Looks like nothing has been changed to undo the horrible racial edits they've been making, it's a literal nerf to horde and buff to alliance. Blizzard needs to start thinking about both sides when making these awful decisions.
And the Undead can once again hide in the water while fleeing from other pvper's lol.
Ahhhh... I can throw out my druid tank spec for pvp then!
Great. Now Arms has a dot to maintain again. Thanks for the 'innovative' gameplay changes, Blizzard!
Wow could this huge Patch mean we are getting closer?
It's like the Will Ferrel SNL skit about Don't Fear the Reaper. The Devs ask the higher ups if it looks good, Higher ups come in and say "Needs more multi-strike."
Maybe I'm just being pessimistic but these changes sound horrible to me. What exactly is the point of Deep Freeze if it doesn't really freeze anything anymore? Garrisons sound like more of a distraction than anything else - where the heck is the actual new stuff? Why are we back on Draenor of all god forsaken places? I'd rather fight the Warlords of Elywnn Forest...
So, what, Hunters no longer have anything to interrupt casting? Scatter Shot and Silencing Shot were the only interrupts available to a Marksman Hunter and both are being removed.
Grimoire of Supremacy pets now generates 20% more Demonic Fury.FINALLY SOME DEMO LOVE now buff back Doom and the wild imps and we all will be happy
For calling it a "polish" they sure wrecked over locks. Thanks for screwing over Kil'jaeden's Cunning yet again.
remove cold snap and ice barrier to talent and put to perk becouse this is primary spell of mage frost not fire mage and arcane mage
horde racial is op?and human have trinket racial is not op? mhahahaha silence pls
Wow, they really have no idea what they are doing with Elemental Mastery. What next? Clowns drop from the sky and throw Lightning Bolts?
While I am glad to see Rend back - no particular reason, really; it was just an old friend from Vanilla - and the burst damage on the debuff expiring is interesting, I'm concerned that perhaps eighteen seconds is a long time to wait in PvP to coordinate my burst damage; considering most other classes can just front-load their damage without a care (obvious exceptions being DoT-based classes, of course). I hope that Arms can now offer an interesting blend of DoT management combined with burst damage, but I'm concerned perhaps 18 seconds will result in rend becoming inconsequential.On the other hand, it allows for some intelligent play with the few CCs we have left, I guess - save your Stormbolt for when Rend only has four or five seconds to stun the healer and coincide with a large burst.
oh god this is like reading a novel. so many updates!