i see nerfs everywhere before me
So how many buttons are left for Blood DK's now? lol
Cool! The changes this time around are all really good news IMO.
Under Rogue I see..."Divine Plea is only available to Holy Paladins"At first I thought that was a mistake... but maybe not :)
Under Rogue I see..."Divine Plea is only available to Holy Paladins"At first I thought that was a mistake... but maybe not :):D I already fixed it but thanks!(Rogues don't get Divine Plea any more OK Rogues you have way too much mana as it is dangnabbit)
DKs will have a wonderful time
Under Rogue I see..."Divine Plea is only available to Holy Paladins"At first I thought that was a mistake... but maybe not :):D I already fixed it but thanks!(Rogues don't get Divine Plea any more OK Rogues you have way too much mana as it is dangnabbit)Maybe Rogues are in line to be the new Hunters but instead of "Every weapon ...", it's "Every ability ..."
I wonder how the new Innervate will react to Wrath casts with Dream of Cenarius. Will that count as a "healing spell" (since it does healing with the talent) and end the duration?I can't decide whether I would want that interaction to be present. I think it would make the talent more interesting, but I fear it might also make it seem mandatory as it would let you keep doing some amount of healing during the time they've blocked out for non-healing while the other lvl 90 talents don't offer that.I will be interesting to see.
Death Knight: Army of the Dead is no longer just for Blood DKs Blood Boil and Blood Parasnites have been removed.Correct the typo :P
Death Knight: Army of the Dead is no longer just for Blood DKs Blood Boil and Blood Parasnites have been removed.Correct the typo :PBut that's not even MY typo :(..... OK then
Army of the Dead is no longer just for Blood DKsYES!!!!!!!!!!!! Blood Parasites has been removed.awww D= I'm gonna miss my grubby little friends.Ohh well, can't have everything, at least my army is back. Blood Boil has been removed.meh, its effects were merged to Pestilence, so I'm ok with it. Blood Boil got removed and its effects were merged into Pestilence. This change in effect turned Roiling Blood into a passive ability; which was replaced with a new talent, Plaguebearer.No word on what Plaguebearer does?Seems like a great passive. Not too useful for unholy, but terrific for blood and SPECIALLY frost. For Blood specialization the devs removed Rune Strike and are adjusting the cost of Death Coil so it can be used in Rune Strike's place. O_OYES!!!!!!!!!! Desecrated Ground now also makes the Death Knight immune to Roots and Snares./shrugI don't pvp, so this change doesn't affect me at all.i see nerfs everywhere before meNot over here :P Dks got much much luv.So how many buttons are left for Blood DK's now? lolI'm not sure what you mean. Army is still available for blood (just now also available to the other specs). The parasites got removed but that was a passive ability, not an active button to push. And while blood boil got removed, its effectively replaced by Pestilence (All blood DKs don't bother using pestilence these days, they just take Rolling Blood as their first talent, spam blood boil, and forget pestilence exists).Now Rolling Blood is passive for all specs, and Pestilence replaces blood boil, so we lose a button, and gain a button.And as for the final change, Rune Strike going away? in the previous version of the patch notes, Death Coil was removed from blood entirely. Now, Rune Strike is going away, but Death Coil replaces it, so once more, we lose a button, and gain a button.Not to mention that now we have 1 new extra ability: the lvl 56 tier talent. Unless Plaguebearer is chosen, that's one new button on our bar.So I don't follow your comment on blood DKs having few buttons now.
Still nothing about making crit attractive to protection paladins. =(Here's hoping they don't just default to a Riposte clone.
Divine Plea has been redesigned to be instant cast with no cooldown, and consume 3 Holy Power to immediately regain 7% of maximum mana.I have this impression this is quite similar to glyphed Mana Tea ;P.Also darn, doesn't seem like there's much for Hunters.
Freakin heck. Healing on a Monk will be so damn different. bugger me
Prot Paladins should get Grand Crusader on crit.
Bladed armour seems like a good replacement for the vengeance removal but I would have liked it better if they renamed it for my bear...bears don't wear armour =/
I'm really going to miss being a super-speedster on my rogue - Nightstalker, Glyph of Sprint, Burst of Speed, and rocket boots let me zip around like crazy. I know it was only for this one expansion, but I'm used to it now and the idea of going back seems like a real bummer. This was the first time my rogue ever felt significantly different from previous expansions, and it was a welcome change.While the combo point and positional requirement changes are welcome, I wish they would have just let go of weapon requirements and Slice and Dice completely instead of the half measures we got. And to top it off Smoke Bomb got a nerf why exactly? It's not like people are flipping out over not having a rogue in the raid - we're just another melee DPS, which is still too often a liability. Why wasn't that issue addressed?Meanwhile, rogues are still awkward to level and none of these changes will really help that. Of all the classes it really feels like it's the one that got stuck back in vanilla. I know some players might think that's a good thing, but while I've enjoyed rogues in every expac they really are showing their age lately. The amount of fussing that goes into every single kill gets to be a real drag after a while, especially in the lower levels (yes I leveled multiple rogue alts in addition to my rogue main, don't judge me!). I still enjoy the class, but it could really use some more love. And give me back my Disarm Trap dammit! How else will I teach bad hunters the importance of refreshing Flare in PVP?tl;dr make swirly ball baseline, qq
It really feels like Disc is getting the nerf bat pretty hard. First we lose a good chunk of atonement healing, now Penance no longer functions with atonement. I have no idea where they are going with this spec. Unless the healing changes they are promising play out in such a way that these changes come out even. Maybe it's just me, but I also get the distinct impression that they are significantly reducing the ability to solo content. Heals for nonhealy specs are getting nerfed or removed, damage abilities for healers are getting even more pruning. One of the great things about healing as MW or Disc was that they were the only two heal specs where it was even remotely viable for questing, farming, or leveling. They had ability to put out enough damage to actually kill something and still keep yourself alive. Now not only do we get no instant casts, but we also have no (significant) damage output. Trying to level as a healer sucks so bad it's not even worth it, unless you are only going to level through dungeons or PvP, or with a group of other players who can kill things for you. Yes, there is the dual spec, but having to swap specs all the time between questing and dungeons is a huge pain. Now it looks like it is only going to get worse. I guess we just have to wait and see. These are just Alpha notes, and it may all balance out.
To OliviaDgraceIn Ressurection mana cost section you have mistake at Paladin: Redemption is staff and its not the spell it should be.
Disc priests are going to have a hard time doing anything but tank healing. So much of your power is wrapped up in bubbles and with the new model, it doesn´t seem like raid damage is going to be predictable or frequent, which means a lot of bubbles are going to expire unused.And it doesn´t matter how much you nerf atonement.. I am still going to do it throughout LFR on my alt!