Thanks for adding more possibilities to farm endlessly...
A very long post for them to essentially say they are making it more difficult.
For some people, the hurry is the game.
I took it to mean oh hey you did a +10 grats here is 300,000 ap. Farmed 7 +7 keys? here is 200,000 total. They will be rewarding the single highest as you go, not the repeats. They also want you to do raids like NH and maybe go do some H-EN runs. they just dont want you the feel you HAVE to spam for hours on end.I get to play 6 hours a week outside the sleep i lose to raid on fri/sat. I'm lucky to have my friends on and do 6 keys a week pushing 3 of our keys to between 10-13. They seem to think that I, as a casual feel hurt or sad im not at 54 traits yet because i cant farm mythic+ all dam day like some guys. I'm not sad, time = gear, its been that way forever, you put in the time you get better. I should not get to be heroic/mythic tier'ed geared for my little time i play. Its not fair to the hard core players.That being said my issue with Legion is the Mythic +7 LF Tank/Heals at 905... dude its a 7 get over it, you want it to be an easy 3 chest get friends and do it, dont try and recruit the Avengers to take care of the 5th grade bully.
I'm not sure making it NOT exponential was a misstep. If they had, people would have just had to work harder (they're already complaining about having to work too hard), and people with more time on their hands would have still been increasing their artifacts and creating that power gap, while the rest of us hit a wall because we would not have possibly been able to farm that much AP. Anyway I'll read it more closely later but that is my initial feeling =/
and when you farmed out a max artifact time to do it on your alts, and when you done it on them, time to throw the fully buffed amazing artifact away for the next expansion xP
offered max-level progression that was not entirely item-driven, along with choices and elements of character customization as players traversed their trait trees; second, it was meant to serve as a universally desired, consistent reward from all types of content.they missed two missteps! 1. Its not progression its an artificial wall based on grinding. offers no customization. 2. its not a reward its a chore. if you wanted this to really work story to get a powers over time would have been nice. get behind? go do the quest till you catch up. Cutting edge spend 20-30 mins on the new weekly or bi weekly content for your next power on tuesday. you made something universally hated grats - oh and thank you for making it so much worse. best part of the system was that to pargon was no exponential like the rest of the dumb weapon system.
I'm thinking exponential costs on paragon will help out everyone who plays more than 1 spec. I have 3 toons at max level but I mainly play one. And that one I keep Blood and Frost pretty much even in power. It feels pretty bad knowing that if I just focused on one spec I would be at 54 traits already, but I keep the two even because I'm asked to do both from raid leaders and my m+ group. I'm doing at least 8% less damage to friends who play about as much as me because I need two ready to go specs. But if it were only 3% I wouldn't feel like I'm losing out just because I need to keep two spec ready.I would honestly like to play all my toons, but I feel like I'm losing out on my main. My guess is that all the world first people would rather max out their artifact quickly on every toon they play, but if it is easier to keep all your toons of the same power level and only be marginally behind someone who only plays one toon that would feel better. I imagine it would suck having to go from a toon with 54 traits to one with 44 because that spec is better for the fight. It wouldn't feel great knowing that a spec isn't as powerful as it possibly could be, but having a smaller gap between two specs or toons is probably a worthy trade off.
I agree with the approach giving more AP for longer dungeons. Was pretty stupid we have to farm a specific "easier" dungeon to get the AP needed. I hope those in Emissary boxes are VERY LARGE and those in weekly Chest are Trump "HUGE" because they are both one time events and should have more than a dungeon we can farm the crap out of today.Let me put it into a different approach. Dungeons being MASS repeatable should be a fraction of once a week lockouts. (Daily Chest = 1/2 million AP @AK25 and Weekly Mythic = 1 million AP @AK25) BUT... dungeons award 100k AP @AK25 per boss/chest inside Dungeon only) - I also think the AP on World Boss should 100% drop and remove the gold completely. Boss inside the NH raid should be the same way. Yesterday it was 190k @AK25, but last week's boss was GOLD - really? Everyone just skipped that boss as it wasn't worth the headache in raid. (Gold? Seriously?)
I thought the whole thing with Legion was that for every like 10 ilv it was only supposed to be like 0.01% difference in DPS charts. My hunter in all lfr gear is still about middle of dps charts and I only do the 4 WQ per day, 1st heroic dungeon and lfr.
Sounded like they were saying that they did not like how a portion of the player base capped at 54 at end of emerald nightmare. The fix was to make it harder to cap which also makes it harder on all the rest of the player base because a small portion of the community got ahead. The portion of the player base that got all 54 points already is still going to be ahead no matter what system is implemented. The increase will simply make it harder overall thus increasing the disparity.