WoW dying, yadda yadda... 6.8 million, yadda yadda... 1 year of SoO, yadda yadda... resub after WoD, yadda yaddda...Now, let's talk more about this "Tiny Cow".
While I'm sure the huge lag in content release is part of it, Blizzard has made some TERRIBLE decisions lately. Even if you agree with the recently reversed threat of no flying in WOD or the Chopper giveaway for horde, they definitely hurt subs by doing both. I'm invested and already preordered so I'm staying, but as a new player coming in, if I heard one faction was getting a free mount and it wasn't mine, I'd reconsider my decision to play.
Even if you agree with the recently reversed threat of no flying in WOD or the Chopper giveaway for horde, they definitely hurt subs by doing both. Since Choppers came out at the end of June....no, that didn't hurt subs. Those who quit over no flying weren't playing anyways.but as a new player coming in, if I heard one faction was getting a free mount and it wasn't mine, I'd reconsider my decision to play.Now that is just a silly comment.
I think those that are blaming the subscription loss on "Blizzard making boneheaded decision -X- regarding WoD." or "Removing content/not allowing flying at the start of WoD." are mistakenly under the impression that most subscribers actually read sites like Wowhead or even pay attention to what's happening with the new expansion before release. It's been my experience that we who participate in the beta and spend time on the WoW sites are a small minority of the player base (10%-15% would be my guess), the "average" subscriber knows a new expansion is on the way, probably has heard about some of the selling points (garrisons, lvl 100, etc), might know that it is currently in beta and is suppose to release in late fall, but beyond that they don't have a clue.I think the real reason for the subscription loss is two-fold, first there are simply a lot more MMO and non-MMO options out there than there was in 2004 or 2011 (WoW's subscription peak). Second, and probably the biggest, is the lack of any new content for close to a year. I mean, seriously, if you are an "average" player who is not in a raiding guild, there is only so many months you can run SoO "looking for raid" or kill rare spawns on the Timeless Isle before you are pulling your hair out from sheer boredom. Sure there are other things you can do, level an alt, battlegrounds, pet collecting, tradeskills, achievements. But lets face it, for most those are just time sinks while waiting for the next expansion.
Saying this game is dead based on sub numbers today, before an expansion drops, is like saying there is no reason to make another Friday the 13th back in 1982. The game, like Jason, refuses to die. People continued to pay for the franchise. However, let's see the numbers a quarter after the WoD release. That will be a better indicator of customer sentiment.
As a fan of this game i admit i want to have WoD right now in my hands, but im sure the waiting worth, the people complain about the lack of content but the players sometimes "burn" so fast new content and they always asking for more right away and Blizz employees are humans that need to eat, sleep with social lifes.A lot of things need to be tested before the release of this game because it dont, then you will have angry customers. Blizz knows the risk of take time to developing new content but also the benefits.
Saying this game is dead based on sub numbers today, before an expansion drops, is like saying there is no reason to make another Friday the 13th back in 1982. The game, like Jason, refuses to die. People continued to pay for the franchise. However, let's see the numbers a quarter after the WoD release. That will be a better indicator of customer sentiment.I seriously doubt WoW will ever "die" (defined as totally shutdown). Heck, the original Everquest is still running and releasing expansions even though they are down to only a couple servers and 10,000 or so active subscribers. It's still enough for them to turn a profit, apparently. Ditto with Ultima Online.The fact is that the big money sink for MMO's is the initial development, once the game is fully functional, pretty much everything from that point onward is pure profit. With 11 Million subscribers at it's peak, there will always be a hard floor of WoW players (1 or 2 million) who will still play out of nostalgia alone, which is more than enough for Blizzard to keep the servers running and releasing expansions (though probably not of the quality and depth as the ones they would make for the current player base)That being said, we are nowhere near that point yet or even in the forseeable future. The fact is the fabled "WOW killer" MMO has never materialized and doesn't appear on the horizon. So, for now, WoW will remain the big daddy on the block.
Hopefully more people will begin flowing back into the game after the xpac release! Especially with awesome graphics redesign.
What Blizzard really needs to do is just have something such as request box (and no, I do not mean the forums), where players could put in their interests in what THEY think would be good to implement to the game (ie. major/minor character, item, boss, zone, etc.), and not what BLIZZARD THINKS.
Didn't we just come off a valor buff weekend? Was hoping for a secrets buff for this weekend.Me too. I just got done with the valor part of the quests and a Black Prince buff for the stones would've been nice.Probably already been mentioned somewhere but the rotation of the two buffs is it changes every two weeks. However, it would likely be more beneficial to have it alternate every week since players on a Test of Valor would likely still benefit from the buff twice but players can also get the relevant legendary droprate boost every other week, meaning there's less wait time between buffs.While there's criticism of the buffs on the table, they might be amazing, but Heart of the Valorous in particular may not be implemented too well. There's a good chance players cap Valor before the weekend (since Heart of the Valorous activates about 3 days before a weekly reset) while the Gaze of the Black Prince is active for almost the entire duration of the two weeks. The consistency of the buff activation times are inconsistent, even though I can understand that Heart of the Valorous may be more intended to benefit players who can only play on weekends.Probably been said and I mentioned it somewhere else, but the game is in a pre-expansion lull. The fault for these great number drops, aside from the potential fact that other games are entering the market that may be taking away from WoW's subscribers (and by this I mean people don't like the subscription model as much anymore and favor playing games with large amounts of content but only a one-time payment that traditional video games have or move on to another MMO), could possibly be that the aforementioned lull is dragging on too long.
Saying this game is dead based on sub numbers today, before an expansion drops, is like saying there is no reason to make another Friday the 13th back in 1982. The game, like Jason, refuses to die. People continued to pay for the franchise. However, let's see the numbers a quarter after the WoD release. That will be a better indicator of customer sentiment.I agree though there could be another 500k-700k sub loss to report before WoD drops. Wow got a 1 mil sub boost when MoP was released so I am guessing wow will be at about 7-7.2 mil after WoD's Q4 reports then have to try and keep as many of those as it can. I would guess that wow has at least 2-3 expansions left as a p2p game and then Titan will prob take its place even though Bliz announced it as being f2p.
Wow.. I TOLD YOU SO! Down from the 10 million+ when I started.. Lemme see... that's like 1/3 of your customer base. OBVIOUSLY people are not liking the changes, nerfs, buffs, imbalance, making main characters unplayable due do over nerfing, AND the cookie cutter, pre-made nature of characters and classes in place now. Remember when warlocks had to quest for minions? Now they don't.... and now you have 1/3 less subscribers... Hmmm does that tell you anything? Just using warlocks as an example. Hunters also lost out on searching for that perfect pet and taming those with unique abilities, paladins... no more real pally quests, like to summon the charger and such, and to much redundancy in the entire blizzard quest line. Nothing is unique to classes, so leveling one character is exactly (after a point) like leveling another. When you have leveled as many characters as I have, all there really is to do is power level to 90, skip 90% of the raid content and run the same 2 raids over and over and over and over until you get the best gear drops and then..... ? Nothing I suppose.. sit in the auction house and try to accumulate gold or troll in trade chat?
It seems pretty common that people unsubscribe after spending much time on the current patch. I have several guild members that I have been playing alongside for the past six years that take a hiatus from WoW until something new is released. The second that we get some new content all will come back to it. As for WoW dying I totally disagree. I play every day and still enjoy the game. Patience is golden :)