Hmm so does the healing change effect the Hybrid classes that heal themselves after or during combat?They keep saying healers so I wondering how this effects Rets and Prot. Paladins that throw heals on themselves and others.
I knew it was coming, but cast times on Wild Growth is a surprise. It is a crazy strong spell though.
More casting. GJ Blizz (Not sarcasm this time) ;)
Not pleased about instant cast spells being given cast times.
Seems like Bliiz is really trying to bring back the balance in the game related with DMG, stats, classes and spells. I love the way the "burst" of dmg in every class is at this moment (i just like intensive gameplay) and seems like WoD will be nice.
Cast time on Wild Growth and Prayer of Mending are a surprise. Healing changes are necessary and I'll roll with them just as I've done since vanilla, but those 2 changes will feel so weird!
Hmm so does the healing change effect the Hybrid classes that heal themselves after or during combat?They keep saying healers so I wondering how this effects Rets and Prot. Paladins that throw heals on themselves and others.Exactly, what does this do to Dream of Cenarius ferals, for example? Are they being affected?
Love all these changes except the 1.5 sec cast times for all my priestythings. D:
Instant cast spells given cast times? Seriously? Hope there's a plan to peel back the interrupts then or healers will likely be useless. Anyone with any recollection of BC holy paladins should be able to grasp why this is a bad idea.
Doubling our health and increasing creature damage to match it after the item squish?I hope that they work this all out to keep everything roughly the same across the board, because this all sounds like it will be very delicate. I don't like Change!
wow. =/I can't say I'm happy about any of this. Pretty much dislike almost all they said here, but I'll reserve final judgement for when I'm actually playing the game. Who knows, maybe its not as bad as it sounds to me.
I hate most of the PvE stuff the only good things are more creature damage and less self heal, everything else sucks!And yeah I know that at the moment in MoP healers ain't needed, if the tank doesn't totally suck! In the beginning of MoP I were full on holy for dungeons, but as the patches came out there were less need for me, so I went shadow and still que'd as a healer because the only thing that was needed to heal was a renew, and if it should get out of hand a Vamparic embrace would do the job. so to be totally honest I'd like creatures to have more damage, players to have less self heal and the good old heals that I've grown to love! I really hope the WoD wont f*** it up as bad as MoP!
Most of this seems like it will be okay, if not an improvement, however, taking away our instant heals?Last thing I want to do is go back to the BC/Vanilla holy paladin, where you are constantly immobile casting holy light, essentially making you a glorified totem. I like to be able to move around while I heal. Especially with the case of eternal flame and light of dawn, which require building up of holy power to cast, so it is not like we are going to be spamming them.And please, please, please, stop trying to adjust PVE to benefit PVP. I don't care about PVP, so it is always a kick in the pants to get nerfed based on something that is irrelevant to me.
Instant cast spells given cast times? Seriously? Hope there's a plan to peel back the interrupts then or healers will likely be useless. Anyone with any recollection of BC holy paladins should be able to grasp why this is a bad idea.There is, yes, and the removal of a lot of silence effects, if you check out the previous Watercooler a lot of these are detailed.http://www.wowhead.com/news=229335/new-racials-and-warlords-of-draenor-dev-watercooler-design-philosophy
Oh god, back to only holy shock istant....
I've been rolling H pal since Wrath popped, so I've seen my class almost remade from the ground up... These changes sound amazing to me. At this point, I feel like healing is easy (at least for my class) and I'm kind of starting to get bored with it. Granted, I'm not happy about 2 of my best heals having cast times now, but that's just because i love the numbers they put up on recount, and I'm a lazy guy, so i can definitely live with "easy". It sounds like I might actually have to pay a LITTLE attention to what's going on in the raid, and which player I should be healing and when for the new expansion, and to be honest I couldn't be happier. Actual raiding sounds so much more fun than just hanging out spamming the same aoe heals over and over again(all while taking 2 steps to the left to move out of some fire) and I can't wait to have to put some effort into playing my class/role well. So far, so good Blizz.
So healing is too OP in PVP so we are going to nerf it... don't worry we will tune raid bosses down to make sure healers are ok...Why not just ditch PVP and stop nerfing every class and spell to balance it because you are negatively effecting PVE with all these changes. ---As a disc priest I see - You are getting Holy Nova back.... but we are nerfing smart heals and bubbles... Hopefully they don't break us as badly as they did at the start of Cata. Disc priests are about mitigating and damage prevention. Most of our abilites we use are bubbles or smart heals, because that is fun and what makes our spec different from the other big, bursty healers. Paladins have this as well, but to a lesser extent than disc. I know they said they would take that into account for classes like Disc who rely on absorbs, and I hope they find a way to fine tune this without going back to the days where you get kicked from a random heroic before it even starts because of your spec that we had in Cataclysm.
Instant cast spells given cast times? Seriously? Hope there's a plan to peel back the interrupts then or healers will likely be useless. Anyone with any recollection of BC holy paladins should be able to grasp why this is a bad idea.There is, yes, and the removal of a lot of silence effects, if you check out the previous Watercooler a lot of these are detailed.http://www.wowhead.com/news=229335/new-racials-and-warlords-of-draenor-dev-watercooler-design-philosophyRemoving silences from interrupts and reducing the number of interrupt mechanics in the game isn't the same thing.Almost every spec/class in the game has an interrupt, and now we're looking at all but 1 spell having a cast time, and the one that doesn't has a cooldown. For holy paladins, getting silenced by an interrupt doesn't matter because we only have one spell school. Often, the silence mechanic lasts less time than the interrupt lockout does. Silences aren't what concern me. Silences can be managed. Getting kicked/pummeled/wind sheared/rebuked/mind frozen/skull bashed/counter shot/spear hand striked does. Most of these abilities have lockouts that are 20-25% of their cooldown duration, so if we're now forced to hard cast virtually everything in our toolkit, we're going to spend more time locked out than casting.
if you are a ret pally, outside of WoG or eternal flame, you should have no healing spells. same for boomies, eles enhance ect