I kinda feel that WoW itself is perfect, flawless. It's just the people in it. It might get annoying to depend on someone else for doing something like instancing or arenas. However once you do it, you enjoy it. I have the common issue of few hours per day for WoW. So when I log on I need to do things quick, and precise. That's not only my responsability, it's also my partner's.P.D: What's with /g and /w commands? are you like able to thelepatically talk to someone even if they're on the other side of the world? or suddenly WoW has mobile phones? Goblin mobile phones XD
Here is a realistic description of WoW life, as best as I can write it... (please no post after this, it will be a 3-or-more-page story, will post when done)First... the cold... All I could feel was the neverending cold...The pain... the pain of torn limbs and broken bones.. the pain of war, of death... the endless, all-consuming pain...I felt the tears of life, my very blood... flowing slowly, but flowing nevertheless...And the cold... And of course... the dark.I opened my eyes then... the first time I was actually able to. There was still much pain, but it had been somewhat diminished... and the darkness... the neverending darkness and deathly chills had vanished without a trace...I opened my eyes to discover that I was suspended in a magical orb, seemingly formed from unholy energy itself... Standing before me were three figures. Two were garbed entirely in black robes of death, and appeared to be channeling energy into the unholy orb I was suspended in. The third figure totally commanded my attention. He was immensely tall, with armor of light blue and deathly black. A short military crop of grey hair resided upon his head. Barely alive, I listened as he spoke. "Yes..." he whispered. "This one will do nicely. Commence resurrection and give him his robes."Robes...? Resurrection...? I had absolutely no idea what the figure was talking bout. But then, what can you expect? I had been dead recently. The pair of robed Necromancers spoke as one, adressing the malevolent figure as 'Instructor Razuvious'. Next thing I knew, I was kneeling before Razuvious. I was dressed in robes of the deepest black and grey. There was an enormous blade on my back. "Rise... Death Knight. You shall be called... Deathbreaker". Death Knight... Suddenly I knew. I was one of the undead soldiers of the Lich King, bound to his iron will. The Instructor began issuing orders, and I realized I was not alone. Behind me, there were three more acolytes, dressed and armed as I was. With the other three, I straightened up. As Razuvious dictated, it was time to meet the Lich King.
My life as a Death Knight... PART TWOThe Lich King... the leader of the undead scourge and one of the most powerful beings in Azeroth... I was now kneeled at his feet. Garbed in incredible armor of grey and silver, he wielded the most powerful Runeblade of all in his hand... the mighty Frostmourne. He opened his mouth to speak. His vice sounded ancient, alien... as if he was not just one being, but multiple layers of consciousness. "All that I am... Anger, cruelty, vengeance... I bestow upon you, my chosen knights. I have granted you immortality so that you may herald in a new, dark age for the Scourge. Go now. Use the portal behind you and speak with the Highlord of the scourge, Darion Mograine. Your journey as a Death Knight has begun..." With that speech, the mighty Lich King raised Frostmourne high above his head, then palnted it into the ground in front of him with such power that the whole of Archerus shuddered. Me and my fellow Death Knights turned and began to walk towards the portal that would take us directly to the Highlord. In the bowels of Archerus, it was easy to spot the Highlord of the Scourge. He stood on a raised platform beside the Baron of Stratholme, Rivendare himself. As my fellow Death Knights and I approached, he spoke to us. His voice, not unlike the Lich King's, radiated power, yet his bespoke a man who had once been a soldier of the Light, and had become the very evil he was sworn to destroy. "Death Knights of Archerus! We re beginning to attack the towns of the Scarlet crusade below. Go to Scourge Commander Thalanor on the balcony, and requisition a Scourge Gryphon take you to Death's Breach. Once there, speak with Prince Valanar. Suffer well, brothers!"True to Darion's orders, me and my brothers took Gryphons down to death's breach. The Prince gave us a warm welcome, then ordered us to massacre the Scarlet Crusders and innocent citizens from the town below. Cheery fellow. As Valanar spoke, I took the opportunity to examine him. He was a vampire, an undead Elf in deathly red robes and strips of brown cloth. Several light blue gems hung around his person, and he radiated an overall aura of intelligence and command.
My life as a Death Knight... PART THREEMy companions and I, fresh from being debriefed by the Prince at Death's Breach, searched for other commanders from whom we could take orders. Several were found... Orithos the Sky Darkener was one. The malevolent skeletal archer had commanded us to retrieve Saronite Arrows from the town below, as they were quite good arrows and took time to forge. Salnar the Horseman, powerful Knight in charge of the Deathchargers, was next. He cast an imposing figure, with bronze plate, a red cloak and a might great-axe. He commanded each of my companions and I in turn, charging us to steal a horse from the stables in the town of Havenshire, the Scarlet village directly below Death's Breach. With our weapons sharpened and armor ready, we ventured into the town of Havenshire. Town was not quite the right word. Mostly, it consisted of some stables, a farm and several logging sites. My brothers and I proceeded into the 'town', determined to bring death to the zealots and fanatics of the Scarlet Crusade, they who had long been warring with the Scourge. As well as the soldiers and crusaders, there were innocent citizens, fleeing in terror , that had to be slaughtered. The crusaders put up a valiant fight, but it was all for naught. Each of them would die, each need to accept their fate. So is the role of a Death Knight... to spread fear, sorrow, hate...To prey on the weak... to slaughter, pillage and reap in the name of the dread Lich King...We are Death...
Okay, I'm done my epic Death Knight story. I only had an hour to write this but I did my best.
Still, you can't tell me that the first time you saw Ragnaros emerge from the lava, it didn't feel like the beginning of an epic battle.Reminds me of how Sapphiron slowly assembles itself from a rather innocuous-looking pile of bones when first engaged. Unfortunately the epic-ness was already lost since the raid already knew that was going to happen and was huddling in a little alcove while screaming for buffs and explaning the fight. Imagine if a group of wannabe heroes, having slain the numerous bosses in the four wings of Naxxramas, charged straight towards Kel'thuzad's lair only to see a swirl of dragon bones....
Reminds me of how Sapphiron slowly assembles itself from a rather innocuous pile of bones when first engaged. Unfortunately the epic-ness was already lost since the raid already knew what was going to happen and was huddling in a little alcove while screaming for buffs and explaining the fight.Imagine if group of wannabe heroes, having slain the numerous bosses in the four wings of Naxramas, charged straight towards Kel'thuzad's lair only to see a swirl of dragon bones...On that cheery note, here's one for Markwind!As my raid and I approached the lair of the dread Lich, Kel'Thuzad, each of us had a feeling that this would be the climax of our adventures. We would be fighting against impossible odds, and several of us were sure to die. An eerie chill ran down each of our spines as we stepped into the mighty Frostwyrm Lair. The first thing we saw... I really cannot explain properly. The first room of the majestic lair was... empty. We had all heard the stories. We knew that we would soon be facing a mighty Frostwyrm. However, it seemed that ll before us in the first room was a pile of... dragon bones. Even as we watched on with fearful eyes, the pile of bones began to glow with a blue light. They began to swirl around each other, faster and faster, until they were and indistinguishable mass. Then, to before worried and anxious gazes, the bones began to form a dragon.The challenge of Frostwyrm Lair had begun...
Also, how does a Gnome Warrior survive even a second against Supremus?
Im standing there stabbing a boar with my axe and when i kill him i go to loot and him and im thinking "where the hell is its kidney, or lung, heart or other stuff... how does it survive let alone fight me.." that kinda thing takes away from RP but then again, when am i ever going to get to stab people with axes ever again
Indeed, it doesn't seem right that you have to deliver so many blows onto anyone to kill them. Yet, how would you feel to be able to enter Icecrown Citadel and send a single blow into the back of Prince Arthas' neck, and he'd simply fall over dead? Not even from a RP point-of-view would that be possible.There's a lot of bosses and monsters in the World of Warcraft that are either too weak or too powerful than what they've been designed to be. For instance... Lady Onyxia, the Broodmother of the Black Dragonflight. She's a huge dragon who could easily devour the main-tank of any guild, yet even a gnome is able to tank her, and even kill her all alone now.The impression I get from this article, is that you think that it's silly how many blows are needed to kill something. I think you should look at it the other way around as well. There's a lot of monsters who are big enough to either crush, or eat someone whole. The necromancers inside of Naxxramas can raise armies of Undead, and the four Horsemen should have enough brains not to split up in every direction once someone attack them.However, that would make the game nearly impossible to play. You'd need at least 100 or 200 people to survive in raids, and a lot of well-timed blows.If you could slit open a boss' neck, and kill him by only doing that, then there'd be no challenge either. And I'm sure that everyone who played a mage in vanilla WoW, will agree with me when I say that a single backstab to kill someone can be quite frustrating. Myself, I played a Rogue back then, and whenever I saw a clothie, I'd sneak up behind it and one-shot it with an Ambush critical hit.Yes, in the real world, this would be possible. In Roleplay, this would be possible. But Blizzard can not focus on one group of people only, which is why there's Roleplay, PvE and PvP realms.Now, I'm playing on a Roleplaying realm, and have been doing so for a bit more than three years, and personally I think it's quite pathetic that you can kill Anub'arak with a five-man group, not to mention being able to kill famous lore characters like Illidan Stormrage, Kael'thas Sunstrider and Tyrande Whisperwind(not to mention the way Horde enter Darnassus)If you want to do some Roleplay/realistic combat, I recommend getting together a group of friends, even arrange it with your realm and announce it to Gamemasters if you wish to take up a fight against something as powerful as Varian Wrynn, Thrall or Kel'Thuzad and his armies in Naxxramas.Those are just examples of very powerful people of course, and you can simply start a bar brawl(which I don't recommend) or assassinate someone if you really have to. There's a lot of great Roleplayers out there, and I'm sure that at least 60% of them are willing to fight(Judgíng out from my own realm Argent Dawn EU, where at least 80% of the Alliance are either demons or murderers.)---None of this has been written to insult anyone, and if you find it offensing, I do apologise. I wrote it in a haste.
everything he said was so truebut i found wow epic'er when i was a noob, first guy was a NE Hunter and he still is my maini made a hunter because im like oOoooo petsand was a noob to choose a server 3 hours different than my timebut i didnt have down my buttonsno clue what i was doingno addonsjust playing the gameand that made me feel epici felt epicer on a lvl 10 than a lvl 80...because now that hunter is 80, geared well and when i go into OS or Naxx or Malygos all it is listen in vent to the GM and shoot, i sit and hit steadyshot......thats all thats too it, yeah i hit other stuf too but i dont pay attention to that...i look at the bosses health bar thats iti find this strange.....but i guess, wow has finaly started to bore me....sometimesi enjoy other aspects of the game.....different ones, that arnt clicking buttonslike holoday achivments and suchanyone else feel this way? epicer as a noob? at one time i didnt know what a pat was, and yet i felt EPIC!
Hmm. not sure why anyone would even think WoW's combat should be realistic in anyway. If it where fights would last upwards of 20 seconds. what the hell is the fun in that? And the boss fights for the end-game nowadays are getting more creative. There is something special for almost every boss in end-game content. if your stuck in heroics i'm sorry there isn't as much there but there is still a little. The last boss in nexus, you have to constantly be moving to get through it, that is a challenge for healers. That's a small example. You have adds comin from every direction, trying to control them before it all gets out of hand and all the raids hard work goes to waste. The lurker, was my funnest fight. I was a healer for it. I had my own island to take care of and any melee that was close enough for me to heal. Having to jump in the water and heal. get back out, control adds and keep my island up was a some fun @#$%. It don't need to be realistic Blizzard is doing fine with what they've got. And if you are a raider, you know that it is an epic feeling when you down a really important boss. that means your guild is improving and moving ahead. Sweet ^&*! right?
Small comment but it holds most of which I have to say:I keep playing wow for the lore. Out of curiosity of what will happen next. I just started playing WoW when BC came out for the reason that I knew that I would easiy be sucked into the game. (played w3 and knew I'd like to dig out all the stories out of WoW) this being said I had barely started as a OT in Kara, wotlk was out. This gives you am idea of how slow I am to reach endgame content. My guild on the other hand was busy clearing BT. Just recently I dared to enter a heroic instance with my new main a DK. This is what still makes me play wow: the idea of one day being able to finish a raid with my guild and see some highend lore. I havn't even seen Illidan in WoW after playing almost years with him in W3! Won't happen again in wotlk. Besides, I'm thinking about starting an Alliance player on a Rp server. On Doomhammer EU players go too lightly over Lore.Well wasn't a small post after all.
Good post, was a great read and helps remind us what makes the game fun.I think blizzard has done a great job this expansion on making the quests and especially the instances much more immersing. I often find myself lagging behind the group while I'm checking out the scenery!
"Real" combat ends pretty quickly and randomly. I think players would find that unsatisfying. I've always found most of the actions in MMOs to feel a bit... "removed."You're issuing instructions for your avatar to carry out. But I see the reason for this system. If you made combat more direct, there wouldn't be all the options and skills. You just stab the guy. It would then be all about How and Where you attempt to stab him. These are the sorts of decisions that your avatar is supposedly making based on skill and level.I'm personally a fan of the level-less model, but I also enjoy having a slew options to choose from when engaging in combat.And for most of us, WoW isn't about the PvE combat. Stories and social networks are what keeps people adventuring.
Excellent post Nabterayl,similar thoughts pervade my mind when we're raiding. How can anything or anyone withstand all these flashy beams and arrows and parry/dodge a dozen swords without even moving an arm.Like anything could go unscratched when my Catman bites their ankles! Or is my sword not sharp enough to even leave the slightest mark on a big pile of flesh like Patchwerk? I expect gallons of bile floating out of it! Starting from stab n°2 !And why are they allways so freaking big o.O I mean, Kaelthas when he was in The Eye for example; isn't he a blood elf? What kind of potion did he keep drinking to make him 12 feet tall? Or any other bloodelf patrols around there for that matter, scaling 10 feet.That been said, these thoughts just sometimes run through my mind. Ususally I'm more occupied with chatting away or discussing the values of the potential loot this boss is going to drop.Sadly, it's only the very first time I do an instance or a boss, that I can feel involved. And even then...While for good and swift pve-progress it's standard to have people know tactics of every bossfight before going in. It's exciting to run through the instance, make the guild-raiding machine work and gain serverstatus. (and, yes, fat loot)But what I find the most fun and rewarding way of doing an instance is running the questline that leads up to having to go into that dungeon/cave/castle/whatnot. Combine this with a group of people that are just as unclear about it's contents as you are, and try to deal with things as they come. I had this feeling only once in Wotlk; in Gun'drak. Even though we wiped several times, it was the most fun instance we all had done in a while.
Best blog post yet, next to the winter veil guide who helped alot. But this was very insightful, and a joy reading. Good work :)
I think one thing can be said that pretty much sums it all up.Azerothian physics and chemistry are completely different from ours, why not biology too?A complete lack of pain receptors and all neccesary organs in tiny point in the middle of the body.Yes, its not a realistic depiction of combat. you can tell by the character creation screen; there are spells involved. Picking on anything else is complaining about the rain during a tsunami.
One thing that has bothers me is how many characters in lore stay dead when they're killed (like Arthas' father, for example), but our characters can just corpserun and be as good as new after some nasty monster kills us. I mean, why didn't King Terenas just ask the spirit healer for a rez after he was stabbed? Do spirit healers only help some characters and not others? It doesn't make sense, but you never really think about it when you're playing the game.Also, how does everyone in your party get <boss name here>'s head when he dies? Does he drop multiple heads? Shouldn't the questgiver get suspicious when he gets the same head over and over? I personally don't think about the other players when I'm looting something important... it ruins the moment.Great post, though, I was laughing so hard :D