Railmaster Pauli Rocketspark, chief foreman of the Grimrail Depot, has been enlisted by Garrosh Hellscream to build the technology required for the Iron Horde's infrastructure. Given the dim-witted assistant Borka to do the heavy lifting, Rocketspark set about building the Grimrail.
Kargath Bladefist, Chieftain of the Shattered Hand, honed his brutal skills as a slave in the Ogres' gladiatorial games. He slaughtered countless opponents for the promise of freedom, but after winning, was locked away with the other retired "champions." Fueled by rage, Kargath tore off his own hand to escape and led a revolt that soaked Draenor in ogre blood. Now, he eagerly returns to the arena to teach you the true meaning of savagery.
In Mythic difficulty, the raid must perform well to gain favor that is tracked by Roar of the Crowd. If the raid gains enough favor from Roar of the Crowd, the raid is granted increased damage dealing.
In Mythic difficulty, the raid gains favor for Roar of the Crowd the longer Kargath stays in Berserker Rush. However, if Kargath's fixate target dies, the raid loses a big chunk of favor.
In Looking for Raid difficulty, Kargath automatically tosses the tank with the least amount of Open Wounds stacks, one random healer, and three random DPS into the crowd.
In Mythic difficulty, killing Iron Grunts grants favor for Roar of the Crowd.
In Mythic Difficulty, the Ravenous Bloodmaws are released from their pits. Setting these beasts on fire will gain favor for Roar of the Crowd.
In Mythic Difficulty, any player that has 3 or more stacks of Gushing Wounds will perish instantly.
An ancient embodiment of the chaotic forces that shaped the terrain of Draenor, Tectus has been twisted and enslaved by the maddened Pale Orcs - who themselves barely maintain control over this imposing force of nature.
Fungal Giant. All visuals are temp.
In Mythic difficulty, two players may enter the rune per phase of Charging.
In Mythic difficulty, the rate that Overflowing Energy forms is accelerated.
In Mythic difficulty, the Rune of Displacement remains active while the Rune of Fortification is active.
In Mythic difficulty, the Rune of Displacement and Rune of Fortification remain active while the Rune of Replication is active.
Working with the Iron Horde, the leader of the Warcasters attemps to empower himself by feeding upon the power locked inside the ancient runes placed in the Spire by the Dark Iron Dwarves that built it.
A survivor of Nefarian's force, Kyrak has remained in Blackrock Spire attempting to harvest the remaining Black Dragon Flight eggs.
Born in Draenor, Tharbek was honored by Warlord Zaela with the opportunity to lead the Ironmarch into Azeroth. Relentless and cruel, Tharbek demands obedience from all who serve under him.
Ragewing is a gigantic Proto-Dragon raised by the Dragonmaw clan. Her unbreakable spirit has kept her from being taken as a mount by any of the Dragonmaw, although Zaela has been able to create an uneasy friendship with her.
Zaela, Warlord of the Dragonmaw clan, was entrusted by her old ally Garrosh to work with the Iron Horde invasion vanguard to set up a doomsday weapon in the heart of Blackrock Mountain.
In Heroic difficulty, Witherbark can continue to cast Unchecked Growth even while affected by Brittle Bark.
Archmage Sol is the last holdout of the Kirin Tor expedition here; but ultimately has succumbed to the spores that have taken root in her brain. She now lives as a prisoner inside her own body.
In Heroic and Challenge difficulty, Entanglement can target players.
On Argus - the former homeworld of the Draenei, now the stronghold of the Burning Legion - Azzakel waits, poised for a servant of the Legion to open a portal to one of the countless worlds they seek to invade. As Soulbinder Nyami lowers the defenses of Auchindoun, Azzakel senses that his services will soon be employed towards the destruction of the holiest of Draenei temples.
In Heroic and Challenge Mode difficulties, Fel Sparks shoot out from the Fel Pool when it is created.
Working alongside the Sargerai, Gul'dan's agent Teron'gor plots to feast upon the bounty of souls that lie behind the barriers of the holy city of Auchindoun.
The Arakkoa's penultimate Chakradhaari, Ranjit has mastered the secret techniques required to create gale force winds with his chakra.
A construct of ancient Arakkoan civilization powered by the light of the sun.
Oregorger is an overgrown Goren who has burrowed his way into the Blackrock Foundry's storage room and gluttonously consumed their Blackrock ore.
Hans'gar and Franzok are twin brothers raised to become masterful brawlers of the Warsong clan. Both carved paths of glory on their way to become Warlord, but destiny had other plans. The brothers, each unwilling to slay the other to claim leadership, were banished from the Warsong and left for dead. They survived, alone in the savage wilds of Draenor, and when the Iron Horde called, these powerful warriors found a new home among the massive war machine.
Under the banner of the Iron Horde, Blackhand has enlisted Flamebender Ka'graz of the Burning Blade to imbue the Blackrock-forged armaments with the essence of flame. Along with her assistant Aknor Steelbringer, Ka'graz toils before an everburning forge in support of the Iron Horde's conquest of Draenor.
As a young orc, Darmac quickly rose through the ranks of the Thunderlord as a gifted trainer of beasts. Where others only saw animal instincts, he recognized intellect and drew forth untapped potential from brain and muscle and bone. When the Iron Horde demanded his service, Darmac saw no greater honor than to outfit and train the most savage beasts Draenor had to offer.
With little opportunity to exercise her tactical brilliance under the ancient social structure of the orc clans, Gar'an was thrilled to be one of the first warriors to volunteer for naval duty under the Iron Horde. Instantly successful in battle, she was named Admiral of the Iron Horde fleet and selected Marak and Sorka as her lieutenants. Together, they are called The Iron Maidens - and have crushed any who have dared face them in battle.
Warlord of the Blackrock Clan.
In Heroic Difficulty, Dancing Flames initially strikes two players.
In Challenge Mode, Dancing Flames initially strikes two players.
Which is good,that makes the mount all the more awesome!
finally my hunter can ride a core hound, tame a core hound and have one as a tiny pet
I see they're working to get rid of Frost DK downtime, I really like that. yeah yeah sure I main a DK hate all you want. On a side note, that Corehound mount looks beast as hell
I WANT THAT MOUNT!
super mario 3 music box lol... Kowalski's Music Box: Emits a soothing tune to all enemy creatures within 20 yards, reducing their range at which they detect enemies. The Music Box lasts for 1 hour until it has to be wound up again.
Hmm... Those legendary items sound really interesting... Wonder what they have cooked up now?
Elemental Shaman changes are massive but the question remains, "Will they still be Squishy?"
I honestly wish they somewhat improve the runing animation for the corehound mount
My guess is that those pets would be specific to Goblin and Gnomish engineering. I'm probably gonna go gnomish engi now; better looking rocket, x-ray glasses and cooler pets. Goblin engineering ain't got nothing on that.
Core Hound will be in-game drop, in new mount-journal is written "Drop:Take a guess". There is Core Hound mini-boss, like in ol' good times, in UBRS, so people guessing it will drop from it.
The Core Hound mount will, like the last 5 or so mounts added, most likely be a store bought mount for $30+. Blizzard really needs to give it a rest on store bought crap.
Core hound mount looks cool.
Love that mount :o
ATM combat 4set seems underwhelming. Anyone else agree?
Except the Core Hound mount is NOT confirmed 100% to be a drop. Sure, there might be a core hound boss in the new UBRS. Sure the loot table might say "What do you think?" Once Blizzard comes out front and confirms it, then I'll be satisfied. Or until it shows up on the store with the release of patch 5.4.9 or 6.0.
Yeah, as xxm posts with that last edit, Elemental Shaman is not really losing their mastery. The new passive means that if Elemental Shamans stack multistrike instead of mastery, effectively they'll be using their old mastery in all but name.There was twitter conversation about this: the thought was that, since stacking multistrike effectively gives *every* class the equivalent of Elemental Shaman mastery, they needed to give Elemental Shaman a new one to keep it differentiated. But the new passive should still keep Elemental Shaman feeling distinctly better at this effect than anybody else.
Why is it that in these threads, that every time somebody complains about what they're planning it's all "it's beta, plans aren't final so don't complain," yet when somebody says they hope something doesn't happen it's all "they confirmed they're not doing that, look at the plans and don't complain." Like, why does everyone have a mad-on against other people giving feedback? Who cares if the plans are final. We know for a fact that feedback given here finds its way to Blizz, so more feedback is good. It's better to get poor design choices corrected *before* it hits live. If not, you end up with situations like questing in Outland where most of the quest mini-bosses have 3-5 minute respawn timers and Blizzard just never gets around to fixing it, even though it's been like 7 years.