After touching up the pose, we move on to re-animating the standard idle motion. Slight changes on how muscles move, limbs are carried, or feet hit the ground can get across a better sense of weight for whatever creature it is we’re animating. Tweaking the male Tauren was a lot of fun because we were able to add a lot more weight than the previous model had and make the Tauren feel bigger and beefier. Another thing that stood out was the lack of motion on the nose ring, braids, and especially the face. With the addition of a facial rig, we were able to get his brows, nostrils, ears, and cheeks to react with his breathing motion. Getting these subtle motions to work added so much to the simple standing pose, I imagined the Tauren looking up at me and saying "thank you."
Here’s a side-by-side comparison of the old and new models.
Next up is Kevin to talk about the face rig and what that process entails.
We also create a “face fileFace File
This file holds several expressions and phonemes for the player model.” with several preset expressions the animators can use while working. It’s a lot faster than creating a new pose from scratch. If they need a sad or angry face, they can start from the preset ones, and then adjust from there to make it more unique.
We also create several mouth shapes, or phonemes, for use in talking animations. Again, posing the face is time consuming, so having a jump start is extremely helpful. It also makes the character feel like it was animated by one person, when there’s actually a big group of us working on them at one time.
Once we had identified what needed polishing we went straight into Maya and got to work. A popular method of cleaning up locomotion animations would be saving the contact poses, major breakdowns, deleting the in-betweens, and smoothing out the motion from there.
Emotes were also super fun to work on. We would often times shoot video footage of ourselves acting out emote animations for reference—and no you don’t get to see them. We’d then use that reference as a jumping off point for setting key frames in Maya.
All of our character animations are hand keyed, and not dynamically simulated within the game engine or created through motion capture. This allows us to have complete control in shaping the movement and style for each character, and it adds a unique life to the characters you can’t really get any other way.
Nothing new. They showed this at blizzcon months ago. They will not finish this.
After reading all the stuff on the new Tauren model and watching the videos, I really wish they would go ahead and update the worgens this expansion too, because compared to the expressiveness of the new Tauren, the worgen look like road kill.
Those movie references lmao
Now the males look like they have more life to them. Nice :)
Well, this looks simply amazing. Faction change inc!
Wow, he's beautiful...My only concern with these new models is that they'll look kind of out of place in pre-MoP questing areas. We'll still be fighting low-res centaurs next to low-res trees and wearing low-res clothing. Remember during the leadup to the siege of orgrimmar, when they had Baine and Vol'jin standing side-by-side and you could see the big jump in quality on the troll model? Imagine that smacking you in the face every second of playtime...
Like normal bulls, they got also a big hump, but your correct is a bit to pointy.
Looks nice. I just hope the dog bowl helmet effect isn't going to be kept as something that is iconic to the Tauren.
I adore how he looks when sad xD I dunno how to explain it, cartoony?
I am so happy, the model looks beyond my greatest expectations! I'm hoping female cows will be as good as this. MOOO!
These look spectacular! I am so excited to see how the trolls and goblins turn out.I really, really REALLY hope someone is planning on putting tails on the worgen. Weirdest thing in the world for them to be tail-less.
love the model changes, animation, expressions, etc, can't wait to try it live on my taurens :D .. but the only thing i don't like is that leather diaper .. thing... >_<
please PLEASE add an option to be able to change the mane in addition to (or instead of) the horns, that would've make it even better!