great post, I Have always wondered about how bosses can have so much health. OrBut something else I've always wondered about is dungeon trash. You know how they always stand huddled in groups of three or four, making the talking animations? Well, if you were a trash mob, having a lovely conversation with another trash mob, would you not notice if your friend suddenly stops speaking and gets all woozy? If you were a healer/medic mob, would you not notice that your friend is showing signs of concussion and alert the patrols a rogue is on the lose?
A good point, very well formulated. Why do we stay immersed when so much dont make sense? Or, why do Blizzard let the "reasonable" mechanics for PVP and trash wander off into the increasingy absurd as you get to more and more powerful bosses?Some has pointed to the lore, you can enjoy it and take part in it or ignore it. If you are into it or not it is the foundation of the game and give everything an "explanation".If a raid boss fight was made to be "realistic:":As the raid starts entering the room the gards detect them and sound the alarm and the boss commands his guards to kill or catch the intruders. The raid kill, incapacitates or outmanouver the gards (their equals) while they move on the boss, making him and his lieutenants realise a clear and present danger. The raid now having the full focus of much more powerfull adversaries are rapidly decimated as all but the luckiest, fastest or best protected are one-shotted by area or directed attacks.The surviving raiders close in and attack the boss, possibly with some special artifacts. The boss senses he is in real trouble and tries to escape, starts to defend himself or tries his best for a wipe.The boss goes down for a killing blow.His remaining servants surrenders, runs for it or go for revenge.Suvivors loot - All over in 30-40seconds.Thats too fast, we want the suspense of the drawn out fight. After hours of preparations and progress you want an epic battle, wipe or not. But if Blizzard gives us damaged armour, dripping blood and scorched hair on Arthas as we grind him down it will be an improvent. Just dont expect to see gashing wounds, severed limbs or internal organs, remember the 12+ rating
I play in a RP server with my level 80 paladin and everytime I go into naxx I start thinking, what does it take to exorcise these undead once and for all? Take this as an example: Gnomeregan has been here for 4 years of wow almost, and the gnomes are still trying to fight for it (I realize the concept of time in WoW is much slower than in RL).The feeling of wandering around northrend after killing malygos and see the nexus war still continues is awkward.Need to be said: Ragnaros fight, back in 2006 was one of the fights that scared the cheese out of me. That, really was EPIC.