It occurs to me that I never watched the credits for any Blizzard games. Except maybe Diablo 2 once, but that was a long long time ago, and I can't even remember what they looked like. Regardless of whether they make oodles of money (my guess is they don't), the people who put their lives into these games do deserve to be recognized, even if their heart and soul won't necessarily fit in one overarching way or another. I wonder how many people watched the credits of World of Warcraft. The button's right on the login screen, with the cinematics that everyone enjoys so much.Thanks for a great post.
You know, I agree that Metzen isn't a brand the way that Sid Meier, Peter Molyneux, or Quentin Tarantino are brands. But there are some pretty common themes in games that come from Metzen's pen. A Metzen game (or Metzen lore) is likely to be preoccupied with the ends never justifying the means, with the betrayal or corruption of once-noble principles, and with love frustrated by larger developments. Metzen doesn't have a monopoly on those themes, of course, but I would argue that if he wrote it, odds are it's preoccupied with at least two out of the three.
So...you are implying that big name can only be achieved through...popular image? If you don't have the masses, if you don't show yourself to them in order to win them - they don't know you as well? Or they don't know you at all?I am not disagreeing, just trying to make a little bit more sense of it.
"The Medium is the message." Marshall McLuhanI think in this instance we are enthralled with the story because we see it from such a unique perspective. As Nabterayl noted the story is nothing new, it's the perspective we get to watch it from. So perhaps Metzen is not the Auteur you are looking for.
"Awe-tur", surely, not "Awe-tour"?I, too, don't really see what you're trying to say in this article. The statistic you quote comparing Reservoir Dogs to Finding Nemo suggests that it's better to be a part of an unknown group of people behind a project, rather than as a single person with a single vision on a production that can be directly attributed to that single person ... yet the end of it seems to suggest that Metzen "should" be an Auteur, given how big WoW is?Maybe I just read it wrong.
I think your concept wasn't that hard to grasp, basically when you're part of a large project your name may be lost in the mix even though it generates a larger revenue. Furthermore, Metzen may not be the direct auteur per se, but rather one of the many minds associated with the overall concept, not to detract from his personal work. I'm not sure if people are just afraid of using business logic to associate to creative projects but I thought it was a rather astute view of the gaming industry and the names associated with the stories.EDIT: Missed a sentence in my pre-written reply
I think his point was that, fundamentally, a movie isn't any different from a video game. The number of people associated with the creation of Reservoir Dogs was not really any less than the number of people associated of World of WarCraft. Nor is a movie really any less complex than a MMORPG (differently kind of complexity, but probably the same overall scale of complexity).So one could argue that Reservoir Dogs is not really the product of Tarantino's singular vision, as we often like to think, any more than WoW is the product of Metzen's singular vision. Or alternatively, we could argue that WoW is just as much the product of Metzen's singular vision as Reseroir Dogs is the product of Tarantino's.Yet Tarantino is an auteur, and Metzen is just ... some guy. What's the difference?
It's "oh-tour", actually. French "au" is (roughly) like English "o".I wouldn't even mention it except it's the thread subject.
I came to just say the same thing, haha. As a student of the French language and just recently participating in a phonetics course, I can confidently tell you that it's not Awe-tour - it's Oh (or owe) -tour for the reason Tenorikuma said.Otherwise - I found the article very interesting.
Why is it "Tour", though? Wouldn't it be pronounced like the "Tur" in "Turtle"? "Tour" is pronounced "Tor", last I checked.
I didn't actually recognised 90% of the names you wrote in your post. Well that's maybe because I like in Argentina and the image I get of your country is quite "comercial". Yeah, It's not like we don't get the alternative stuff, or "underground" things. I mean, we know what 30 seconds to mars is, or Blink 182. But WTF is Reservoir Dogs?I totally understood the meaning of your topic, however.
I think I'm tempted to agree with Nabterayl here. I think Metzen isn't involved in virtually every aspect of WoW, but I don't see any reason why someone couldn't be. Yes, games, and especially MMOs, are hugely complicated, but a film director has to hold a huge number of variables in their head at once, so I don't think there's some fundamental block.And about my "Finding Nemo" and "Reservoir Dogs" example, I'm not trying to say one is better than the other. If you want to enjoy huge commercial success, clearly you don't need to have a distinctive style and recognizable name. I was just pointing out that critical acclaim because of a distinctive style is a catagory that exists utterly independent from commercial success. And likewise, I don't think having a big personality is the only way to become a household name, but I have a hunch that it's a pretty good shortcut to notability.
Just because it's been brought up several times, here's a link to the entry in the Merriam Webster dictionary (complete with pronunciation sound):http://www.merriam-webster.com/dictionary/auteurSo, it really is like "ĹŤ-tour".... And to the person who thinks "tour" is pronounced "tor":http://www.merriam-webster.com/dictionary/tour(too-ĆŹr)
As someone who has followed the gaming industry for many years as a primary consumer (active gamer) and then as someone mildly connected to the indstury (animation student who has several friends in the gaming indstury to date), I've found that most of the names that I will end up ultimately recognizing come from assorted podcasts and blog posts that I read/watch. Take David Jaffe for example. Anyone out there recognize the name?Perhaps he's fizzled out here towards the end of 2008, but even then most gamer's who know the series God of War are already familiar with Jaffe and his personality. He has appeared on so many podcasts, in interviews, at conventions, and done so in such a blatantly obvious way that people have almost HAD to recognize him. Look at Miyamoto, creator of Donkey Kong, Mario, and Zelda (to name a few). Anyone who's ever ventured into the gaming industry would recognize his name in a heartbeat. He's considered to be the Grandfather of the platform genre. Most gamer's know him from seeing a nintendo press release, or watching a nintendo presentation at a convention.People like Metzen who have sat so far behind the scenes (not to say that he's not involved, I'm speaking purely in a public aspect here), that gamer's don't know anything about him to know when they see his personality in a game. Jaffe is known to be edgy, gripping, epic, and gory. God of War is a testament to this, and so too was his initial call to fame: Twisted Metal (maybe not so gory, but yeah you get the jist). You can feel this from him in person too if you watch him in an interview. His personality mirrors the games that he produces, he has a "balls to the wall" sort of attitude thrown in with a very casual but very firm "I don't give a $%&* what anyone thinks about me or what I do".Miyamoto is known to create games that are ultimately entertaining. They almost all have a childlike quality to them that can be enjoyed by people of almost any age. In person Miyamoto is almost never smiling, he's always the first to be on stage doing something relatively goofy and lighthearted, and again this translates into all of his games.Metzen.....I don't know.....I don't know him. I wouldn't be able to indentify him in any of his games because for me in my exposure, I have had so little experience of who he is or what to look for in a "Metzen game". I'm not saying that all game producers mimic their personalities with their products, but I don't have anythng else to go on here. Anyways again, excellent post, great references, I just wanted to toss in with some other gaming specific references for those who may be interested in them.