@PragmaticSoul - I think what Jkpman is trying to say is there should be no better way for you to get these epics because that is the way. If you want to do your dailies faster without the effort of raiding then go PVP, and if that's not good enough for you go do heroic dungeons. I really don't think blizzard wants to give away good gear in quests that are beyond LFR or Heroic Dungeons because then that would give no incentive for us to even attempt those. I completely understand what you're saying with the barely increased ilvl from the beginning of the xpac. I can assure you won't have to worry about that when the item crush comes and all gear is squashed down to only a few points difference in ilvl. But don't ask for gear that we earned 2 patches back just because you want to do your questing things easier. Tough luck bud =\"
Seemingly taking the other side of the argument from my previous comment, but not really:I'm confused at the argument that patch 5.4 only offered non-raiders a quarter-tier increase from 5.0. In fact I thought the non-raiding progression in MoP was pretty decent:5.0:Easy: questing greens and a few blues.Medium: Heroic blues (463). Pandaria rare blues (up to 450). 476 epic boots (tag Sha during a kill).Grind: Rep/valor for 489 epics. 476+496 epics (Sha + Galleon pugs).5.2:Easy: 522 valor neck (no ToT rep required).Grind: Additional 496 pieces for rep/valor. 522 tier (Nalak pugs). 522 pieces (Oondasta pugs).Harder: Fudge the "no raiding" rule just a little and do ONLY the first wing of ToT LFR: two additional 522 valor pieces.5.4:Easy: 502 boots (actually available in 5.3). 496 pieces in almost every slot for ALL your alts.Grind: 476 (now 489) weapons. 535 in almost every other slot. 553 tier pieces (Celestials). 553 crafted pieces (now accessible to non-raiders).Harder: 516 epics including weapons (heroic scenarios).That's actually a really nice progression curve, better than open world progression has ever been in this game. It's a bit disingenuous to call 496 the cap for non-instanced progression in 5.4. You can get decked out in lots of 535s and a few 553s without ever leaving the open world.
I saw this idea from someone else's post, somewhere. I can't remember it verbatim, but...Treat LFR as separate from raiding. (Which they are.) It's the "poor-man's raid."Give LFR gear tier set bonuses, but keep them incompatible with normal/heroic/mythic tier set bonuses. And make them fun!An example: 2-piece set bonus, 10% reduction of damage taken from "standing in the fire."Edit: Have a mechanism included that states the tier bonuses only work in LFR (or at least, don't work in Normal/Heroic/Mythic raids, nor Heroic dungeons; let the "tourists" be able to use them in Normal dungeons and LFR raids). So they're off the map for raiders and hardcore dungeon delvers, but add fun to "tourist" pseudo-raiders.*******Blizzard should go that route. Stop treating LFR as a stepping-stone towards full raiding, and treat it instead as the easy-sauce version of raiding, with gear that is appropriate for the casuals who just want to have fun.
I know this is probably going to be totally ignored as I'm not "hardcore super elite 10/11 heroic" or whatever the cool kids say, but as someone who really doesn't have time to routinely sit down at my PC for 3+ hours a night, 3 times a week, or whatever is needed to wipe repeatedly on the first boss of a raid (which is pretty much what happens whenever I do have time to commit to a "flex" pick up group), LFR was a great way to get some kind of small increase to my character's overall ability, and that's what the game post-level cap is about. I get that the idea was to just be able to see the raids where the game's story progressed/culminated, and I'm grateful for the opportunity, but to take away things like tier bonuses and interesting trinkets makes me feel a little less enthusiastic.And no, I'm not crying about "welfare epics", I couldn't give a damn what "color" the writing is on the chest piece that drops is, what I'm saying is that LFR was pretty much the only end game I have time to see, and I'll still do it if I buy the expansion, but it just won't be quite the same I think. And I know I'm not the only one feeling this way.
I understand your position pragmatic but there are 535 il gears you can get on timeless. Yes I am aware that the rng on getting the tokens to make said gear SUCKS, but over time you can get a full set of 543 gear minus trinks and weps if you grinded timeless isle and whatever you do to get valor to upgrade said 535 gear, but it IS possible to get higher than tot il gear from timeless.
But the thing is, you need better than the gear initially dropped in Timeless Isle, to be able to grind Timeless Isle.In other words, I'm running around at 491, and there's only a tiny portion of the island that I can safely explore (turtles, snakes, and birds, mostly--and iffy on the snakes; if there's enough people around, I can go over the first bridge past the ghost village, and MAYBE get to the one rare that's there, before it dies).Timeless Isle is great for a raider to get gear to jump-start their alts. It's not so easy for someone who's gone the "not raiding" route.
Anyone else super annoyed by the LFR changes? It really isn't the fact that I can't gear up in Normal or Flex raids, it's just that I don't want to. I'm mostly on-level with a group that can clear regular SoO, I just don't often have time to participate in the raid, or someone with seniority gets my place. Sure, they double the drop chance of loot, but at the same time, non-regular raiders will never have that OP moment where they run in and just kill everything. Couldn't you just widen the gap between LFR and Normal iL? Taking trinkets and set bonuses out of LFR will undoubtedly kill endgame for me and players like me unless they find an equal replacement.
Now I feel like a noob. Thank you for giving me a heads-up about the in-game tool.
Has there been a more complete write up on the new Group Finder tool coming in WoD? Or are people just speculating at this point, or assuming it'll just be like OQ?I'm really interested in how the new tool will actually function, but I haven't seen any substantial details about it yet.
40 man raids is all i wanted. Good old times and less lag