Hehe, I've used maps before on pages to find things, but I didn't know you could make your own like that! I'll have to try it :D
Maps are very useful for pointing out the locations of quest objectives. I wish Wowhead had a button at a quest page to open map for all four needed npcs (or npcs that drop the needed item).
i always us other people's maps(hahaha!).
There's one thing that Wowhead lacks on it's map tool and I have to do it by hand in paint when needed.It will be really nice if we can use numbers for pins to trace a route. For example the above finished map lacks the information what stands near each pin. And if you want to make a guide or mark a path for a friend you have to :1. use enormous amounts of pins to do it (like this)2. Make a screenshot of the map and edit it to add numbers/notes/lines/etc.
BTW, another funny thing related to maps - try to search "mankrik wife". :D
Yup, some forum threads have had the dubious pleasure of seeing some of my Wowhead marked maps for things like routes.Would be nice to have a link to the map page from the zone info though. You can get to the zone info quickly from a quest or whatnot usually, but then there's no link to the interactive map.
I think the most useful application for me has been to use maps to display relevant locations for quests, for example to display these three quest objective mobs on the same map, so that I don't have to go to the page of each one to find out where they are, or read comments and try to piece together their locations in my head.I think the community would greatly benefit from having map entries for quests like that, to show where relevant things occur, in the same way that strategies for bosses are included on their pages.
That is an amazing tool. I used it once when I made this to try and help people understand where Marshal Windsor goes in his Jail Break!. Too bad Blizz had to remove this wonderful quest line. :(
Given that I normally run WoW without a coords add-on, what'd be really nice is a way to enter a pair of coords with the keyboard and have it put a pin on at those coords.
You know there are addons to do this -in game-, right? Without the irritating alt-tabbing?
Yes, It helped me find a few hard to find places for "The Explorer" achievement. Which i replaced a few weeks later with "Ambassador".
LightHeaded has the ability to link wowhead quest info onto the game map without alt-tabbing. You can add the map dots, and read the wowhead comments for the quest right from the quest log.
It's always very much appreciated when somebody inserts the coordinates in the comments of a quest, making Lightheaded a very, VERY useful addon. (YES, I know there is Questhelper, but it went all spastical on my computer so I killed it.)Your guide to Hogger actually made Hogger ding! Go to WoW-Europe or WorldOfWarcraft and click on 'WoW Toplists' (under interactive), then go to 'Dangerous Creatures' and search for 'Hogger'. You'll see that Hogger actually had more kills than in the weekends (well, on wow-europe) :D.
You've played with the google maps api before? As the previous people suggested, adding more info per pin than just the coordinates would go a long way.Here's an example of one of the 'My Maps' you can quickly create via google -- http://maps.google.com/maps/ms?ie=UTF8&hl=en&msa=0&msid=106246061913635093745.000457d296c9cfb8ae525&z=15You can save them and collaborate with other users.Wouldn't it be neat to interface your guys maps, with google maps and maybe overlay them using http://mapwow.com/ ?
Somehow reading the comments made me suggest something...Often times quest objectives require the killing of several creatures (or several kinds of creatures), like Loken's Lackeys. It would be extremely helpful if, instead of clicking each one of them and memorizing or writing down his location, one was able to click a nifty button "Map them all!" and have all "mappable" objectives of the quest shown on a map - like that. More or less.Of course, some quests, like Stemming the Aggressors will be a little more complicated, and maybe even messy - but accurate nonetheless. Additional colouring would also be nice I guess. So if we take Loken's Lackeys for example, Eisenfaust will be a normal pin, Helefnir the Windborn could be a green one (or ones), and Duronn the Runewrought could be blue.I think this could be implemented for objectives that include the killing of NPCs, looting objects and maybe even looting items from NPCs and/or Objects (the script will have to automatically find the item ID, find the IDs of the NPCs and/or Objects that drop/contain it, and then map them instead of attempting to map the item.)