Very good job, like always
I'm absolutely loving that they put the very old AV player-corpse items like Severed Night Elf Head in for Ashran.
Well, but there will be more changes as safe.
Well, but there will be more changes as safe.Yep! And as changes are added I will update the guide :)
just hope they keep a focus on it this time, thinking of the world pvp zones they had before that went dead a couple months after release when people had collected 1-2 items from it...lets hope it's a 2nd AV that has come to stay :)
That map looks close to isle of conquest o.O
Is it just me or is nothing loading on this page?
Is it just me or is nothing loading on this page?It's working for me, try a refresh!
That map looks close to isle of conquest o.OLet's just hope it does not fail as horrible as that map but instead becomes a 2nd AV and lasts at least as long as AV did if not longer and with more content :)
I'm itching for some more concrete info on how Ashran is going to work. It looks promising but what is going to stop each side from just piling as many people as they can into the center 'lane' and pushing? The most effective tactic in large-scale WoW PvP is to concentrate all your firepower in one location and overwhelm the enemy through sheer weight of numbers (both in terms of bodies and healing/damage done). Split-team tactics can work but they require much more coordination; not something you are likely to have in a massive cross-server world PvP brawl.
Ret Paladin's already have 2 to bring to RBGs, now they have 1.
Hunter pets no longer have crowd-control abilities.Finally! I was getting sick of the instant lose in Arena when facing hunters that have the ability to summon 4+ copies of their pet to CC me one after another until I was dead.
Will PvP (Finally) be > PvE gear in PvP8
Might even give PvP a shot in WoD. During Pandaria all PvP I've done was the required battlegrounds for the legendary chain and I didn't like it at all. Hopefully all the changes they're doing will make it more fun for bad players like me. :P
Those changes to CC are so good! Badly needed.
I like how you get something from the stronghold even if you don't win. As a PVPer and playing on both sides and having teams that just don't listen or work towards the goals of that BG it is frustrating. Why should you have to be punished so to say from lack of team work in the BG and waste your time.
Hey all, as a side note, I added some more 3D models to the guide just now. This guide has been a long time coming and I coded up the models for Olivia a while back and forgot to update them with the recent build. My bad :)
CC is not inherently bad. Allowing chain CC that lasts the whole match is just a bad design. If I want to watch a bad movie I'll watch Trans4mers.
FYI, under CC & DR, Hunter, there is a spell number that is not found. May want to correct the link. Looks promising though. So far, I like most of the changes.Edit: The spell is Scare Beast, but doesn't show on the tooltip.