lore "in" WarII, SC, or WarIII than you actually experience during gameplay), and I sort of expected that this was going to be their attempt to make a game that rectified that disparity, where you actually got to play the lore instead of playing through a level so you could crank the storytelling machine. Instead, what did I get? A cutscene about how this is the time for heroes. Which sounded nice and meaty and narrative-y, until I realized, after some more playing, that they said ...heroes. Plural. I wasn't seeing the opening of a narrative; I was seeing a commercial for a recruitment drive.The narrative focus in WoW has two prongs, and neither of those prongs is the PC. One prong focuses on geopolitical factions: the Stormwind/Ironforge axis, the Blood Elves, the orc/Darkspear axis, the Forsaken, Cenarion Circle, the Aldor/Scryers/Shattered Sun Offensive ... these and groups like them are changing the world; they're the high-level plot focus. They establish the backdrop against which epic personal stories can be told. But the epic personal stories are all about NPCs. Fordragon, Fordring, Wrynn, Thrall, Illidan, Kael'thas, Maiev, Kel'thuzad, Arthas ... these are the people that big important things actually happen to. If WoW were a different genre of game, these people - not the player characters - would be the focus. If WoW were a movie, these people - not the player characters - would be the focus.In other words, Blizzard is telling the story that Blizzard wants to tell (albeit with many loose ends and very, very slowly - how long did it take us to get anywhere with the new plague storyline? Almost six years?), and the players are really just along for the ride. WoW kind of has the perspective of the Tom Cruise War of the Worlds. That movie spends its entire time focusing on characters who, in any other movie, would be extras streaming past the camera.Of course you can tell stories about people like that. But you have to stop and focus on them, and narratively speaking, WoW doesn't.It's a little counterintuitive, because of course we spend hours upon hours focusing on our WoW characters. And Blizzard does too, in many senses - I am not at all saying that Blizzard doesn't care about its player base. But from a narrative standpoint, specifically, Blizzard's focus is on the big geopolitical events and the personal stories of NPCs. From a narrative standpoint, we're all just some dude in the army.
You know, I think Wrath of the Lich King has actually made a major effort to start to change this philosophy. I'll see if I can't come up with a blog about that at a later date.
Although I can admire the RP attitude, I don't put stock in it myself. That's a level of immersion I find dangerous. On the otherhand I do often find myself wishing I could alter the decision I'm forced to make. Why can't I side with Malygos when he offers? An interesting concept but I certainly understand the technical and practical limitations of making such things possible. Besides... some people are just evil anyway, no need to encourage them!
I think it would be an excellent option to broaden the idea of "phasing" to quest lines. Perhaps only introduce it on RP/RP-PvP realms, though. I used to love those games where your character creation was based on answering a series of questions about yourself.I played the Death Knight introduction quest lines and I found myself wishing that there were more quests that served to remind you of your character's "former life" and inject doubt about what you were doing as an agent of the Lich King, such as A Special Surprise. That is, after all, what ends up happening even if it is by way of a deus ex machina.Quite often on other characters I have found myself hitting the "Accept" button on a quest and then thinking, "Would my character actually want to do this?" It's why I haven't done the Horde quests in Hillsbrad that often. The majority of my characters, who are Tauren, would cringe at what the Forsaken are up to there in Tarren Mill.Personally, I think the Horde is much more "good" than the Alliance, but it is arguable that there are always shades of grey in the actions and motivations of both sides. For instance, if I had to pick a race that I thought was the most "good," it would definitely be the Tauren. To play Devil's Advocate on myself, however, there's always Magatha and the Grimtotem, as well as the Shadowhoof.
“Hey, we need another person for Naxx, you in?”“Eh, I don't know. Diabolocles, Tormentor of Children, was really kinda hoping to throw in with the Lich King, and the Lich King probably wouldn't like it if I went around killing his dudes...”I can guarantee that the Lich King won't give 2 cents about what you did in the past, especially after he corrupts you, wipes your memories and sends you to your death.>.>Actually, I can see him congratulating you on your mad skill and efficacy with which you would deal with threats to your high-ranking position as his servant. I'm sure after clearing Naxx consistently week after week, the Lich King would give my DK her job back. If I didn't want to kill him just for his sword.That being said, I tend to be a little odd and mildly RP no matter what server I'm on, but I agree, there's not a lot of consistency to how a character would act at all in a given "story", per se. Not to say that Wow itself doesn't have a story, but what player characters do is mostly menial grunt work.
It will be interesting to see if the KOTOR MMO tackles alignment, which was a major feature of the offline games in the series.Most quests in WoW seem to be 'good guy' quests. Playing an evil character would probably require a roleplayer to rationalize that his evil S.O.B. is a mercenary who only does good deeds for the rewards offered. The few truly evil quests in the game would have be Horde-side. Now, the Horde as a whole is not evil, but I've never been able to accept the Forsaken Undead as 'good'. The recent murkiness involving different factions within the Forsaken has muddled things a bit, but the overall impression I get from them is that they're ruthless and obsessed with revenge. Some Forsaken NPCs actually strike me as decent people, but there are quite a few bad seeds who ask Horde characters to give deadly poisons to captured prisoners or kill an Alliance farmer's dog to test out some new plague. These evil Forsaken claim to speak for their entire race when they say they want to develop a new plague and wipe out life on Azeroth.There is also a legitimate Sylvanas-approved Deathstalker hanging out at the border of Duskwood who asks Horde players to make a 'truth serum' for a human captive held by the Orcs at Stonard. However, when the player takes this concoction to the human, you find him on the brink of telling the Orcs about the new plague being developed by the Forsaken. Giving the human the 'truth serum' kills him - it was actually a deadly poison all along, designed to permanently silence the human and prevent him from informing the Orcs that the Forsaken's future plans for Azeroth involve the eradication of the Orcish race.Both the Alliance and Horde (minus the Forsaken) are both genuinely good factions who want to save their world. I also highly doubt the Alliance and Horde want to destroy the opposing faction completely - most of their battles are territory grabs and regional disputes, and some of the most influential and powerful leaders of Alliance and Horde often speak of each other with respect. They're a little misguided sometimes - humans can be greedy and hold long grudges, Orcs can sometimes be bloodthirsty and eager to fight, and dwarves often delve into sacred tribal lands, upsetting races like the tauren. But the Forsaken...they're evil. The orcs had it pretty tough when they were under the sway of the Burning Legion, but they've done a pretty decent job of getting over it. The Forsaken still have a bone to pick with every living thing simply because it still lives. If I were one of their Horde allies, I would definitely think about pitching in to install a psychiatrist in the Undercity. They have some issues that definitely need resolving.
Wait, what? And you're saying FPSes are -not- full of pointless slaughtering? xD Yeah, okay. And...Go try to get the Twilight title if you think WoW doesn't take skill. >_>; Among other things.Yes, but in Gears of War 2, there's a real purpose to the slaughtering. Your world is being obliviated by the Locust, and you're humanities last defense. In WoW, you're doing it for what...? So you get some Gold, Reputation and (maybe) a Flight Path and some vendors?And yes, some of the WoW things take skill, like some of the Raid Bosses and PvP Battles, but the PvE training and leveling aspect of WoW is just Auto-Attack, wait, loot, return.
Heres my take on WoW... you gotta as many different personalities running thru that gameas in real life because it IS that person playin THAT char...the player reflects his toon u cant deny that...so the take on good alliance and bad horde is total bullocks because both factions are struggling against eachother they both do evil and good things... such as it is in real lifewars are fought and people are killed because of ideals... the allies fight to survive the undead which nearlydestroyed their race... the orcs fight to survive against the onslaught of the humans... the orcs and undead had to ally to overcome the allied dwarves and humans... so its really all just a big miscommunication >.>and the racial prejudices that the individuals cant overcome to live in peace... the diversity in culture is another large hump in the field neither faction is willing to overcome.but back to individual players that make up the population of horde and alliesi for one... seek... how should i say... seek revenge for everytime a lvl 80 has killed me while i went about my business to lvl... not say they shouldnt have killed me... cas lol i will from time to time exact that bitter sweet revenge on unsuspecting enemys...the question is not... What is your game? its How do you play ur game... PS ALLIES ARE EVILPSS HORDE ARE EVILERWOOT WOOT YAY HORDE
It will be interesting to see if the KOTOR MMO tackles alignment, which was a major feature of the offline games in the series.I was actually wondering about this myself. KOTOR was a great game, but they've talked a lot about the MMO in interviews without really saying anything. I'm a little concerned to be honest – I love Star Wars (of course), but nothing I've seen so far has given me any indication that Star Wars: The Old Republic won't fall into the same traps Star Wars: Galaxies did back in the day.
I recall reading online complaints during the pre-WOTLK scourge invasion ...The deliberate zombie players were complaining that they could not turn small kids, that they should be " ... like happy meals for zombies!".
Personally, I think the Horde is much more "good" than the Alliance, but it is arguable that there are always shades of grey in the actions and motivations of both sides. For instance, if I had to pick a race that I thought was the most "good," it would definitely be the Tauren. To play Devil's Advocate on myself, however, there's always Magatha and the Grimtotem, as well as the Shadowhoof.No way, gnomes are most good... haven't you ever talked to one? they're so happy! Humans are the worst, blizzard threw in their basic arrogance, true to life. I actually think humans should be available to pick for both sides, I mean don't you know some of them would sell out to the winning side?
This got me thinking, when you start a new character you don't immediately get 'proud member of the horde or alliance' as you have to get rep firstwould be fun if immediately after creating your new character you'd just run away and go work for the opposing faction?(granted it would be a bit hard to get to the other beginners area without dying a fair amount of times).As for beinge evil or good, unfortunately, by doing quests you seem to automatically choose to do good, no matter the faction.For evil you'd have to go back to the opening of northrend event, zombying around gave you plenty of oportunity to do so.