That should be pretty nice indeed.
Olivia,I tried to improve on Google Translate. Not perfect, but probably a little less confusing.Hello, this is Chris Robinson , Senior Artistic Director of World of Warcraft. We will discuss in this new edition of Artcraft a project that is currently in the embryonic stage of development : class accessories. We have been thinking for a while our character classes lack appearance customization options, and players seem to share this view with us. WoW Hunters shoot arrows that appear out of invisible quivers . Druids speak passionately of mystical objects they call idols , shamans bring to mind mysterious totems my paladin is missing his librams sorely.While these items used to appear in the Relic slot, nobody ever noticed them on their characters. We recently thought about ways to reintroduce this type of visual class customization in the game with purely cosmetic items. And although they will not appear in the game for some time, we decided to give you an overview of our preliminary artistic concepts and asked Owen Landgren , our object design guru, to tell you a little more about their implementation.Before I show you the result of our work , we wish to emphasize that this is only a first concept version and you probably won't be able to acquire these accessories in the game until you faced the Iron Horde. This article's aim is simply to let you know that we already started the development of this feature, which we know is dear to you. So without further ado here are some of our concepts for you to enjoy!As you can see, these are Alliance-only accessories. We are thinking about differentiating them later by applying Horde or Alliance colors if we deem necessary. Moreover, if we intend to create accessories specifically for classes who had a relic slot, we also have big plans for all classes. That said, do not hesitate to send us your ideas and suggestions!After this brief overview of artistic concepts under development , Owen will explain how the design team is planning to integrate them in the game:"At the time of Cataclysm and even before, the relic slot gave some classes an additional item granting bonus statistics. And we thought even then it would be really great if these relics could be seen on the character model. Unfortunately, apart from the conventional quiver of bow-wielding hunters, the artistic team never had the opportunity to further expand on the concept. We were also faced with unusual challenges in terms of design, especially regarding the amount of visuals required for each piece of raid or PvP gear. But when the relic slot was removed and visual appearance could be separated from gear mechanics, we started talking again about the possibility of reintroducing them in the game within the scope of visual customization.These class accessories aim to provide players with a whole new way of customizing the look of their character. For example, even if you decide to wear the same armor as your friend, you will be able to choose different accessories to make your character stand out. Are you one of those buccaneer thieves with a dagger tucked in their belt or hidden in their sleeve ? Or a poisoner who never travels without his vials filled with deadly steaming and bubbling potions? Perhaps that is you, the mysterious figure lurking in the shadows, armed with darts and throwing stars, ready to defeat the enemy from a distance? Each new look will allow you to create your own thematic combination; if you think a longbow and quiver visually suit your hunter better than a blunderbuss and a pouch, you are free to swap. Add transmogrification and visual combinations are almost endless."We would like class accessories to reward players for their achievements in the World of Warcraft , be it for simply having gained a level, completed a major challenge, or struck down a formidable raid boss. Players will have access to a wide range of accessories , but some of the rarer items will require additional effort to acquire. " Owen Landgren , game designerChris here, to conclude. Again, these are merely ideas and preliminary designs, but we nevertheless hope that you enjoyed learning about them. We know that many of you are eagerly waiting to be able to further customize their characters and we will continue to share our progress. Thank you for your attention!
I wouldn't mind seeing a Libram hanging off my pally's belt like I see in paladin artworks.
Olivia,I tried to improve on Google Translate. Not perfect, but probably a little less confusing.Thanks very much! What we did was to get the Google Translate version up in a hurry, and as a French speaker (although not a native one) I've been refining it since. I'll add your phrasing into the equation, as I'm still making amendments -- translation is more fun as a collaboration :)
i cant wait things keep getting better and better with this new expansion
Would love to be able as a warlock to get the skull of gul'dan as an accessory if you compleat the Black Temple.But i think there should be some Race specific accessories to.
give us profession rewards too, and achiev ones (example belt chockfull of vials for alchemy, or a scroll for a scribe, as for the achievement things, have x's head bound yo your belt or shoulders..
give us profession rewards too, and achiev ones (example belt chockfull of vials for alchemy, or a scroll for a scribe, as for the achievement things, have x's head bound yo your belt or shoulders..Haha, I like that idea as well but I'll take whatever they give us! I'm not one to look a gift-horse in the mouth!
translation is more fun as a collaboration :)Well, reverse translating a translation is usually not very fun to begin with.Also, I am a localizer here, so that's kind of my job to help with those.
Looks like the official English version of the article is up:http://us.battle.net/wow/en/blog/14176224/artcraft-concept-class-accessories-5-20-2014
I've updated this to reflect a better translation - the French word "exploits" can mean exploits in the nefarious sense, or "feats" or "adventures"... and it seems unlikely that Blizzard would hand out prizes for the bad kind :DEnglish is not my native tongue, but I know I've heard/read the word in both of these meanings in English as well ;)
Hooray the actual English original is up and added! Now you can see the effects of translating a translation (in a hurry). Thanks for being understanding as we did our best to get this to you asap :)
translation is more fun as a collaboration :)Well, reverse translating a translation is usually not very fun to begin with.Also, I am a localizer here, so that's kind of my job to help with those.Hahaha see my post above about translating a translation... :D And thanks again for your help!There's a great site that does that for Japanese translations, somewhere!
Great, something else to kill the frame rate even more. (Just kidding!)Can't wait to see more.
This is awesome! I'm so glad they are putting forth the effort to do this. As a Hunter, it does look rather "strange" reaching behind me to pull an arrow from a nonexistent Quiver and having said arrow "magically" appear in my hand. Love the concept art too. Keep up the good work Blizz. :-D
As you can see, these concepts are all somewhat Alliance focused, at least for now.>_> why doesn't that surprises me in the least?
As you can see, these concepts are all somewhat Alliance focused, at least for now.>_> why doesn't that surprises me in the least?Honestly, except for the Tomes, the pouches and the quivers could work for any of the Alliance races or the Goblins, Undead, Blood Elves and Panadarens for the Horde.
Oh! Librams! :D WoD is looking better already-- bravo! I hope warlocks will get grimoires.(here's to it makes it to live)Also, I really hope some accessories will stay one color-- don't really want the option of just red/black-ish librams on my paladin.
Hello There!I Play this game from the early stages of BC and my main char was a mage but i always loved Hunters, their pets, and espesially those quivers with the arrows. Back in the day the arrows were a consumable item with many ranks ( 5 as far as i remember ). If you run out of arrows you are screwed xD. Always loved this piece of realism in the game. After Cataclysm i felt a little disappointment when i heard that they removed Arrows and a little relieved that the chains that bonded hunters with constantly buying arrows from vendors was removed. Now with this idea of cosmetic in mind, I was thinking about an addition to hunters only ( Sorry all other classes ).Death Knights got Rune-forging for enchanting their weaponsRogues can add poisons to their weapons Shamans can enchant their weapons with many different waysWhy not make "Arrow-Forging" for hunters By Arrow Forging i mean 4 things.1) Hunters learn this special Forging type from the scratch ( lvl 1 ) so they can make ammunition for all kind of weapons.2) No restrictions in crafting ( like special crafting mats or daily cds etc ) 3) Fast Crafting and multiple items per craft ( 5 or more ). Of course stacking up to 1000 for minimum storage space capacity.4) This special kind of Forging level up with the hunter and learn new kind of ammunition automatically scaling by some level ( not exactly figured how what level hunter can make either level of ammunition but it's work in progress ) So for example