One thing that has bothers me is how many characters in lore stay dead when they're killed (like Arthas' father, for example), but our characters can just corpserun and be as good as new after some nasty monster kills us. I mean, why didn't King Terenas just ask the spirit healer for a rez after he was stabbed? Do spirit healers only help some characters and not others?Well, think of it like this, when a hero died in wc3, you could just rez him at an altar for x hundred gold. It was explained that they were powerful enough that their spirits persisted through death. Im guessing King Terenas, while a great leader, just didnt have the kind of potential. Also frostmourne could have taken his soul (saurfang the younger at the wrath gate suffered this fate, maybe we get to fight his shade or something later?). Any number of reasons. On the flip side, notice how some heroes just keep coming back? I mean, you kill Kael twice(in WoW). Illidan was (nearly) killed by arthas at icecrown, just to name a few examples.In any case, i agree with some of the earlier posters. Bosses in instances are supposed to be powerful, far beyond the ability of any single adventurer. Perhaps nethekurses hp more accurately represents some sort of dark enchantment that helps protect him from harm, and the final blow is when it breaks and he takes a mortal blow. On the same note, they would also hit alot harder than an average hero, (I say average compared to other players, the player is still an exceptional individual compared to the average npc in terms of ability and power, hence why we can spirit rez and such) Thus it would make sense that the one taking the hits, plate or not, would get battered quite a bit. I mean if kel'thuzad couldnt pose a threat to one player, and died in a few hits, wouldnt that be anticlimatic? Doubly so given that the character is so important to the lore that led to that moment in time? Thats the sort of mentality ive gone along with since day one. As far as onyxia and the old raid bosses, to me they've already fallen, and repeating the encounter at 80 doesnt mean anything. Onyxia and Nefarian are dead, The molten core is empty. The black temple has been reclaimed. The sunwell has been renewed. Its time to move on to bigger things, the lich king still lives, and even after he falls theres certain to be more evils to conquer. (Nazjatar, the Emerald Nightmare, Argus are some im thinking of.)As far as what keeps me going, its the encounter itself that immerses me. If its a tank n spank, i cant really get into it. If its complex, i really get sucked into the encounter, especially in raids where the boss fights involve cutscenes. Illidan is a great example. The start of the fight he and akama go at it for a bit, then the encounter starts, you see the infamous warglaives of azzinoth flashing (thought i would have liked to see some old wc3 like attack animations here, oh well), him taunting the raid. It just feels alot more real. I never got to see sunwell, but im hoping my guild will make a trip back there on an offnight, just to experience it.But this was definately a good post, fun to read and gave me a good laugh. :)Oh, and sorry for block of text, i got a bit carried away.
One thing that has bothers me is how many characters in lore stay dead when they're killed (like Arthas' father, for example), but our characters can just corpserun and be as good as new after some nasty monster kills us. I mean, why didn't King Terenas just ask the spirit healer for a rez after he was stabbed? Do spirit healers only help some characters and not others?Well, think of it like this, when a hero died in wc3, you could just rez him at an altar for x hundred gold. It was explained that they were powerful enough that their spirits persisted through death. Im guessing King Terenas, while a great leader, just didnt have the kind of potential. Also frostmourne could have taken his soul (saurfang the younger at the wrath gate suffered this fate, maybe we get to fight his shade or something later?). Any number of reasons. On the flip side, notice how some heroes just keep coming back? I mean, you kill Kael twice(in WoW). Illidan was (nearly) killed by arthas at icecrown, just to name a few examples.Then what about Grom? He can rez at an Altar of the Storm, but he died permanently in the struggle with Mannoroth.Just being difficult... :P
great post, I Have always wondered about how bosses can have so much health. OrBut something else I've always wondered about is dungeon trash. You know how they always stand huddled in groups of three or four, making the talking animations? Well, if you were a trash mob, having a lovely conversation with another trash mob, would you not notice if your friend suddenly stops speaking and gets all woozy? If you were a healer/medic mob, would you not notice that your friend is showing signs of concussion and alert the patrols a rogue is on the lose?
Well, if you were a trash mob, having a lovely conversation with another trash mob, would you not notice if your friend suddenly stops speaking and gets all woozy? If you were a healer/medic mob, would you not notice that your friend is showing signs of concussion and alert the patrols a rogue is on the lose?And what if your friend suddenly turned into a sheep? I mean, that can't be normal!I play on an RP realm, and I basically ignore the nitty-gritty details of combat. I tend to like PvP, which tends to be even harder to rationalize - if a Rogue garrotes me, I should be dead in half a minute! If that warrior charges through the breach in the wall in Wintergrasp fortress and then uses all his strength to slam me in the chest with his massive spiky shield, my priestly robes aren't going to protect me. Rather, my shattered ribcage is going to form the new decoration of that courtyard. (If I may quote one of the Team Fortress 2 videos... "My blood! He punched out all my blood!"
First of...That's why I have Prince of Persia: The Two Thrones in my laptop, when I'm bored of the constant grinding of WOW, I switch over tot POP where the enemy actually die when you stab their fatal organs (Silent Kills anyone?) or when you finally slashed them in half (epic slow motion :D)LoL same games I keep constantly on my pc... WoW and one of the Sands Trilogy... and WC3...And now on the topic. It raises I guess points that some find problematic. Lack of epicness... Reality in fight...I think it comes more to personality preference if you will put up with what Blizzard decided to make the combat looks like. If you think for a moment you will see that even your little grunts in Warcraft 3 could survive few mortar bombs right on their heads or how your two footman can survive 20 shots of a lowly gnoll mob on the map is as absurd as the repetativeness of WoW combat that was described in the post (Which is very nice. ;) ) Since the first Warcraft Game I saw the world as one combining fantasy story epicness with slight comic oriented flavor and graphic. And combat was designed repetitive because it was a strategy. And WoW is the world of Warcraft so in my opinion the combat system is implemented in a way to remind you of what you saw in the strategy game. Also to make a good platform for a rpg game. If you want more real world physics and etc there are games that use exactly this as catching points and are still roleplaying games with fantasy story. As with warcraft, WoW leaves much to your imagination and perspective. One of the main reasons me and my few real life friends that still linger in WoW is that we love the Warcraft universe. I still happen to experience moments of epicness when we managed to complete a bad overpull or finish boss althought one of the party is dead already ("The mage was continueing to pour fire and ice over the enranged nerubian warrior, blinded with rage after the paladin's valiant sacrifice to protect him from the monsters deadly claws..." see this is exactly what happened yesterday in AN heroic yesterday :P and is still sounding nice and not ridiculous). And other way to get the epic feel is just let your imagination soar, a game is not played only by your fingers, electronic entertainments are usually focused more to entertaining your mentality that exercising your physique. As I love writing, my guildies enjoyed very much "my battle reports" about bosses we have killed recently. And there I switch on my writing robes on and I presented the fight much more with epic flow of single decisive strikes of all the combatants and still I always try to draw from what was the boss tactic set up. For example on the Prince fight in kara I described the dwarf tank as dodging attacks and deflecting blows and enduring the heavier attacks while inflicting stinging wounds in between to keep the boss attention... Bah the post is getting long... What I mean if you want more epicness you just need to slide down the arcade combat slider down and see the thing as not repetitive button moshing but as a the epic fight you want it to be.
A good point, very well formulated. Why do we stay immersed when so much dont make sense? Or, why do Blizzard let the "reasonable" mechanics for PVP and trash wander off into the increasingy absurd as you get to more and more powerful bosses?Some has pointed to the lore, you can enjoy it and take part in it or ignore it. If you are into it or not it is the foundation of the game and give everything an "explanation".If a raid boss fight was made to be "realistic:":As the raid starts entering the room the gards detect them and sound the alarm and the boss commands his guards to kill or catch the intruders. The raid kill, incapacitates or outmanouver the gards (their equals) while they move on the boss, making him and his lieutenants realise a clear and present danger. The raid now having the full focus of much more powerfull adversaries are rapidly decimated as all but the luckiest, fastest or best protected are one-shotted by area or directed attacks.The surviving raiders close in and attack the boss, possibly with some special artifacts. The boss senses he is in real trouble and tries to escape, starts to defend himself or tries his best for a wipe.The boss goes down for a killing blow.His remaining servants surrenders, runs for it or go for revenge.Suvivors loot - All over in 30-40seconds.Thats too fast, we want the suspense of the drawn out fight. After hours of preparations and progress you want an epic battle, wipe or not. But if Blizzard gives us damaged armour, dripping blood and scorched hair on Arthas as we grind him down it will be an improvent. Just dont expect to see gashing wounds, severed limbs or internal organs, remember the 12+ rating
I play in a RP server with my level 80 paladin and everytime I go into naxx I start thinking, what does it take to exorcise these undead once and for all? Take this as an example: Gnomeregan has been here for 4 years of wow almost, and the gnomes are still trying to fight for it (I realize the concept of time in WoW is much slower than in RL).The feeling of wandering around northrend after killing malygos and see the nexus war still continues is awkward.Need to be said: Ragnaros fight, back in 2006 was one of the fights that scared the cheese out of me. That, really was EPIC.