note to self: play a dps next addon. im sooo not going to take up the challenge to heal all those lfr morons with those nerfs.
Interested in how this will affect boomkins since they can throw out the occassional heal.
I want to like the healing changes but have you guys forgotten what happened at the beginning of Cataclysm? everyone dying out of silly mistakes and healers lacking healing power AND mana efficiency to keep most people alive and of course, it was no one else's fault (an annoying fact that is still happening in the game *grumbles*)...we surely don't want that to be repeated....as for giving a cast time for most instant spells, I really don't like that, at all, even if the casting time is short
I mean..as we gear up and use dozens upon dozens of hours doing the same content over and over for new gear......shouldn't the reward be being able to heal the f*ck out of everyone? Every healer starts out as blizzard just described...every single healing spell means something, every decision is important. But, as a rite of passage, and gearing up and being experienced in both your class and every single encounter, you should be allowed to be a powerful healer.
So does this mean fights with a lot of movement are disappearing? Because most of what I liked about healing is that I could focus on everyone's health bars and anticipate incoming damage, not having to figure out if i have enough time for every single heal I have to cast before having to move - again.
Only for healer specs.
Why fix something that isn't broken?
I just don't understand the following:If classes in general are balanced, or close to a optimal balance in relation to each class.Why is it that when something does not work very well in PvP and Blizz decides to fix it, that change or fix affect also PvE. Why can't PvP and PvE more separate from eachother ? I like the idea of having a special buff when entering PvP.Just give a special buff that fixes things in pvp. Just a simple example: You get an icon in your buff bar and the tooltip says: You have entered PvP, your health has been doubled. Or all of your dmg is being reduced 50%. Something like this. Or maybe specific spells/attacks are being buffed or nerfed in pvp, but announced in a special window that has to be clicked to hide it, so that everyone can read that something changed when entering pvp (BG, Arena or world pvp or any other form of pvp, like duels). I'm not sure myself if this is a idea that could work and probably I'm number umpteen that has suggested this. And also if this is simply not working for a game like WoW then I stand corrected and respect the reasoning behind it, ofc. In short (I hope):Why is the character you play exactly the same in PvP as it is in PvE. Why not a clear seperation. When you enable PvP or go into pvp mode somehow, you get a different talent tree all filled with PvP goodnessMaybe even different abilities or spells that are not available in PvE and cater the pvp side of the game? . Anyway, just a suggestion and I stand corrected if this is not a good idea, to separate PvP from PvE. cheers.