Poor murloc! No one ever thinks about his feelings.
I really wish I had read this when I was starting out. People would say "lol noob" to me because, when starting in lower level instances, I would usually ask "What's an aggro? Is that like a monster I need to kill or something?"Good guide, Arideni. I think all lower levels, regardless of class/spec, should learn this stuff.
We need a story about causing too much threat and what happens after to get a better picture :P
Poor murlocs =
That was ... Wow.Wow ...
I am sorry, but my constructive response will have to come tomorrow.I am laughing too hard now :D
If I were to tell new players about aggro, I would definitely point them in this direction. I would also add that:Give the tank a minute before you start blowing flamestrike, blade fury, or hellfire. That tank needs a few seconds to ensure those mobs are really ticked at him.Know your priorities - tanks 1st, healers 2nd, DPS 10th. Small heals at first, then larger heals after the tank has sufficiently ticked off the mobs.Don't mess around. Get in there and taunt, sunder, heroic strike, whatever. If the tooltip says it causes increased threat, use it early, use it often. Your healer has your back.
Epic post :)Make sure you avoid the must furious of all murloc skills when tanking them: Demoralizing Mmmrrrggglll !
While you say it in colorful terms, one thing that I have found very misunderstood by players is the actual mechanic behind taunts (the real taunts).
It's a basic example, not a walthrough the whole aggro system...stop dwelling into it.
You nub Argentsun :PI said dialog, not commentary/post/whatever else.(although I can't blame you for thinking that way)
I think the whole cutesy WoW thing is being taken out of proportion.Like, im not trying to be an ass. But honestly if a new player read this article they would probably be more lost than they already are. The definitions are chill, but a little too much fluff.+2 for creativity.-1 for content.
I spelled it correctly, though it was not the word intended. Gimme credit!Some felt the post was too fluffy. This was something I thought about a lot early on and I felt that it worked out fairly well. The topic lays down enough background information for my future entries without going into lengthy detail. If you were interested in reading about how if no one does anything to a creature it will kill the healer shortly thereafter feel free to reread this sentence. Otherwise, the topic is pretty obvious to most of all players, even ones just starting. The terminology is a different story as most aren't familiar with it unless they have been in the MMO world before.Regardless, if anyone out there became confused with this post, let us know! Our goal is to bring information to the masses to help ease the play experience, not confuzzle or disorient. Feedback such as this is what helps shape or mold future entries. Thanks everyone!
A few Math:A creature, even if it is just a slimy greeny murloc, attacks the player that seems more menacing to it. Now, you may go the barber and create a really menacing-looking player, but since most creatures have little fashion sence, this will not help much.It may surprise most of the players, but creatures calculate who to attack according to a small notebook in wich they record all the offensive and hostile actions you take towards them. That small notebook is refered to as an "aggro list" (short for aggresion list). Allthough most creatures hang around in small groups, each one has its own unique "aggro-list".Lots of experimenting has been made to justify how are creatures determining who is the most menacing player. To make things easy, we will use a point system (chances are that creatures use a point system as well).Each point of damage done to a creature causes 1 (one) aggro point.Each point of effective healing done to someone attacking the creature causes 1/2 (half) aggro point.Some spells and abilities that the heroes use cause a set amount of aggro points, regardless of the damage done.Some spells and abilities (taunt for example) override the aggro list, and force the creature to attack the one with the colorfull expressions about its mother, regardless of who is first on the aggro list.Once the creature actually decides to attack someone, it doesnot change its mind easily. In order to swap target, the new target must have 110% of the aggro points of the curent target if it is in melle range, or 130% of the aggro points if it is not. (obviously, the between two players with the same aggro points, the creature will attack the nearest)The aggro points do not "fade" with time. The aggro points reset to 0 once the combat ends.Several mobs have strange abilities, ignoring any one of the above rules.In order to clear some of the confusion, here is a simpler and more coherent definition (quoted from Flintlocke's guide to Azeroth):"Aggro" is a highly technical and complex game term that loosly translates to: "The Priest Dies"
Excellent post! Well written and with some great nuances that may have missed some people, but were appreciated none-the-less. Tips from my end of things would be specific to those taunts. While calling someone's mother a bottom-crawling-fish-feeder may work for about six seconds, it's always going to be more effective if you "accentuate" your insults with a little injury.For those of you who are purely mechanic based what I'm saying here is that a taunt will throw enemy mobs off of the threat mechanic for however long the taunt lasts. EX:A druid's Challenging Roar will only last for 6 seconds. As soon as those 6 seconds are it won't matter what you called their future offspring, they're going to jump all over the nuke happy mage who keeps flinging fireballs despite your pleading. Most taunts are best paired with a fistful of hurt, that way it lasts much longer and you can use the "threat spike" to last far longer and become more sustainable over time. Arideni you did a great job of explaining things for any beginner, and even for a couple players that have been running around Azeroth for a while sitting in the dps classes since conception. I just wanted to clarify your "maintain" piece on tanking, I've seen too many tanks who shout and sit waiting for mobs to run to them with fists of fury.
I lol'ed.Going to go own some murlocs when I get home.