nice post. i agree with you in everyway. An even better example of this is Thrall, he looked and felt so epic in the warcraft games but what do we get in wow? looks like some level 20 orc thats just come out of the barrens.
I always thought that some of the WoW models were somewhat less unique. The best exaple is Cairne Bloodhoof. Aside from the totem as a weapon, he's just a normal Tauren, not even his armor is much different from the players'. On the other hand, Thrall has his Hammer, the black armor and looks (face-wise) like we know him from Warcraft III, so he, in return, is very close to what we were expecting to see.I must however say, that some models, like the ghoul are, in my opinion a bit better. The WoW version of the ghoul is much more humanoid, emphasizing the fact that he was indeed once human, however, he's still "undead" enough to be believeable and his hucnhing, slow walk animation just ads to that.One major factor, however is that Blizz just seems to reuse the same models over and over again. I was so happy when I saw Brutallus (yay, a different pitlord model) and I think that WoW needs a little bit more of that. Minor modifications on a model, that in-gamer however clearly seperate (to use the pit lord example again, Brutallus and Magtheridon for example.)
sweet. even if i had never played Warcraft 3, i really injoyed this post
This blog was so great! I will soon be buying WarCraft 3 and The Frozen Throne. Thanks so much for showing me the contents!
I wholeheartedly agree with what the writer of this post implies. Warcraft 3 had its extremely distinct stylisation... and next to it, WoW seems a little dry (even though i like the graphics of WoW a lot). Thrall, and generally the great heroes of the Warcraft universe, for example... would really deserve some modeling love. I love what they did with Sylvanas and Wrynn, but why do Thrall and Cairne still remain in their simple "lvl 20 orc/tauren" forms? Also, what the hell happened to the awesome accesories we could see in W3, and in its official artworks? We had trolls with numerous totems on their backs, with hanging bones and masks, and a lot of other cool stuff... dwarves with skulls braided into their beards..Also, might be just me, but i would really like if blizzard finally made chest and legs armors that have actual 3d models... some of the armors could look really awesome, if they werent just a texture on your bare chest, now they are just a bunch of stats, and you cover them with a tabard anyway...And the worst of the worst... the repetitive models. Look at the Wrath armors... there are like 9 or 10 different items for every single 3d model... you can theoretically create about 7-8 characters with totally different gear, ranging from low level items to raid drops, but looking _exactly_ the same. Why cant we get something unique, like a chest piece that would actually be a coat? Come on, everyone loves coats, and what would be a better place to wear a coat, if not the cold Northrend? Also.. since the beginning of WoW, cloaks still remain what they were... a towel bound around your neck. Gosh, go to www.google.com, and type "Cloak" into image search. THATS how a cloak should look like. :[ Dunno... i just find the armor models of WoW somewhat... dull...
I can agree with you on about 60% of the models, especially Cairne Bloodhoof, the Necropolis, and Infernals. But there are a few that Blizzard did a very nice job on and maybe even a better job.-The Abomination could have definitely used some work. They got it down by about 75%, but leaving a little to be desired.-Necropolis and Infernal you hit the nail on the head.-The Meat Wagon I'm ok with.-The Skeleton Warrior is an incorrect comparison. You run into them in the Plaguelands and they look just as good if not better than Warcraft 3, see link below:http://images2.wikia.nocookie.net/wowwiki/images/thumb/a/a2/Skeleton_warrior.jpg/200px-Skeleton_warrior.jpg-I think Blizzard did an excellent job with the Skeleton Mage.-The first time I saw a Frost Wyrm in WoW, my heart broke. When I think of an undead frost dragon, some prehistoric dinosaur fossil with a few blue lights is the last thing that comes to mind. I expected to see something savage and terribly frightening. I have a very hard time grasping that something flies simply on magic.-The Ghoul and Paladin are very accurately and well designed. They kept the main characteristics that keep the model identifiable as well as added detail in all the right places.Blizzard, your cookie is in the mail.-The Tauren Chieftan and Troll Headhunter both needed some work. The Trolls from Warcraft 3 all looked different with regards to their armor as well as stance. In WoW, all races carry the same stance and the only thing that makes a class identifiable is the armor that they wear. Blizzard needs to recognize this and expand on it, which they have for playable classes, but so much on mobs and NPCs.Overall, I give Blizzard a thumbs up on immersing players in the world of Warcraft 3, but your analysis is right on and I hope that someone from Blizzard reads this and takes it to heart.I look forward to reading more of your articles!
yeah...i had the same thing with thrall and jaine, aww jaine looked much better in warcraft 3, also thrall
I do agree that there are some major differences in the texture and the palettes between the two games. But there are a one thing you should remember:In a top down strategy game like Warcraft, Empire Earth, or Command and Conquer you need the vibrant colors to be able to distinguish your units from your opponents. In a single action game the feel can become more blended and gritty (much like the new textures in WotLK. XD), because in a world at large ours and Azeroth colors blend, light reflects and shadows (huzzah for dynamic shadows now) stretch and darken areas. You're not supposed to know who's your buddy and who wants to stab you in the heart. Its Blizz bringing a touch of realism to the Warcraft Universe, immersing you in the world and letting you experience life as a servant to your Faction.Personally I play on a RP server and even now during the frantic questing that everyone is doing most of us still take time to RP and remember that we are part of this World (of Warcraft).So yes ts not as flashy and vibrant as WC3, but I think Blizz did an excellent job making you feel like you are a citizen of this war ravaged, hell-wracked world. Although I will throw this in here the armor and weapons from TBC were a bit too vibrant for my liking. It seemed like they were made by the demon-child in The Exorcist and then colored by Flora, Fauna, and Mary Weather...But that's just me...not a big fan of the BE and Draenei items I guess. (Stats were great though for when it came out) Any way, that's my two cents and I'm sure I've repeated a few points others have made but just concider that my secondary vote.
I was always big on Scourge in WCIII, either them or Horde. For Scourge, I usually had a large endgame army of Frost Wyrms, Gargoyles, Abominations, and I usually used the Lich as my first hero, then the Death Knight and Crypt Lord (I wasn't big on the Dreadlord, for some reason). For Horde I usually used the Tauren Chieftain first (part of the reason I was attracted to Tauren when I started WoW), followed by the Shadow Walker and then either the Blademaster or Far Seer.
I DARE YOU to compare wow models to Warcraft 2 models.That's known as "evolution" xD
Thrall needs a new model to be honest.
Boo undead. Go orcs!
I play Undead too, they are sick in both ways
compare warcraft1 to world of warcraft3. lol.
Well, I think that we're no9t comparing two games here but the two art styles the games employ.
I picked up WoW because 1) my brother was getting into it 2) "The Burning Crusade" sounded cool, so I didn't know anything about the Lore until I started playing, but I have always been disappointed with the looks of Thrall and Cairne. Thrall's voice is his only distinguishing feature, but other than that, the "20 lolz orc" comment still holds true for this poorly underdone NPC.