Rot should try full disc :P allows him to solo pretty well while being able to heal really easily, penance rocks. The addon healbot helps too.http://www.wowhead.com/?talent=bVcbuhxtbxs0fot0xtc
I remember the difficulty of instances Pre-BC and wiping on the mobs OUTSIDE Scholomance, and yet last night a hunter in my guild got Onyxia to 30% and a healer joined up with him and they downed her no problem. That was a 40 man raid! It took 40 people's hard work and dedication to kill her, and yet now 2 mediocrely geared 80s can take her no problem. My guild did our first Naxx run on Sunday, and we cleared the Spider Wing and One boss of the Plague Quarter with no real difficulties, whereas i vividly remember the difficulties we faced when starting Kara for the first time. Hell, I even pugged a 25 man instance last week. That's right 25 people who had (mostly) never played together before could down 4 bosses in 40 minutes with no wipes! (That was in Obsidian Sanctum btw). Trying to PuG a 25 man at 70 was foolhardy to say the least, and yet know it can be done with ease! On one hand it's a good thing that people can now get raiding gear without having to have a guild that spends enough time playing to do it, but on the other hand it devalues the amount of time and effort a guild like ours put into clearing ZA, weeks and weeks of wipes, but we FINALLY cleared the instance, and god we were proud. Yet know the only real raiding challenge is Naxx, Vault of Archavon (sp?) and Obsid. Sanct. are both ridiculously easy on normal and heroic. This may be me being ignorant but i really can't see the challenge left in the game for guilds that have cleared Naxx 25. I just hope that once Blizzard put in Icecrown Citadel we should see a much broader spectrum of difficulty within WoW.
Content hasn't really gotten harder or easier. Yes most bosses have been nerf down 30%.But players are getting more experienced. Players are being exposed to more raids.I remembered when I 1st step into kara i was still pretty much greens and blues. It was a PUG btw. We cleared all the way to opera. Still, experience player explain to us what to do and what are the things to look out for. It gets alot easier.Players get better and better and the "toon" get more and more powerful. Compare the stats you had when you were 60 and now. Gears back then barely had any stats that goes above 20. Now you see stuff like +100.Onyxia IS a 40 man raid no doubt. Try asking the hunter to wear t2 gears and spend ONLY 51 talent points and go attempt onyxia again. Let see how that turn out. I know how you feel about 1st time clearing ZA. My guild wiped on Zuljin for 9 hrs straight before downing him with probably about 2 - 3 person standing. That was fun. But everyone got smarter after that. The following attempts didn't give us too much troubles.The thing is that alot of the fights are more or less the same. Players get used to it and it "appeared" easier. A good comparison will be Loken. He is probably one of the tougher boss in heroics and he is definitely killing alot of people because many doesn't know the fight. Is he really THAT hard to kill? Not really. Then why does so many people die to his lightning nova?Please remember that alot of the skills/talents that 60s are getting are probably not available during pre-bc or even bc. Things like shockwave. By itself it is a very powerful threat spell/move. Thunderclaps only hit 4 targets. Now it hit all. You can't use charge in defensive stance last time. Now you can.If a new player were to start today and you just watch him leveling through azeroth to OL. You will see him struggling through alot of stuff. How many people actually know their aggro range. How many of you are so familiar with your key binds you can even hide those bars. Playing WoW isnt just about learning what skills does the class have and stuff. Starting all over again in a new class/race doesn't mean you will become a noob again. Yes perhaps to the cooldown and such. But you will definitely fit in alot faster. You will know how far you should stay away from the mob if you doesn't want to aggro it. You will know to ice block the moment you learn it. The new player will probably go "oh damn i gotten i new spell. I should have used it just now".What i say might or might not be true. Decide for yourself
I remember the difficulty of instances Pre-BC and wiping on the mobs OUTSIDE Scholomance,Quite the achievement there, since there are no mobs OUTSIDE Scholomance.
That reminds me, I hit 62 on my horde DK on Draenor a couple days ago, I should really buy the expansion...
I was under the impression that all of Outland had received a 30% nerf: mobs, bosses and xp required. This coupled with the fact that as part of the "Furious Five" you're able to properly min max as are all of you group members means that you'd have higher then average DPS on the DPS and greater health on the tank then people who are solo-ing occasionally and need a little strength to make the experience go a little faster.The way you're going you'll blow through outland dungeons and the be able to do Northrend dungeons as soon as you hit the minimum level to enter them. Plus playing as a team means you get to know each others play style and know how much you can rely on someone allowing you to take greater risks.
The game has moved to a casual pve, hardcore pvp type feel for me.Most likely to compete with other titles like warhammer on the pvp front, and not lose pve players that dont want to try hard and fight to win.
... and not lose pve players that dont want to try hard and fight to win.Define "try hard and fight". If you definition is "working a second job" than it's pretty accurate. How many people actually got to experience Black Temple? Only those that "tried hard to fight and win"? I know some really good players, who try hard at being the best their class can be, and coming from a guild of tight-knit family-oriented people, raiding 25 man instances for hours and hours and dedicating insane amounts of time to "win" is impossible, but that doesn't mean they're not trying.Lich King, in lots of ways, made it possible for a majority of the player base to experience the content and lore, the guts of what WoW and the creators have to offer. Does it make better gear more accesible to "casual" players? Of course it does. But does that mean the game is easier? I guess that depends on your definition of easy, which will certainly vary from player to player. They've laced the game with "hard mode" options for players that feel the need to put their name on a score board and say, "Look at me! I was the first to kill the virtual boss!" But just because people want things like this doesn't mean they should take away from the players that don't. There are a lot of people that play WoW, so controversy will be there, but all things considered, I think Blizz has done a fine job catering to such a large and diverse populous. MMO's evolve as the player base changes over time, so expect change if you're going to play an MMO.If you want hardcore, OMG Work 2.0, go to Vanguard or Everquest.
Rot should try full disc :P allows him to solo pretty well while being able to heal really easily, penance rocks. The addon healbot helps too.http://www.wowhead.com/?talent=bVcbuhxtbxs0fot0xtcSolo? I don't think any of these characters solo, ever.
Hey, I still wiped on AQ40 yesterday. Of course, it's boring to some when instances gets nerfed, but that only affects stats. If you don't know the fights, you're still gonna wipe.
Well the fact that Jasica is specced prot makes the instance alot easier. And as some people already said, instances got nerfed. I must agree with some people here, instances are not getting that much easier it's we players who get better. I remeber seeing someone 4-man Onyxia pre-tbc and 40 priests killing Onyxia and someone 4-manning Kazzak. That's a proof that skills does ALOT. I remember a time when I were going CoT:Stratholme in HC mode, I picked people with good gear so we could be able to finish the Timed-event. Since when I was in a medicore group we got the boss to 40% before he dissappeard, we would have needed around 20 seconds more to kill him and our tank logged out for ~30 seconds after third boss which means that we would have killed the boss within the timelimit if he didn't. So i thought it would be easy to do the timed event with a pro-geared group (notice I say pro-geared). It didn't went that well, we wiped before third boss twice (Arthas died once) and we had almost no time at all left. So the morale in this story, as someone else said, the bosses are much the same for we players who are experienced so for us it's like doing the boss over, over and over again. So when you come to a boss where you everyone needs to pay attention and do their job it becomes much harder for everyone who havn't done the boss before. I remeber that my guild could down Rage Winterchill without too much trouble, but we still struggled on bosses like Void Reaver and Leotharas. People would not move away from the bubbles (bubbles have never been dangerous before, why would they be that now?) or learn that you should run the hell away if Leo comes spinning at you and not panic when you have to fight both demon form and normal form. But when you killed them some few times they were easy, if you used the same raid ofc.
Welllll....I have nothing to compare. I got WoW less than a year ago, and am still struggling to get through instances, complete quests, etc. For me, many of the dungeon encounters are tough, even though I carefully listen to what I'm told to do and try my best to do exactly that. Of course, for me all of these dungeons are new.
I see you guy's point about us, as players, getting better as time goes by. I must say that I have gone better and better, and the only thing holding me back is newly started players who, sadly, doesn't progress as fast as I have. There is just one thing about all this. I have also heard about 3 kids at the age of 11-12 (which is just slighty too young for WoW) - all in green gear, do some things that nobody ever could've been able to do pre-bc. The game in general has gone a lot easier, sure we are getting better too, but that is just not all.Almost all classes can do the same now, so like in pre-bc, no classes are now completely needed to finish a raid. Paladins can now do group heals, shamans can do HoT's and druids just keep getting more and more healing spells (also a group heal here). In pre-bc priests were very much needed to complete bosses where the whole raid needed healing at the same time. Now anyone can really do this. (Yeah shamans can do group-heal too, i know, just making an example!)To state my point. Blizzard has made WoW more easy to make more people make it to the end of the game. They saw just what a little percent of all players every made it to Naxx pre-bc, so i guess they decided to nerf some stuff. They just nerfed it too much. Also now all classes gets better and better. Every time someone QQ's over something their class can't do, they tell Blizzard, and to not lose custumors i guess they need to fix this. Blizzard is only thinking about earning more money, by getting all the - sorry to say - "noobs" to keep playing because now they can.Blizzard - You made a freaking great game, but honestly, look at who played it for a hell of a lot of years, look at who is dedicated to the game, look at them, listen to them and do as they say, then the game will get better. None-knowing kids and newbies won't make the game better. So far it's only gotten worse.Peace out.
Fury: Titan's Grip: The hit chance penalty has been removed.This proves my point -.-'
Fury: Titan's Grip: The hit chance penalty has been removed.This proves my point -.-'From the next patch 3.0.8
People are trying to hard to make WoTLK and TBC equivalent expansions: They aren't. Both had far reaching effects on the base of the game (stat revamp with TBC, content style revamp with WoTLK), but they are really quite different animals.Normal difficulty five mans in WoTLK are meant to be very easy. They are the starter dungeons, and will appear to be walks in the park for most experienced players. Heroic five mans are meant to be the first real tier of challenge for most players. 10-man raids are meant to be the next step of challenge, and finally 25-man raids. The reason raids were made 10/25 normal/heroic just like 5-mans was to open up content to everyone.Blizzard has finally realized that making it so only the top 5% of your player base can see a piece of content is bad, and creates a bad vibe in the community. This is a good thing, and any one naysaying this is probably an elitist who thinks only people who play 30 hours a week should see the top end content.In terms of character power, lets tak in to account that nearly every class got a serious revamp in 3.0. These class revamps made nearly every class more powerful, and at the very least more flexible. It's very subtle for people who have been playing a class for a while, but if you want to see what the new class revamp did, go start a DK and play through that. It will show you the stark difference between a 3.0 class and a pre-3.0 class.
How many times in WOTLK have you gotten to a boss and someone was explaining him and said something like... "This guy is just like Shade, when he casts 'spell X', get behind a pillar". Ive heard it tons of times about loads of bosses, just goes to show how repetitive some of these fights are.
I remember the difficulty of instances Pre-BC and wiping on the mobs OUTSIDE Scholomance, and yet last night a hunter in my guild got Onyxia to 30% and a healer joined up with him and they downed her no problem. That was a 40 man raid! It took 40 people's hard work and dedication to kill her, and yet now 2 mediocrely geared 80s can take her no problem. My guild did our first Naxx run on Sunday, and we cleared the Spider Wing and One boss of the Plague Quarter with no real difficulties, whereas i vividly remember the difficulties we faced when starting Kara for the first time. Hell, I even pugged a 25 man instance last week. That's right 25 people who had (mostly) never played together before could down 4 bosses in 40 minutes with no wipes! (That was in Obsidian Sanctum btw). Trying to PuG a 25 man at 70 was foolhardy to say the least, and yet know it can be done with ease! On one hand it's a good thing that people can now get raiding gear without having to have a guild that spends enough time playing to do it, but on the other hand it devalues the amount of time and effort a guild like ours put into clearing ZA, weeks and weeks of wipes, but we FINALLY cleared the instance, and god we were proud. Yet know the only real raiding challenge is Naxx, Vault of Archavon (sp?) and Obsid. Sanct. are both ridiculously easy on normal and heroic. This may be me being ignorant but i really can't see the challenge left in the game for guilds that have cleared Naxx 25. I just hope that once Blizzard put in Icecrown Citadel we should see a much broader spectrum of difficulty within WoW.Yeah, Ony is easy now. Took a ret pally and hunter in and took her down without an issue. Judgement of Light did most of the healing for my pet even :)In a way, I like being able to pug VoA and OS. I work during the hours my guild raids, so, no gear for me there. Being able to get emblems and possible gear from there is nice.
My opinion is most people will find something that really challenges them down the line. If not, then they can either wait for Blizzard to come up with something tougher or they can make their own challenges. An example would be this group I had on my alt for Blood Furnace a week or two after Wrath launched. One Frost spec'd Death Knight (tank), one Unholy spec'd Death Knight, two Blood spec'd Death Knights, and one Retribution spec'd Paladin (me) as the healer. I will have nightmares of those proximity mines, but we made it through the whole instance. And the only deaths were, amazingly, the two Blood spec'd Death Knights. But just to the proximity mines.A normal group of new players would probably have a challenge with that instance. Imagine if they were forced to try it with the group setup I went with.
I hear a lot of complaining about Naxx being too easy, and honestly...it baffles me. You are complaining because you dont have to spend hours wiping on one boss or mob? You don't like it that your guild mates aren't yelling at each other over vent and your raid leader isn't screaming, "STEP IT UP PEOPLE!"? I enjoy WoW, but when it get to that point (as it often did after hours of Zul'jin or bad infernal spawns during Prince) I have to stop playing because WoW has stopped being fun. Blizzard has added plenty of stuff for hardcore raiders. Aren't there 25 mans of all raids? But there is also plenty of stuff for casual players. That's the beauty of WoW, and that's why the subscribers number in the millions (11.5 million if I'm right). There's something for everyone to enjoy, and I understand that the better players in the high ranking guilds are getting bored but the expansion isn't very old. Blizzard will add new content, just be patient.