The change was done too late imo.
At least it Was removed :>
Soft cap seems to be a misnomer here. it's not that they were preventing you from getting more than 4, it was that they stopped guaranteeing you get them after 4. but the community had decided there was a soft-cap so I can see why you would keep calling it that.
Still feels horrible to be so dedicated to my raid team and only have 1 and only because they raised the chance in 7.1. I can't even risk switching my loot spec off of Holy for fear of getting a Legendary for another spec I don't raid with, but it also prevents me from switching specs if I choose to.
Eh. Cool? Now the one person in my guild who has like 5 can have 6?
Gotta Catch 'Em All
Har, a second one would be nice by now.Or two that are not as bad as the first one would be even nicer...
I can't even get any....and other can earn more than 4? Thanks blizz...I could wear 2 for 1,5 months..atleast can got nothing to wear...fix the luck, the unluckiest players don't care about the caps... :/
Kinda disappointing to see so many of the wow news sites claiming you can now get more than 4 Legendaries. I mean, the blue post is pretty explicit:
Legendaries should be rare and should be seen as exceptional items not as "required to perform well" items. At least they have retained (for now?) the limit on equipping two but IMO Blizz have got this one wrong as the items add so much power they distort things if you don't have them and that's graphically shown by posts like this where some people who don't have two think they are being hard done by.
Gating potentially game-changing legendaries behind RNG, even with any kind of "protection", is pretty stupid from the start. We are a dedicated team of 5 players running essentially mythic+ and we barely achieved the 1 legendary per player recently ( with one player getting the "first" second a few days ago ). We all do our WQ, we are all near or past rank 34 for our weapon, etc.The funny thing is that we wear them only because of the stat boosts, as we all got a "lame" one. Our frost DK even got a Unholy specific item. I was almost the "luckiest" for getting Sephuz's Secret as a prot warrior.Some of the previewed legendaries sound so stupidly overpowered I could easily imagine guilds recruiting based on the candidate having them or not, and the whole system basically falling appart. Not to mention the boost to ilevel which widdens the gap between players even further, especially with passive ilvl scaling like magically going from 895 to 910.At this point, the best course of action would probably be to introduce some kind of quest that would ensure a player can get to choose one specific legendary for their class, making it a choice and not a double luck event ( get a legendary, get the "right" one" ). Maybe throw that quest again once in a while to help soften the bad RNG deal some of us can get...Anyway, congrats for lucky players. Enjoy getting more and more legendaries. After all, there is still the limit of 2 worn legendaries per character...
The thing is some people - example: me - play since the start of the expansion for at least 6 hours a day every day and still havent gotten a single legendary. What is their statement on that?
Please remove or update this sentence since it's misleading. It was always possible to gain more than four, it's just that the luck protection would not increase your chances after the fourth and you'd be back to the base drop rate of whatever it may be.
I can confirm that people with no legendaries also have their softcap removed.
Such long and boring explanation just to justify this elitism?
Very funny to read the word "earned" in this.I have friends that played way less than me with 2-3 legendaries, while I have one.And the one I have, according to various sources, is worse than a 845 item, so I don't even use it.Luck based drops for legendaries is bad design, I'd rather earn my legendaries. And this bad luck protection needs improvement.