We’d like to help those who have never given taking on an older raid a shot to feel more comfortable exploring the older content. Even if visiting and looting these locales is old hat, you might still find something of value within. If you’ve never given it a try at all, there are actually plenty of good reasons to visit older instances:
Tip: Keep in mind that some mounts, such as Mimiron’s head, will only drop from specific versions of an encounter or when certain conditions are fulfilled, so be sure to read up and plan accordingly!
As a level 90 character, you should be able to beat most Raid encounters from classic through Wrath of the Lich King without breaking a sweat. If you’re particularly well geared and have the right class tools at your disposal, even Cataclysm encounters might be possible. Gear, class abilities, and individual skill all play a significant role in what you can actually handle. Please keep in mind that World of Warcraft isn’t balanced with soloing past raid content in mind, so some classes might be better suited to the task than others. You might want to bring a friend along if a particular encounter is proving too much for you to handle. That said, it can add to the fun and challenge to see what you can do on your own.
The Molten Core lies at the very bottom of Blackrock Depths. It is the heart of Blackrock Mountain and the exact spot where, long ago in a desperate bid to turn the tide of the dwarven civil war, Sorcerer-thane Thaurissan summoned the elemental Firelord, Ragnaros, into the world. Though the Firelord is incapable of straying far from the blazing core, it is believed that his elemental minions command the Dark Iron dwarves, who are in the midst of creating armies out of living stone.
Molten Core was the first 40-player Raid in classic World of Warcraft, and the place where a great many nascent raiders learned how very important it is not to stand in the fire
There are a lot of good reasons to make Molten Core the first destination you venture to when you decide to explore older raids. Because it’s a level 60 Raid, any level 90 character will be able to make short work of the enemies you’ll find within (and some classes can attempt soloing the zone much sooner than that).
Some cool, nostalgia packed stuff drops in there, including the original Tier 1 raid armor sets. It’s no longer necessary to complete the attunement quest to get inside, and an earlier change eliminated the need to douse the runes near each boss to summon Majordomo Executus.
Here are some of the more notable items you’ll find inside the instance:
Tier 1 Raid Armor
Tip: Keep in mind that the belt and wrist items for the Tier 1 sets only drop from the Trash Mobs
Two classic Legendary weapons can be obtained in Molten Core, though the process is far from straightforward.
Sulfuras, Hand of Ragnaros
Did someone say Thunderfury, Blessed Blade of the Windseeker?
The different elemental bureaucracies don’t get along, and Neptulon’s servants, including Duke Hydraxis, hate Ragnaros and his armies. As they say, ‘The enemy of my enemy is my friend’ and sometimes the old adage proves true. Thus, slaying enemies within Molten Core increases your faction with the Hydraxian Waterlords. While Duke Hydraxis and his elementals are no longer present on Azeroth, they still appreciate your efforts in taking down the Firelord and his minions.
The entrance to Molten Core is at the northwest ‘spoke’, very close to the door you need to walk through to reach Blackrock Depths, down close to the magma. Fly down, climb the chains down, (or jump down into the magma and walk up the stony ramp that’s on the north side of the chain), and speak to Lothos Riftwalker. He’ll offer to transport you to the Molten Core.
None of the enemies you’ll face here will pose much of a threat to a level 90 character. If you’re an Achievement hunter that’s after reputation, then you might consider gathering them into groups and taking them down en masse, since kills within Molten Core will grant you reputation with the Hydraxian Waterlords. Some creatures also drop materials that can be used to forge both Legendary weapons, as well. Finally, killing the various elementals that inhabit the Core offers you a chance to pick up Bind on Equip Tier 1 wrist and belt items for your own Transmogrification sets, or to sell on the auction house.
Molten Core is filled with the fiery minions of Ragnaros, including magma giants, Flamewakers, fire elementals, and an exceptionally large Core Hound.
Head inside, and dodge around the various fire and stone elementals you’ll find waiting for you, then veer left over the small island and bridges. After passing through two small chambers, you’ll find yourself in Magmadar’s Cavern.
Lucifron – Lucifron is a prominent member of the diabolical looking Flamewaker (not FlamewaLker) elemental race. You’ll find him surrounded by packs of Core Hounds, as he patrols with a pair of Flamewaker Protectors within Magmadar’s Cavern.
Lucifron’s Curse lasts for 5 minutes and increases spell and ability costs by 100%. Potentially inconvenient if you don’t have a means of dispelling it.
Tip: You probably don’t need to fight the Core Hound packs at all, but if you do, be sure to kill them all around the same time, or any remaining Core Hounds that are still alive after 10 seconds will cause nearby slain Core Hounds to return to life.
Magmadar – Who knew that Ragnaros was a dog person? Magmadar is a Core Hound of unusual size. His only ability of note to high level characters is Panic, which incites an 8 second fear.
Pet hunters, take note! Magmadar has a chance to drop the Blazing Rune, which will add a Corefire Imp to your pet roster.
After you put down Magmadar, head out of his cavern, then veer down and to the left. You’ll find Gehennas and his pals lurking in an alcove on the right.
Gehennas – Another of Ragnaros’ Flamewaker servants. He’s accompanied by a pair of Flamewaker Elites. While it probably won’t represent much of an inconvenience, keep in mind that his curse reduces healing by 75%.
Now that Gehennas has been laid low, proceed further into the Core past a number of Molten Destroyers to find Garr and a slew of small followers toward the south end of the cavern.
Garr – One of Ragnaros’ lieutenants, Garr is a massive obsidian elemental, ringed by eight Firesworn servants. If you’re after Thunderfury, Blessed Blade of the Windseeker, you’ll want to keep in mind that he has a chance to drop the right half of the Bindings of the Windseeker.
His Firesworn will explode when slain, which causes a knockback. Put your back up against a wall to ensure that you aren’t hurled into the midst of the other creatures in the chamber, if you left any of them alive.
Any luck on those Bindings? No? Okay, well, head east into a smaller tunnel toward the chamber where Shazzrah awaits you. You’ll also find Baron Geddon roaming through the area.
Baron Geddon – Ragnaros’ other lieutenant, and guardian of the left half of Bindings of the Windseeker. He’s quite active, and patrols the area beyond Garr’s chamber. Geddon is one of the few bosses that can present a danger to high level characters in Molten Core, because he can knock players up high enough to deal falling damage. This still shouldn’t be too much of a problem, but if you’re experiencing any issues, you can pull him back to the Hallway you emerged into his area from, so the ceiling reduces the height you can be knocked up, and thus the damage when you fall.
Shazzrah – Unlike the other Flamewakers in Molten Core, Shazzrah is blue. He’s also a talented Arcane spell caster once feared for his Arcane Explosions.
After making short work of Baron Geddon and Shazzrah, you can head up over a narrow path. If you peer down the drop off to the left, you’ll see Golemagg the Incinerator along the way, but let's visit Sulfuron Harbinger first.
Sulfuron Harbinger – A high ranking Flamewaker, and Ragnaros’ herald. He’s accompanied by four Flamewaker Priests. Dropper of the much-reviled Vendorstrike.
Of note, Sulfuron has a much more desirable drop: the Mark of Flame, which will add the Harbinger of Flame to your pet roster when learned. Now then, remember that ledge you saw Golemagg from? Let's head back that direction.
Golemagg the Incinerator – While there are many molten giants in Molten Core, Golemagg is the greatest of them. He’s certainly the giantest. You’ll find him accompanied by two pet Core Ragers. You should focus on Golemagg himself though, because until Golemagg is slain his loyal pets will refuse to die, healing back to full health once they are dropped to below 50%.
Battle Pet hunters! When you cut Golemagg down to size, you could recruit an Ashstone Core from the Core of Hardened Ash he drops.
After taking out Sulfuron and Golemagg, head up the path to the northeast that leads to the raised area where Majordomo Executus and friends wait for you.
Majordomo Executus – Majordomo Executus won’t appear until after you’ve cleared out the other bosses inside Molten Core. He accompanied by four Flamewaker Healers and four Flamewaker Elites, and you’ll need to slay all eight to defeat the encounter. Executus himself is something of a coward, and will submit once you’ve defeated his companions. Don’t forget to open the Cache of the Firelord, since you won’t be looting Executus’ corpse.
Time to backtrack. After Executus comes to a gentleman’s (gentlesalamander's?) agreement with you, it’s time to head back to Ragnaros’ Lair. Once you arrive, you’ll need to speak with Majordomo Executus again, and he’ll obligingly wake up Ragnaros from his nap, like Azeroth’s worst alarm clock: Too soon.
Ragnaros - The Big Guy Little Rat himself. Ragnaros the Firelord is an incredibly powerful fire elemental lord, but you’ll be facing him in a vastly weakened state within Molten Core. You’ll no doubt defeat him here, but he returns to threaten Azeroth again from within the Firelands. Keep in mind that Ragnaros will knock you airborne, and thus can represent something of a threat even to high level players.
If you’re in the market for Sulfuras, Hand of Ragnaros, then keep your eyes peeled for the Eye of Sulfuras among the items he drops. Combining the Eye with a Sulfuron Hammer will reward you with the Legendary hammer. Ragnaros doesn’t drop any Tier 1 armor, but if you want to complete a set of Tier 2 raid gear for Transmogrification purposes, Ragnaros is where you get the Tier 2 leg items.
Tip: You’re unlikely to get every drop that you’re after on a single run. Molten Core resets weekly though, and you can return to try again. You can check the status of your raid lockouts by opening the social pane (default key ‘O’), selecting the Raid tab, and then clicking the ‘Raid Info’ button on the upper right.
Upon defeating Ragnaros and watching the great hammer Sulfuras dunk itself in his magma pool, your journey is over. That wraps up our walk-through of Molten Core, but that’s not the end. We’ll be pointing out the highlights of more older raids in the future.
In the meantime, have you visited Molten Core recently, and if so, what were you there to achieve? Do you have any tips or warnings for players who might be attempting Molten Core below level 90?
"alternate travel methods" = teleports. So, instead of flying around, we will be teleporting around (and riding a short while)
I'm still not happy about the idea. I wish Blizzard would poll their members (via the login screen), to find out whether or not players really want to give up flying.I don't mind not getting flying until max-level. It's a goal, something to work towards, and it's a relief when you finally get flying. But to not ever have flying again, outside of old, old, old content?REALLY not happy with the idea.
I really like the spotlight on MC! It's very nice and I hope it helps people. Also, it is always a pleasure to hear Olivia's voice; yet another good Talk Azeroth episode!
I, for one, like the limiting of flying. (And I'm only active on PvE realms, so it's not for PvP opportunities.)I agree with the point that it makes the questing encounters more engaging when we can't just swoop in to quickly grab our objectives, but instead have to work through the territory for those goals. More challenges = more fun, imo.
Might be the first expansion I don't buy. Only storyline quests getting texts, no flight and garrisons are looking less and less appealing. All for fifty dollars? Eh.
They're shooting themselves in the rear by taking out flying. People who like engaging every mob between Points A and B already can. And those of us who don't, we don't have to. That's how it should be. It allows everyone the option to play as they enjoy, which Blizz seems to have forgotten is what makes people keep paying them. Honestly, I think they had the perfect balance in Wrath. Limit the player's first character to being grounded, then let the alts fly if the player wishes. Content can get repetitious when altaholics start leveling their collection, and being able to fly negates that some. I don't buy the exploration excuse. Exploration can be done just as well from the air as from the ground, or in a combination of both. And, honestly, if a character doesn't want to fight a group of mobs just to see what's in that corner over there or to get that Green Tea Leaf, they really shouldn't have to. It's just a time sink, and WoW already has a ton of those.Blizz is saying "Enjoy the game the way we want you to enjoy it or go sit on a tack." And a lot of their white knighters seem to forget that they don't have the only way to enjoy the game or be engaged by content. Different people like different things...No one person has the only right way. That should be respected, not insulted.
One thing missing from the MC article are the profession schematics that drop there, there are a few engineering ones that make some nice looking items for transmog purposes for example
They could take some of the sting out of this by removing the summon limitation on mounts that only function in flying zones. There are plenty of hybrids that can be called in both types of zones, so why not remove the restriction altogether? Sure, some won't look great, but players who can't summon that new Heavenly Serpent of Pureblood Fire Hawk as they roam new content are taking a hit (along with druids, who basically have an entire form disabled for the next 2+ years).EDIT: Cory Stockton has confirmed that nearly all flying mounts will be useable as ground mounts. Kind of moots my comment. :)
@PragmaticSoul;What are you talking about? Flying isn't going away, it's being temp delayed. It's a great idea and allows players to further immerse themselves in the game -- in the beginning (Obviously end content it would be unwise.) But with this said, not anywhere does it mention flying being removed permanently.
I don't mind not flying until max level, like in previous expansions. It's just removing it completely for WoD is kind of a bummer. Especially in regards to alts who have done the content a dozen times before.
Who put idiots in charge at Blizzard? I guess the talent left after Wrath and we're dealing with the game direction by 2nd and 3rd string talents. Too much to complain about with this upcoming expansion. They'll be down to enough subs in no time and end up merging all realms with the garbage they think is better for the gamer. Get your refund folks!
I'm so pleased with the no flying thing! I know I'll probably grunt a little when fighting mobs that I could have flew past, but seeing the world and not just flying over it will be amazing. It was doable in vanilla, where the world was massive compared to Outland, so it'll be doable now. Also, welcome back world pvp!
I like the no flying. i hate just flying to the quest pew pew then fly back ... goes to quick and there is no fun in it ..
For everyone complaining about not being able to fly (for the time being, not FOREVER), if THIS is what sends you packing, have a nice day. This is far from a "game-breaking" change. It means you can't fly at the end of the first week when you hit cap. Deal with it. It's not THAT big of a deal.Everyone complains that "such and such was better back in Vanilla", and "flying ruined the game". Guess what? You got your wish. No flight for the time being in the new content, back on the ground like Vanilla. You got what you wanted. But again, that appeased some people, and annoyed others. Even with the current 7mil+ subs, you will NOT make a decision that is unanimously supported. It just doesn't happen.Personally, I look forward to it. Should be fun.
Not having flying available right away is fine with me.But, if they remove flying all together would piss me off for sure.Being able to fly in WoW made me appreciate the world even more than I did before.First experiencing zones from the ground then later experience them from a whole new angle with flying.First thing I did when we could fly in Azeroth, was to do just that. Was really nice to experience the old world all over again, from a different perspective.
I keep seeing people say "This is just temporary," but this response by Bashiok seems to make it pretty clear that there will be no flying because questing will continue even after reaching level cap. If you are really set on flying, I wouldn't hold my breath.I'm good either way. I'll play. But, I think that they are missing out on the opportunity to advance some really cool world building using the weather, weaponized, or magical effects that they specifically wanted to avoid. I am looking forward to see how this plays out either way.
I'd still prefer to be able to fly because that's how I enjoy seeing the sights, but more efficient flight paths would be a great thing, especially if they end up redoing every flight path in the game at some point to make them less... scenic route-y.