War looms on the horizon, and although the Iron Horde poses a substantial threat to all of Azeroth, old grudges between the Alliance and the Horde are not so easily set aside. As Warlords of Draenor development continues, we wanted to share some exciting changes coming to PvP gear and how youâ€™ll earn it in the expansion.
PvP gear in Warlords will no longer have PvP-specific stats. Instead, it will scale up to a higher item level as soon as you enter a designated PvP area, such as an Arena or Battleground, or as soon as you enter PvP combat anywhere else in the world. If youâ€™re out questing with PvP gear, your itemsâ€™ base item level will be used while fighting back the Iron Horde, but the second that raiding Druid tries to gank you, your higher PvP item level kicks in and youâ€™ll have the upper hand. Each piece of PvP gear will have its PvP item level displayed clearly on its tooltip, so thereâ€™s no guesswork involved.
On top of that, all gearâ€”even gear found in PvE contentâ€”will be scaled up to a certain minimum item level in any designated PvP area. That minimum is still lower than any of the actual PvP gear, but a fresh level-100 character whoâ€™s just wearing some dungeon gear, or even whatever they picked up while questing, will not be at quite as severe a disadvantage should they choose to step into a Skirmish or Random Battleground.
One added benefit of this new system is that most PvE gear will no longer need to be downscaled in PvP areas, as the equivalent PvP gear is already a higher item level in PvP situations. Instead of making players wearing PvE gear feel weaker in PvP, this makes it so players wearing PvP gear feel stronger. The only exception is Mythic raid gear. Mythicâ€™s PvE item level and Conquestâ€™s PvP item level are very close, so weâ€™ll be downscaling Mythic gear slightly in designated PvP areas just to make sure that Conquest gear remains the best available for PvP.
Whatâ€™s In the Box?!
The Warlords of Draenor expansion will also bring some major improvements to the way PvP gear is earned. For starters, weâ€™re vastly improving the bonus rewards you can earn from doing Random or Call to Arms Battlegrounds. At the end of a match, youâ€™ll earn a Bronze, Silver, or Gold Strongboxâ€”or possibly all three. Which Strongboxes you earn depends on how well your team did in the match, but you can still earn them even if your team doesnâ€™t win.
Take Warsong Gulch,for example. If your faction captured at least one flag before the game ended, youâ€™ll get the Bronze Strongbox. Capture a second, and youâ€™ll earn both the Bronze and Silver. And if you capture all three, not only do you win the game, but youâ€™ll also earn all three Strongboxes. Weâ€™ll be restructuring the scoring of other Battlegrounds slightly (such as changing Arathi Basin to end at 1,500 points) so itâ€™s easy to figure out what you need for each Strongbox.
Inside those Strongboxes could be any number of rewards: Honor points, Conquest pointsâ€”even gear. Better Strongboxes can have better rewards, so even if your team is behind in the match, itâ€™s worth keeping up the fight to try to earn the best reward you can.
Of course, Skirmishes (the unranked Arenas we announced a little while back) will have rewards as well. Weâ€™re still discussing exactly how we want to hand them out, but youâ€™ll be able to earn gear and Honor by playing Skirmishes if youâ€™d prefer.
It starts with an introductory set of a quality similar to todayâ€™s Honor gear, except youâ€™ll earn it much, much faster. That set comes primarily through the Strongboxes, and youâ€™ve got a high chance of getting a piece in each Strongbox you earn. After that starter gear comes a new set: Veteranâ€™s gear. Thereâ€™s a small chance to find a piece of Veteranâ€™s gear in a Silver or Gold Strongbox, but you can also purchase Veteranâ€™s gear with Honor points. That gearâ€™s PvP item level will be halfway between the starter gear and Gladiatorâ€™s gear.
Adding the Veteranâ€™s tier accomplishes a lot of things for us. First, it helps make sure that someone who wants to step into rated PvP later on in the season isnâ€™t nearly as far behind their opponents in gear. Second, since the basic gear is earned so quickly, that helps ensure players get those important set bonuses, trinkets, and so on without too much trouble, and helps put everyone on a decent baseline in their ability to compete. For players who enjoy PvP but arenâ€™t really interested in jumping into rated competition, earning Veteranâ€™s gear will feel a lot more rewarding.
As for Gladiatorâ€™s gear, weâ€™ve been pretty happy with how Conquest points have worked in Season 15, but we are making one small change: Rated Battlegrounds and Arenas will have the same base Conquest cap. That cap can then be increased by your rating in either Arenas or Rated Battlegrounds (whichever is higher). Instead of giving you extra Conquest points, winning a Rated Battleground will allow you to use a bonus roll token for a shot at a piece of Gladiatorâ€™s gear, similar to the Celestial world bosses on the Timeless Isle. This tweak makes the weekly Conquest cap easier to understand, while still providing an extra incentive for running Rated Battlegrounds and letting you use your bonus rolls on PvP gear through PvP.
Very good job, like always
I'm absolutely loving that they put the very old AV player-corpse items like Severed Night Elf Head in for Ashran.
Well, but there will be more changes as safe.
just hope they keep a focus on it this time, thinking of the world pvp zones they had before that went dead a couple months after release when people had collected 1-2 items from it...lets hope it's a 2nd AV that has come to stay :)
That map looks close to isle of conquest o.O
Is it just me or is nothing loading on this page?
I'm itching for some more concrete info on how Ashran is going to work. It looks promising but what is going to stop each side from just piling as many people as they can into the center 'lane' and pushing? The most effective tactic in large-scale WoW PvP is to concentrate all your firepower in one location and overwhelm the enemy through sheer weight of numbers (both in terms of bodies and healing/damage done). Split-team tactics can work but they require much more coordination; not something you are likely to have in a massive cross-server world PvP brawl.
Ret Paladin's already have 2 to bring to RBGs, now they have 1.
Will PvP (Finally) be > PvE gear in PvP8
Might even give PvP a shot in WoD. During Pandaria all PvP I've done was the required battlegrounds for the legendary chain and I didn't like it at all. Hopefully all the changes they're doing will make it more fun for bad players like me. :P
Those changes to CC are so good! Badly needed.
I like how you get something from the stronghold even if you don't win. As a PVPer and playing on both sides and having teams that just don't listen or work towards the goals of that BG it is frustrating. Why should you have to be punished so to say from lack of team work in the BG and waste your time.
Hey all, as a side note, I added some more 3D models to the guide just now. This guide has been a long time coming and I coded up the models for Olivia a while back and forgot to update them with the recent build. My bad :)
CC is not inherently bad. Allowing chain CC that lasts the whole match is just a bad design. If I want to watch a bad movie I'll watch Trans4mers.
FYI, under CC & DR, Hunter, there is a spell number that is not found. May want to correct the link. Looks promising though. So far, I like most of the changes.Edit: The spell is Scare Beast, but doesn't show on the tooltip.